Fix B03001
"You can't loot or pick up containers on the floor if you're not skilled enough to reach them from your saddle, but you can check for and disarm traps on them; this seems a little odd. (Likewise, being able to set land mines and beartraps while riding.)"
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@@ -79,6 +79,8 @@ curse candelabrum in bones, like other similar artifacts
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detecting a trap in a chest while confused should not exercise wisdom
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any golem statue hit with stone-to-flesh spell animates as flesh golem
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correct invalid startup gender selection
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can no longer untrap floor containers during unskilled riding
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can no longer easily set land mines and bear traps during unskilled riding
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Platform- and/or Interface-Specific Fixes
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41
src/apply.c
41
src/apply.c
@@ -1817,12 +1817,14 @@ static struct trapinfo {
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struct obj *tobj;
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xchar tx, ty;
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int time_needed;
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boolean force_bungle;
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} trapinfo;
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void
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reset_trapset()
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{
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trapinfo.tobj = 0;
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trapinfo.force_bungle = 0;
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}
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/* touchstones - by Ken Arnold */
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@@ -2021,7 +2023,38 @@ struct obj *otmp;
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trapinfo.time_needed += (tmp > 12) ? 1 : (tmp > 7) ? 2 : 4;
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/*[fumbling and/or confusion and/or cursed object check(s)
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should be incorporated here instead of in set_trap]*/
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#ifdef STEED
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if (u.usteed && P_SKILL(P_RIDING) < P_BASIC) {
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char buf[BUFSZ];
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boolean chance;
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if (Fumbling || otmp->cursed) chance = (rnl(10) > 3);
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else chance = (rnl(10) > 5);
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You("aren't very skilled at reaching from %s.",
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mon_nam(u.usteed));
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Sprintf(buf, "Continue your attempt to set %s?",
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the(defsyms[trap_to_defsym(what_trap(ttyp))].explanation));
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if(yn(buf) == 'y') {
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if (chance) {
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switch(ttyp) {
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case LANDMINE: /* set it off */
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trapinfo.time_needed = 0;
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trapinfo.force_bungle = TRUE;
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break;
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case BEAR_TRAP: /* drop it without arming it */
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reset_trapset();
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You("drop %s!",
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the(defsyms[trap_to_defsym(what_trap(ttyp))].explanation));
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dropx(otmp);
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return;
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}
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}
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} else {
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reset_trapset();
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return;
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}
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}
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#endif
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You("begin setting %s %s.",
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shk_your(buf, otmp),
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defsyms[trap_to_defsym(what_trap(ttyp))].explanation);
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@@ -2055,9 +2088,11 @@ set_trap()
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if (*in_rooms(u.ux,u.uy,SHOPBASE)) {
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add_damage(u.ux, u.uy, 0L); /* schedule removal */
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}
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You("finish arming %s.",
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the(defsyms[trap_to_defsym(what_trap(ttyp))].explanation));
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if ((otmp->cursed || Fumbling) && (rnl(10) > 5)) dotrap(ttmp, 0);
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if (!trapinfo.force_bungle)
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You("finish arming %s.",
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the(defsyms[trap_to_defsym(what_trap(ttyp))].explanation));
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if (((otmp->cursed || Fumbling) && (rnl(10) > 5)) || trapinfo.force_bungle)
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dotrap(ttmp, 0);
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} else {
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/* this shouldn't happen */
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Your("trap setting attempt fails.");
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@@ -3392,7 +3392,13 @@ boolean force;
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case 'q': return(0);
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case 'n': continue;
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}
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#ifdef STEED
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if (u.usteed && P_SKILL(P_RIDING) < P_BASIC) {
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You("aren't skilled enough to reach from %s.",
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mon_nam(u.usteed));
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return(0);
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}
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#endif
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if((otmp->otrapped && (force || (!confused
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&& rn2(MAXULEV + 1 - u.ulevel) < 10)))
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|| (!force && confused && !rn2(3))) {
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