18 lines
1.2 KiB
Markdown
18 lines
1.2 KiB
Markdown
# Patch Notes
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* 1.4.8.1
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- Fixed broken doors generation
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- Fixed bomb/arrow upgrade ignoring custom pricing
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- Extended `money_balance` to apply to price balancing for non-custom shops.
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* 1.4.8
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- New option: Mirror Scroll - to add the item to the starting inventory in non-doors modes (Thanks Telethar!)
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- Customizer: Ability to customize shop prices and control money balancing. `money_balance` is a percentage betwen 0 and 100 that attempts to ensure you have that much percentage of money available for purchases. (100 is default, 0 essentially ignores money considerations)
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- Fixed a key logic bug with decoupled doors when a big key door leads to a small key door (the small key door was missing appropriate logic)
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- Fixed an ER bug where Bonk Fairy could be used for a mandatory connector in standard mode (boots could allow escape to be skipped)
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- Fixed an issue with flute activation in rain mode. (thanks Codemann!)
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- Fixed an issue with enemies in TR Dark Ride room not requiring Somaria. (Refactored the room for decoupled logic better)
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- More HMG fixes by Muffins
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- Fixed an issue with multi-player HMG
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- Fixed an issue limiting number of items specified in the item pool on the GUI
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- Minor documentation fixes (thanks Codemann!)
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