59 lines
1.7 KiB
Markdown
59 lines
1.7 KiB
Markdown
# New Features
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## OWG Glitch Logic
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Thanks to qadan, cheuer, & compiling
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# Bug Fixes and Notes.
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* 0.4.0.2
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* Fixed a bug where Defeat Ganon is not possible
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* Fixed the item counter total
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* Fixed the bunny state when starting out in Sanc in a dark world dungeon
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* 0.4.0.1
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* Moved stonewall pre-opening to not happen in experimental
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* Updated baserom
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* Boss RNG perseved between files
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* Vanilla prize pack fix
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* Starting equipment fix
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* Post-Aga world state option
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* Code optimzation
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* Bottle quickswap via double shoulder
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* Credits update
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* Accessibility option
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* Sewer map/compass fix
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* Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
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* DR ASM optimization
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* Removed Archery Game from Take-Any caves in inverted
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* Fixed a problem with new YAML parser
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* 0.4.0.0
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* Mystery yaml parser updated to a package maintained version (Thanks StructuralMike)
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* Bomb-logic and extend crystal switch logic (Thanks StructuralMike)
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* Fixed logic for moved locations in playthrough (Thanks compiling)
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* OWG Glitch logic added
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# Known Issues
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* Shopsanity Issues
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* Hints for items in shops can be misleading
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* Capacity upgrades present in hard/expert item pools
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* Forfeit in Multiworld not granting all shop items
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* Potential keylocks in multi-entrance dungeons
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* Incorrect vanilla key logic for Mire
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## Other Notes
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### Triforce Hunt Options
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Thanks to deathFouton!
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--triforce_pool and --triforce_goal added to the CLI.
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Also, to the Mystery.py he added the following options:
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* triforce_goal_min
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* triforce_goal_max
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* triforce_pool_min
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* triforce_pool_max
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* triforce_min_difference
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See the example yaml file for demonstrated usage. |