Show legal jumping positions

This commit is contained in:
Pasi Kallinen
2015-03-31 21:40:49 +03:00
parent 98b2c1bfc6
commit 055cc1b4d5
2 changed files with 53 additions and 16 deletions

View File

@@ -893,6 +893,7 @@ boomerang makes noise when hitting a sink
non-pet rust monsters would eat rust-proofed non-digestibles but ignore
those non-digestibles otherwise
kicking a grave may topple the gravestone
allow showing legal jumping positions when asked for location to jump to
Platform- and/or Interface-Specific Fixes

View File

@@ -20,6 +20,7 @@ STATIC_DCL void FDECL(use_candelabrum, (struct obj *));
STATIC_DCL void FDECL(use_candle, (struct obj **));
STATIC_DCL void FDECL(use_lamp, (struct obj *));
STATIC_DCL void FDECL(light_cocktail, (struct obj *));
STATIC_PTR void FDECL(display_jump_positions, (int));
STATIC_DCL void FDECL(use_tinning_kit, (struct obj *));
STATIC_DCL void FDECL(use_figurine, (struct obj **));
STATIC_DCL void FDECL(use_grease, (struct obj *));
@@ -1361,6 +1362,53 @@ dojump()
return jump(0);
}
boolean
is_valid_jump_pos(x,y, magic, showmsg)
int x,y, magic;
boolean showmsg;
{
if (!magic && !(HJumping & ~INTRINSIC) && !EJumping &&
distu(x, y) != 5) {
/* The Knight jumping restriction still applies when riding a
* horse. After all, what shape is the knight piece in chess?
*/
if (showmsg) pline("Illegal move!");
return FALSE;
} else if (distu(x, y) > (magic ? 6+magic*3 : 9)) {
if (showmsg) pline("Too far!");
return FALSE;
} else if (!cansee(x, y)) {
if (showmsg) You("cannot see where to land!");
return FALSE;
} else if (!isok(x, y)) {
if (showmsg) You("cannot jump there!");
return FALSE;
}
return TRUE;
}
int jumping_is_magic;
void
display_jump_positions(state)
int state;
{
if (state == 0) {
tmp_at(DISP_BEAM, cmap_to_glyph(S_flashbeam));
} else if (state == 1) {
int x,y, dx, dy;
for (dx = -4; dx <= 4; dx++)
for (dy = -4; dy <= 4; dy++) {
x = dx + (int)u.ux;
y = dy + (int)u.uy;
if (isok(x,y) && is_valid_jump_pos(x,y, jumping_is_magic, FALSE))
tmp_at(x,y);
}
} else {
tmp_at(DISP_END, 0);
}
}
int
jump(magic)
int magic; /* 0=Physical, otherwise skill level */
@@ -1440,24 +1488,12 @@ int magic; /* 0=Physical, otherwise skill level */
pline("Where do you want to jump?");
cc.x = u.ux;
cc.y = u.uy;
jumping_is_magic = magic;
getpos_sethilite(display_jump_positions);
if (getpos(&cc, TRUE, "the desired position") < 0)
return 0; /* user pressed ESC */
if (!magic && !(HJumping & ~INTRINSIC) && !EJumping &&
distu(cc.x, cc.y) != 5) {
/* The Knight jumping restriction still applies when riding a
* horse. After all, what shape is the knight piece in chess?
*/
pline("Illegal move!");
return 0;
} else if (distu(cc.x, cc.y) > (magic ? 6+magic*3 : 9)) {
pline("Too far!");
return 0;
} else if (!cansee(cc.x, cc.y)) {
You("cannot see where to land!");
return 0;
} else if (!isok(cc.x, cc.y)) {
You("cannot jump there!");
return 0;
if (!is_valid_jump_pos(cc.x, cc.y, magic, TRUE)) {
return 0;
} else {
coord uc;
int range, temp;