cmd line Makefile should work on VS2010 and up

This commit is contained in:
nhmall
2015-03-14 12:29:27 -04:00
parent 285eea5bf2
commit 00efbc5f8c

View File

@@ -142,7 +142,7 @@ TARGET_CPU=x86
# -Zd - generate only public symbols and line numbers for debugging
# -GS - enable security checks
#
ccommon=-c -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -c
ccommon=-c -Zi -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -c
lflags=/INCREMENTAL:NO /NOLOGO
!IF "$(TARGET_CPU)" == "x86"
@@ -334,21 +334,21 @@ lflagsUtil = $(ldebug) $(lflags) $(conlibs)
# - Game build
#==========================================
GAMEPDBFILE= /PDB:"$(O)$(GAME).PDB"
GAMEPDBFILE= /DEBUG /PDB:"$(O)$(GAME).PDB"
GAMEMAPFILE= /MAP:"$(O)$(GAME).MAP"
LIBS= user32.lib winmm.lib $(ZLIB)
!IF ("$(GRAPHICAL)"=="Y")
cflagsGame = $(cdebug) $(cflags2) $(guiflags) $(INCLDIR) \
$(WINPFLAG) $(DLBFLG) $(GAMEPDBFILE) $(GAMEMAPFILE)
lflagsGame = $(ldebug) $(lflags) $(guilibs)
$(WINPFLAG) $(DLBFLG)
lflagsGame = $(ldebug) $(lflags) $(guilibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
!ELSE
cflagsGame = $(cdebug) $(cflags2) $(conflags) $(INCLDIR) \
$(WINPFLAG) $(DLBFLG) $(GAMEPDBFILE) $(GAMEMAPFILE)
lflagsGame = $(ldebug) $(lflags) $(conlibs)
$(WINPFLAG) $(DLBFLG)
lflagsGame = $(ldebug) $(lflags) $(conlibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
!ENDIF