Vlad's Tower bookkeeping

The lower two levels of Vlad's Tower were got showing the wizard-mode
special level indicator '[level_abbrev]' in #overview, nor appearing
for ^O or in the level teleport menu, indicating that Is_special()
wasn't finding them.  It took a while to figure out why, but the fix
is trivial.
This commit is contained in:
PatR
2016-05-05 15:21:22 -07:00
parent e0537a76d4
commit 09062d1217
2 changed files with 6 additions and 1 deletions
+5 -1
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@@ -1,4 +1,4 @@
# NetHack 3.6 dungeon.def $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ # NetHack 3.6 dungeon.def $NHDT-Date: 1462486876 2016/05/05 22:21:16 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.14 $
# Copyright (c) 1990-95 by M. Stephenson # Copyright (c) 1990-95 by M. Stephenson
# NetHack may be freely redistributed. See license for details. # NetHack may be freely redistributed. See license for details.
# #
@@ -119,6 +119,10 @@ DESCRIPTION: mazelike
ALIGNMENT: chaotic ALIGNMENT: chaotic
ENTRY: -1 ENTRY: -1
LEVEL: "tower1" "none" @ (1, 0) LEVEL: "tower1" "none" @ (1, 0)
# it isn't necessary to list these last two, but doing so makes them
# show up in ^O output and in the level teleport menu
LEVEL: "tower2" "none" @ (2, 0)
LEVEL: "tower3" "none" @ (3, 0)
# #
# The Endgame levels # The Endgame levels
+1
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@@ -227,6 +227,7 @@ digging down on a grave converted the terrain to floor but did not create a
when feel_location removed a remembered-unseen-monster glyph from a known when feel_location removed a remembered-unseen-monster glyph from a known
water location while hero was levitating, the map was redrawn showing water location while hero was levitating, the map was redrawn showing
floor instead of water at that spot floor instead of water at that spot
Vlad's tower2 and tower3 didn't show up in wizard-mode ^O output or ^V? menu
Fixes to Post-3.6.0 Problems that Were Exposed Via git Respository Fixes to Post-3.6.0 Problems that Were Exposed Via git Respository