make style consistent for function ptr arguments

This commit is contained in:
nhmall
2024-02-19 17:21:04 -05:00
parent 688ac6ffbe
commit 0a985459f0
24 changed files with 207 additions and 207 deletions

View File

@@ -568,7 +568,7 @@ ckmailstatus(void)
void
read_simplemail(const char *mbox, boolean adminmsg)
{
FILE* mb = fopen(mbox, "r");
FILE *mb = fopen(mbox, "r");
char curline[128], *msg;
boolean seen_one_already = FALSE;
#ifdef SIMPLE_MAIL

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@@ -449,7 +449,7 @@ litstate_rnd(int litstate)
}
void
mkmap(lev_init* init_lev)
mkmap(lev_init *init_lev)
{
schar bg_typ = init_lev->bg, fg_typ = init_lev->fg;
boolean smooth = init_lev->smoothed, join = init_lev->joined;

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@@ -715,7 +715,7 @@ migrate_orc(struct monst *mtmp, unsigned long mflags)
}
static void
shiny_orc_stuff(struct monst* mtmp)
shiny_orc_stuff(struct monst *mtmp)
{
int gemprob, goldprob, otyp;
struct obj *otmp;
@@ -747,7 +747,7 @@ shiny_orc_stuff(struct monst* mtmp)
}
static void
migr_booty_item(int otyp, const char* gang)
migr_booty_item(int otyp, const char *gang)
{
struct obj *otmp;
@@ -1672,7 +1672,7 @@ water_friction(void)
}
void
save_waterlevel(NHFILE* nhfp)
save_waterlevel(NHFILE *nhfp)
{
struct bubble *b;
@@ -1882,7 +1882,7 @@ mk_bubble(coordxy x, coordxy y, int n)
* This property also makes leaving a bubble slightly difficult.
*/
static void
mv_bubble(struct bubble* b, coordxy dx, coordxy dy, boolean ini)
mv_bubble(struct bubble *b, coordxy dx, coordxy dy, boolean ini)
{
int i, j, colli = 0;
coordxy x, y;

View File

@@ -3571,7 +3571,7 @@ obj_absorb(struct obj **obj1, struct obj **obj2)
* cleanly (since we don't know which we want to stay around)
*/
struct obj *
obj_meld(struct obj** obj1, struct obj** obj2)
obj_meld(struct obj **obj1, struct obj **obj2)
{
struct obj *otmp1, *otmp2, *result = 0;
int ox, oy;

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@@ -34,7 +34,7 @@ static boolean invalid_shop_shape(struct mkroom *sroom);
extern const struct shclass shtypes[]; /* defined in shknam.c */
static boolean
isbig(struct mkroom* sroom)
isbig(struct mkroom *sroom)
{
int area = (sroom->hx - sroom->lx + 1)
* (sroom->hy - sroom->ly + 1);
@@ -268,7 +268,7 @@ mk_zoo_thronemon(coordxy x, coordxy y)
}
void
fill_zoo(struct mkroom* sroom)
fill_zoo(struct mkroom *sroom)
{
struct monst *mon;
int sx, sy, i;
@@ -628,7 +628,7 @@ nexttodoor(int sx, int sy)
}
boolean
has_dnstairs(struct mkroom* sroom)
has_dnstairs(struct mkroom *sroom)
{
stairway *stway = gs.stairs;
@@ -641,7 +641,7 @@ has_dnstairs(struct mkroom* sroom)
}
boolean
has_upstairs(struct mkroom* sroom)
has_upstairs(struct mkroom *sroom)
{
stairway *stway = gs.stairs;
@@ -654,19 +654,19 @@ has_upstairs(struct mkroom* sroom)
}
int
somex(struct mkroom* croom)
somex(struct mkroom *croom)
{
return rn1(croom->hx - croom->lx + 1, croom->lx);
}
int
somey(struct mkroom* croom)
somey(struct mkroom *croom)
{
return rn1(croom->hy - croom->ly + 1, croom->ly);
}
boolean
inside_room(struct mkroom* croom, coordxy x, coordxy y)
inside_room(struct mkroom *croom, coordxy x, coordxy y)
{
if (croom->irregular) {
int i = (int) ((croom - gr.rooms) + ROOMOFFSET);
@@ -682,7 +682,7 @@ inside_room(struct mkroom* croom, coordxy x, coordxy y)
can return a non-accessible location, eg. inside a wall
if a themed room is not irregular, but has some non-room terrain */
boolean
somexy(struct mkroom *croom,coord *c)
somexy(struct mkroom *croom, coord *c)
{
int try_cnt = 0;
int i;
@@ -832,7 +832,7 @@ squadmon(void)
* (if any).
*/
static void
save_room(NHFILE* nhfp, struct mkroom* r)
save_room(NHFILE *nhfp, struct mkroom *r)
{
short i;
@@ -852,7 +852,7 @@ save_room(NHFILE* nhfp, struct mkroom* r)
* save_rooms : Save all the rooms on disk!
*/
void
save_rooms(NHFILE* nhfp)
save_rooms(NHFILE *nhfp)
{
short i;
@@ -864,7 +864,7 @@ save_rooms(NHFILE* nhfp)
}
static void
rest_room(NHFILE* nhfp, struct mkroom* r)
rest_room(NHFILE *nhfp, struct mkroom *r)
{
short i;
@@ -883,7 +883,7 @@ rest_room(NHFILE* nhfp, struct mkroom* r)
* the disk.
*/
void
rest_rooms(NHFILE* nhfp)
rest_rooms(NHFILE *nhfp)
{
short i;

View File

@@ -282,7 +282,7 @@ mon_sanity_check(void)
/* Does not check for actual poison gas at the location. */
/* Returns one of M_POISONGAS_foo */
int
m_poisongas_ok(struct monst* mtmp)
m_poisongas_ok(struct monst *mtmp)
{
int px, py;
boolean is_you = (mtmp == &gy.youmonst);
@@ -733,7 +733,7 @@ make_corpse(struct monst *mtmp, unsigned int corpseflags)
/* check mtmp and water/lava for compatibility, 0 (survived), 1 (died) */
int
minliquid(struct monst* mtmp)
minliquid(struct monst *mtmp)
{
int res;
@@ -747,7 +747,7 @@ minliquid(struct monst* mtmp)
/* guts of minliquid() */
static int
minliquid_core(struct monst* mtmp)
minliquid_core(struct monst *mtmp)
{
boolean inpool, inlava, infountain;
boolean waterwall = is_waterwall(mtmp->mx,mtmp->my);
@@ -1594,7 +1594,7 @@ mon_givit(struct monst *mtmp, struct permonst *ptr)
}
void
mpickgold(struct monst* mtmp)
mpickgold(struct monst *mtmp)
{
struct obj *gold;
int mat_idx;
@@ -1681,7 +1681,7 @@ mpickstuff(struct monst *mtmp)
}
int
curr_mon_load(struct monst* mtmp)
curr_mon_load(struct monst *mtmp)
{
int curload = 0;
struct obj *obj;
@@ -1695,7 +1695,7 @@ curr_mon_load(struct monst* mtmp)
}
int
max_mon_load(struct monst* mtmp)
max_mon_load(struct monst *mtmp)
{
long maxload;
@@ -1758,7 +1758,7 @@ can_touch_safely(struct monst *mtmp, struct obj *otmp)
* likesgold handling m_move results in picking up the whole stack.
*/
int
can_carry(struct monst* mtmp, struct obj* otmp)
can_carry(struct monst *mtmp, struct obj *otmp)
{
int iquan, otyp = otmp->otyp, newload = otmp->owt;
struct permonst *mdat = mtmp->data;
@@ -1832,7 +1832,7 @@ monlineu(struct monst *mon, int nx, int ny)
/* return flags based on monster data, for mfndpos() */
long
mon_allowflags(struct monst* mtmp)
mon_allowflags(struct monst *mtmp)
{
long allowflags = 0L;
boolean can_open = !(nohands(mtmp->data) || verysmall(mtmp->data));
@@ -2336,7 +2336,7 @@ relmon(
}
void
copy_mextra(struct monst* mtmp2, struct monst* mtmp1)
copy_mextra(struct monst *mtmp2, struct monst *mtmp1)
{
if (!mtmp2 || !mtmp1 || !mtmp1->mextra)
return;
@@ -2382,7 +2382,7 @@ copy_mextra(struct monst* mtmp2, struct monst* mtmp1)
}
void
dealloc_mextra(struct monst* m)
dealloc_mextra(struct monst *m)
{
struct mextra *x = m->mextra;
@@ -2556,7 +2556,7 @@ set_mon_min_mhpmax(
/* find the worn amulet of life saving which will save a monster */
struct obj *
mlifesaver(struct monst* mon)
mlifesaver(struct monst *mon)
{
if (!nonliving(mon->data) || is_vampshifter(mon)) {
struct obj *otmp = which_armor(mon, W_AMUL);
@@ -2568,7 +2568,7 @@ mlifesaver(struct monst* mon)
}
static void
lifesaved_monster(struct monst* mtmp)
lifesaved_monster(struct monst *mtmp)
{
boolean surviver;
struct obj *lifesave = mlifesaver(mtmp);
@@ -2936,7 +2936,7 @@ corpse_chance(
/* drop (perhaps) a cadaver and remove monster */
void
mondied(struct monst* mdef)
mondied(struct monst *mdef)
{
mondead(mdef);
if (!DEADMONSTER(mdef))
@@ -2950,7 +2950,7 @@ mondied(struct monst* mdef)
/* monster disappears, not dies */
void
mongone(struct monst* mdef)
mongone(struct monst *mdef)
{
mdef->mhp = 0; /* can skip some inventory bookkeeping */
@@ -2970,7 +2970,7 @@ mongone(struct monst* mdef)
/* drop a statue or rock and remove monster */
void
monstone(struct monst* mdef)
monstone(struct monst *mdef)
{
struct obj *otmp, *obj, *oldminvent;
coordxy x = mdef->mx, y = mdef->my;
@@ -3152,7 +3152,7 @@ unstuck(struct monst *mtmp)
}
void
killed(struct monst* mtmp)
killed(struct monst *mtmp)
{
xkilled(mtmp, XKILL_GIVEMSG);
}
@@ -3414,7 +3414,7 @@ xkilled(
/* changes the monster into a stone monster of the same type
this should only be called when poly_when_stoned() is true */
void
mon_to_stone(struct monst* mtmp)
mon_to_stone(struct monst *mtmp)
{
if (mtmp->data->mlet == S_GOLEM) {
/* it's a golem, and not a stone golem */
@@ -3756,7 +3756,7 @@ mnearto(
/* monster responds to player action; not the same as a passive attack;
assumes reason for response has been tested, and response _must_ be made */
void
m_respond(struct monst* mtmp)
m_respond(struct monst *mtmp)
{
if (mtmp->data->msound == MS_SHRIEK) {
if (!Deaf) {
@@ -3910,7 +3910,7 @@ peacefuls_respond(struct monst *mtmp)
where mtmp was already hostile; it checks for situations where the player
shouldn't be attacking and any ramifications /that/ might have. */
void
setmangry(struct monst* mtmp, boolean via_attack)
setmangry(struct monst *mtmp, boolean via_attack)
{
if (via_attack && sengr_at("Elbereth", u.ux, u.uy, TRUE)
/* only hypocritical if monster is vulnerable to Elbereth (or
@@ -3977,7 +3977,7 @@ wake_msg(struct monst *mtmp, boolean interesting)
/* wake up a monster, possibly making it angry in the process */
void
wakeup(struct monst* mtmp, boolean via_attack)
wakeup(struct monst *mtmp, boolean via_attack)
{
boolean was_sleeping = mtmp->msleeping;
@@ -4047,7 +4047,7 @@ wake_nearto(coordxy x, coordxy y, int distance)
/* NOTE: we must check for mimicry before calling this routine */
void
seemimic(struct monst* mtmp)
seemimic(struct monst *mtmp)
{
boolean is_blocker_appear = (is_lightblocker_mappear(mtmp));
@@ -4395,7 +4395,7 @@ hideunder(struct monst *mtmp)
/* called when returning to a previously visited level */
void
hide_monst(struct monst* mon)
hide_monst(struct monst *mon)
{
boolean hider_under = hides_under(mon->data) || mon->data->mlet == S_EEL;
@@ -4566,7 +4566,7 @@ pickvampshape(struct monst *mon)
/* nonshapechangers who warrant special polymorph handling */
static boolean
isspecmon(struct monst* mon)
isspecmon(struct monst *mon)
{
return (mon->isshk || mon->ispriest || mon->isgd
|| mon->m_id == gq.quest_status.leader_m_id);
@@ -4576,7 +4576,7 @@ isspecmon(struct monst* mon)
vault guards) to forms that allow them to behave sensibly (catching
gold, speaking?) so that they don't need too much extra code */
static boolean
validspecmon(struct monst* mon, int mndx)
validspecmon(struct monst *mon, int mndx)
{
if (mndx == NON_PM)
return TRUE; /* caller wants random */
@@ -4611,7 +4611,7 @@ valid_vampshiftform(int base, int form)
/* prevent wizard mode user from specifying invalid vampshifter shape
when using monpolycontrol to assign a new form to a vampshifter */
boolean
validvamp(struct monst* mon, int* mndx_p, int monclass)
validvamp(struct monst *mon, int *mndx_p, int monclass)
{
/* simplify caller's usage */
if (!is_vampshifter(mon))
@@ -4739,7 +4739,7 @@ wiz_force_cham_form(struct monst *mon)
}
int
select_newcham_form(struct monst* mon)
select_newcham_form(struct monst *mon)
{
int mndx = NON_PM, tryct;
@@ -5169,7 +5169,7 @@ dead_species(int m_idx, boolean egg)
/* kill off any eggs of genocided monsters */
static void
kill_eggs(struct obj* obj_list)
kill_eggs(struct obj *obj_list)
{
struct obj *otmp;
@@ -5240,7 +5240,7 @@ kill_genocided_monsters(void)
}
void
golemeffects(struct monst* mon, int damtype, int dam)
golemeffects(struct monst *mon, int damtype, int dam)
{
int heal = 0, slow = 0;
@@ -5339,7 +5339,7 @@ pacify_guards(void)
}
void
mimic_hit_msg(struct monst* mtmp, short otyp)
mimic_hit_msg(struct monst *mtmp, short otyp)
{
short ap = mtmp->mappearance;
@@ -5359,7 +5359,7 @@ mimic_hit_msg(struct monst* mtmp, short otyp)
}
boolean
usmellmon(struct permonst* mdat)
usmellmon(struct permonst *mdat)
{
int mndx;
boolean nonspecific = FALSE;

View File

@@ -102,7 +102,7 @@ monhaskey(
}
void
mon_yells(struct monst* mon, const char* shout)
mon_yells(struct monst *mon, const char *shout)
{
if (Deaf) {
if (canspotmon(mon))
@@ -158,7 +158,7 @@ m_break_boulder(struct monst *mtmp, coordxy x, coordxy y)
}
static void
watch_on_duty(struct monst* mtmp)
watch_on_duty(struct monst *mtmp)
{
coordxy x, y;
@@ -366,7 +366,7 @@ find_pmmonst(int pm)
will eat it if there is no queen bee on the level; return 1: mon died,
0: mon ate jelly and lived; -1: mon didn't eat jelly to use its move */
int
bee_eat_jelly(struct monst* mon, struct obj* obj)
bee_eat_jelly(struct monst *mon, struct obj *obj)
{
int m_delay;
struct monst *mtmp = find_pmmonst(PM_QUEEN_BEE);
@@ -519,7 +519,7 @@ distfleeck(
/* perform a special one-time action for a monster; returns -1 if nothing
special happened, 0 if monster uses up its turn, 1 if monster is killed */
static int
m_arrival(struct monst* mon)
m_arrival(struct monst *mon)
{
mon->mstrategy &= ~STRAT_ARRIVE; /* always reset */
@@ -528,7 +528,7 @@ m_arrival(struct monst* mon)
/* a mind flayer unleashes a mind blast */
static void
mind_blast(struct monst* mtmp)
mind_blast(struct monst *mtmp)
{
struct monst *m2, *nmon = (struct monst *) 0;
@@ -597,7 +597,7 @@ mind_blast(struct monst* mtmp)
* code. --KAA
*/
int
dochug(struct monst* mtmp)
dochug(struct monst *mtmp)
{
struct permonst *mdat;
int status = MMOVE_NOTHING;
@@ -964,7 +964,7 @@ mon_would_consume_item(struct monst *mtmp, struct obj *otmp)
}
boolean
itsstuck(struct monst* mtmp)
itsstuck(struct monst *mtmp)
{
if (sticks(gy.youmonst.data) && mtmp == u.ustuck && !u.uswallow) {
pline("%s cannot escape from you!", Monnam(mtmp));
@@ -1088,7 +1088,7 @@ leppie_stash(struct monst *mtmp)
/* does monster want to avoid you? */
static boolean
m_balks_at_approaching(struct monst* mtmp)
m_balks_at_approaching(struct monst *mtmp)
{
/* peaceful, far away, or can't see you */
if (mtmp->mpeaceful
@@ -2156,7 +2156,7 @@ undesirable_disp(
* Used by can_ooze() and can_fog().
*/
static boolean
stuff_prevents_passage(struct monst* mtmp)
stuff_prevents_passage(struct monst *mtmp)
{
struct obj *chain, *obj;
@@ -2193,7 +2193,7 @@ stuff_prevents_passage(struct monst* mtmp)
}
boolean
can_ooze(struct monst* mtmp)
can_ooze(struct monst *mtmp)
{
if (!amorphous(mtmp->data) || stuff_prevents_passage(mtmp))
return FALSE;
@@ -2202,7 +2202,7 @@ can_ooze(struct monst* mtmp)
/* monster can change form into a fog if necessary */
boolean
can_fog(struct monst* mtmp)
can_fog(struct monst *mtmp)
{
if (!(gm.mvitals[PM_FOG_CLOUD].mvflags & G_GENOD) && is_vampshifter(mtmp)
&& !Protection_from_shape_changers && !stuff_prevents_passage(mtmp))

View File

@@ -92,7 +92,7 @@ get_mplname(struct monst* mtmp, char *nam)
}
static void
mk_mplayer_armor(struct monst* mon, short typ)
mk_mplayer_armor(struct monst *mon, short typ)
{
struct obj *obj;
@@ -351,7 +351,7 @@ create_mplayers(int num, boolean special)
}
void
mplayer_talk(struct monst* mtmp)
mplayer_talk(struct monst *mtmp)
{
static const char
*same_class_msg[3] = {

View File

@@ -8,7 +8,7 @@
static int monmulti(struct monst *, struct obj *, struct obj *);
static void monshoot(struct monst *, struct obj *, struct obj *);
static boolean ucatchgem(struct obj *, struct monst *);
static const char* breathwep_name(int);
static const char *breathwep_name(int);
static boolean drop_throw(struct obj *, boolean, coordxy, coordxy);
static boolean blocking_terrain(coordxy, coordxy);
static int m_lined_up(struct monst *, struct monst *) NONNULLARG12;
@@ -53,7 +53,7 @@ rnd_hallublast(void)
}
boolean
m_has_launcher_and_ammo(struct monst* mtmp)
m_has_launcher_and_ammo(struct monst *mtmp)
{
struct obj *mwep = MON_WEP(mtmp);
@@ -196,7 +196,7 @@ drop_throw(
/* calculate multishot volley count for mtmp throwing otmp (if not ammo) or
shooting otmp with mwep (if otmp is ammo and mwep appropriate launcher) */
static int
monmulti(struct monst* mtmp, struct obj* otmp, struct obj* mwep)
monmulti(struct monst *mtmp, struct obj *otmp, struct obj *mwep)
{
int multishot = 1;
@@ -255,7 +255,7 @@ monmulti(struct monst* mtmp, struct obj* otmp, struct obj* mwep)
/* mtmp throws otmp, or shoots otmp with mwep, at hero or at monster mtarg */
static void
monshoot(struct monst* mtmp, struct obj* otmp, struct obj* mwep)
monshoot(struct monst *mtmp, struct obj *otmp, struct obj *mwep)
{
struct monst *mtarg = gm.mtarget;
int dm = distmin(mtmp->mx, mtmp->my,
@@ -776,7 +776,7 @@ m_throw(
/* Monster throws item at another monster */
int
thrwmm(struct monst* mtmp, struct monst* mtarg)
thrwmm(struct monst *mtmp, struct monst *mtarg)
{
struct obj *otmp, *mwep;
coordxy x, y;
@@ -823,7 +823,7 @@ thrwmm(struct monst* mtmp, struct monst* mtarg)
/* monster spits substance at monster */
int
spitmm(struct monst* mtmp, struct attack* mattk, struct monst* mtarg)
spitmm(struct monst *mtmp, struct attack *mattk, struct monst *mtarg)
{
struct obj *otmp;
@@ -899,7 +899,7 @@ breathwep_name(int typ)
/* monster breathes at monster (ranged) */
int
breamm(struct monst* mtmp, struct attack* mattk, struct monst* mtarg)
breamm(struct monst *mtmp, struct attack *mattk, struct monst *mtarg)
{
int typ = get_atkdam_type(mattk->adtyp);
@@ -960,7 +960,7 @@ breamm(struct monst* mtmp, struct attack* mattk, struct monst* mtarg)
/* remove an entire item from a monster's inventory; destroy that item */
void
m_useupall(struct monst* mon, struct obj* obj)
m_useupall(struct monst *mon, struct obj *obj)
{
extract_from_minvent(mon, obj, TRUE, FALSE);
obfree(obj, (struct obj *) 0);
@@ -968,7 +968,7 @@ m_useupall(struct monst* mon, struct obj* obj)
/* remove one instance of an item from a monster's inventory */
void
m_useup(struct monst* mon, struct obj* obj)
m_useup(struct monst *mon, struct obj *obj)
{
if (obj->quan > 1L) {
obj->quan--;
@@ -980,7 +980,7 @@ m_useup(struct monst* mon, struct obj* obj)
/* monster attempts ranged weapon attack against player */
void
thrwmu(struct monst* mtmp)
thrwmu(struct monst *mtmp)
{
struct obj *otmp, *mwep;
coordxy x, y;
@@ -1065,14 +1065,14 @@ thrwmu(struct monst* mtmp)
/* monster spits substance at you */
int
spitmu(struct monst* mtmp, struct attack* mattk)
spitmu(struct monst *mtmp, struct attack *mattk)
{
return spitmm(mtmp, mattk, &gy.youmonst);
}
/* monster breathes at you (ranged) */
int
breamu(struct monst* mtmp, struct attack* mattk)
breamu(struct monst *mtmp, struct attack *mattk)
{
return breamm(mtmp, mattk, &gy.youmonst);
}
@@ -1173,7 +1173,7 @@ linedup(
}
static int
m_lined_up(struct monst* mtarg, struct monst* mtmp)
m_lined_up(struct monst *mtarg, struct monst *mtmp)
{
boolean utarget = (mtarg == &gy.youmonst);
coordxy tx = utarget ? mtmp->mux : mtarg->mx;
@@ -1195,7 +1195,7 @@ m_lined_up(struct monst* mtarg, struct monst* mtmp)
/* is mtmp in position to use ranged attack on hero? */
boolean
lined_up(struct monst* mtmp)
lined_up(struct monst *mtmp)
{
return m_lined_up(&gy.youmonst, mtmp) ? TRUE : FALSE;
}

View File

@@ -481,7 +481,7 @@ const char *beats[] = {
* The player is trying to extract something from his/her instrument.
*/
static int
do_improvisation(struct obj* instr)
do_improvisation(struct obj *instr)
{
int damage, mode, do_spec = !(Stunned || Confusion);
struct obj itmp;
@@ -736,7 +736,7 @@ improvised_notes(boolean *same_as_last_time)
* So you want music...
*/
int
do_play_instrument(struct obj* instr)
do_play_instrument(struct obj *instr)
{
char buf[BUFSZ] = DUMMY, c = 'y';
char *s;

View File

@@ -49,7 +49,7 @@ shuffle_tiles(void)
#endif /* TILES_IN_GLYPHMAP */
static void
setgemprobs(d_level* dlev)
setgemprobs(d_level *dlev)
{
int j, first, lev, sum = 0;
@@ -365,7 +365,7 @@ oinit(void)
}
void
savenames(NHFILE* nhfp)
savenames(NHFILE *nhfp)
{
int i;
unsigned int len;
@@ -398,7 +398,7 @@ savenames(NHFILE* nhfp)
}
void
restnames(NHFILE* nhfp)
restnames(NHFILE *nhfp)
{
int i;
unsigned int len = 0;

View File

@@ -321,7 +321,7 @@ safe_typename(int otyp)
}
boolean
obj_is_pname(struct obj* obj)
obj_is_pname(struct obj *obj)
{
if (!obj->oartifact || !has_oname(obj))
return FALSE;
@@ -1687,21 +1687,21 @@ doname_base(
}
char *
doname(struct obj* obj)
doname(struct obj *obj)
{
return doname_base(obj, (unsigned) 0);
}
/* Name of object including price. */
char *
doname_with_price(struct obj* obj)
doname_with_price(struct obj *obj)
{
return doname_base(obj, DONAME_WITH_PRICE);
}
/* "some" instead of precise quantity if obj->dknown not set */
char *
doname_vague_quan(struct obj* obj)
doname_vague_quan(struct obj *obj)
{
/* Used by farlook.
* If it hasn't been seen up close and quantity is more than one,
@@ -1720,7 +1720,7 @@ doname_vague_quan(struct obj* obj)
/* used from invent.c */
boolean
not_fully_identified(struct obj* otmp)
not_fully_identified(struct obj *otmp)
{
/* gold doesn't have any interesting attributes [yet?] */
if (otmp->oclass == COIN_CLASS)
@@ -1857,7 +1857,7 @@ corpse_xname(
/* xname doesn't include monster type for "corpse"; cxname does */
char *
cxname(struct obj* obj)
cxname(struct obj *obj)
{
if (obj->otyp == CORPSE)
return corpse_xname(obj, (const char *) 0, CXN_NORMAL);
@@ -1866,7 +1866,7 @@ cxname(struct obj* obj)
/* like cxname, but ignores quantity */
char *
cxname_singular(struct obj* obj)
cxname_singular(struct obj *obj)
{
if (obj->otyp == CORPSE)
return corpse_xname(obj, (const char *) 0, CXN_SINGULAR);
@@ -1875,7 +1875,7 @@ cxname_singular(struct obj* obj)
/* treat an object as fully ID'd when it might be used as reason for death */
char *
killer_xname(struct obj* obj)
killer_xname(struct obj *obj)
{
struct obj save_obj;
unsigned save_ocknown;
@@ -2023,7 +2023,7 @@ short_oname(
* Used if only one of a collection of objects is named (e.g. in eat.c).
*/
const char *
singular(struct obj* otmp, char* (*func)(OBJ_P))
singular(struct obj *otmp, char *(*func)(OBJ_P))
{
long savequan;
char *nam;
@@ -2103,7 +2103,7 @@ An(const char *str)
* Use type_is_pname() for monster names, not the(). the() is idempotent.
*/
char *
the(const char* str)
the(const char *str)
{
const char *aname;
char *buf = nextobuf();
@@ -2725,7 +2725,7 @@ singplur_compound(char *str)
* 3.6.0: made case-insensitive.
*/
char *
makeplural(const char* oldstr)
makeplural(const char *oldstr)
{
char *spot;
char lo_c, *str = nextobuf();
@@ -2926,7 +2926,7 @@ makeplural(const char* oldstr)
* 3.6.0: made case-insensitive.
*/
char *
makesingular(const char* oldstr)
makesingular(const char *oldstr)
{
char *p, *bp;
const char *excess = 0;

View File

@@ -65,7 +65,7 @@ learnscrolltyp(short scrolltyp)
/* also called from teleport.c for scroll of teleportation */
void
learnscroll(struct obj* sobj)
learnscroll(struct obj *sobj)
{
/* it's implied that sobj->dknown is set;
we couldn't be reading this scroll otherwise */
@@ -75,7 +75,7 @@ learnscroll(struct obj* sobj)
/* max spe is +99, min is -99 */
static void
cap_spe(struct obj* obj)
cap_spe(struct obj *obj)
{
if (obj) {
if (abs(obj->spe) > SPE_LIM)
@@ -84,7 +84,7 @@ cap_spe(struct obj* obj)
}
static char *
erode_obj_text(struct obj* otmp, char* buf)
erode_obj_text(struct obj *otmp, char *buf)
{
int erosion = greatest_erosion(otmp);
@@ -95,7 +95,7 @@ erode_obj_text(struct obj* otmp, char* buf)
}
char *
tshirt_text(struct obj* tshirt, char* buf)
tshirt_text(struct obj *tshirt, char *buf)
{
static const char *const shirt_msgs[] = {
/* Scott Bigham */
@@ -248,7 +248,7 @@ hawaiian_design(struct obj *shirt, char *buf)
}
char *
apron_text(struct obj* apron, char* buf)
apron_text(struct obj *apron, char *buf)
{
static const char *const apron_msgs[] = {
"Kiss the cook",
@@ -290,7 +290,7 @@ static const char *const candy_wrappers[] = {
/* return the text of a candy bar's wrapper */
const char *
candy_wrapper_text(struct obj* obj)
candy_wrapper_text(struct obj *obj)
{
/* modulo operation is just bullet proofing; 'spe' is already in range */
return candy_wrappers[obj->spe % SIZE(candy_wrappers)];
@@ -298,7 +298,7 @@ candy_wrapper_text(struct obj* obj)
/* assign a wrapper to a candy bar stack */
void
assign_candy_wrapper(struct obj* obj)
assign_candy_wrapper(struct obj *obj)
{
if (obj->otyp == CANDY_BAR) {
/* skips candy_wrappers[0] */
@@ -309,7 +309,7 @@ assign_candy_wrapper(struct obj* obj)
/* getobj callback for object to read */
static int
read_ok(struct obj* obj)
read_ok(struct obj *obj)
{
if (!obj)
return GETOBJ_EXCLUDE;
@@ -644,7 +644,7 @@ doread(void)
RESTORE_WARNING_FORMAT_NONLITERAL
static void
stripspe(struct obj* obj)
stripspe(struct obj *obj)
{
if (obj->blessed || obj->spe <= 0) {
pline1(nothing_happens);
@@ -659,13 +659,13 @@ stripspe(struct obj* obj)
}
static void
p_glow1(struct obj* otmp)
p_glow1(struct obj *otmp)
{
pline("%s briefly.", Yobjnam2(otmp, Blind ? "vibrate" : "glow"));
}
static void
p_glow2(struct obj* otmp, const char* color)
p_glow2(struct obj *otmp, const char *color)
{
pline("%s%s%s for a moment.", Yobjnam2(otmp, Blind ? "vibrate" : "glow"),
Blind ? "" : " ", Blind ? "" : hcolor(color));
@@ -673,7 +673,7 @@ p_glow2(struct obj* otmp, const char* color)
/* getobj callback for object to charge */
int
charge_ok(struct obj* obj)
charge_ok(struct obj *obj)
{
if (!obj)
return GETOBJ_EXCLUDE;
@@ -713,7 +713,7 @@ charge_ok(struct obj* obj)
/* recharge an object; curse_bless is -1 if the recharging implement
was cursed, +1 if blessed, 0 otherwise. */
void
recharge(struct obj* obj, int curse_bless)
recharge(struct obj *obj, int curse_bless)
{
int n;
boolean is_cursed, is_blessed;
@@ -2882,7 +2882,7 @@ do_genocide(
}
void
punish(struct obj* sobj)
punish(struct obj *sobj)
{
/* angrygods() calls this with NULL sobj arg */
struct obj *reuse_ball = (sobj && sobj->otyp == HEAVY_IRON_BALL)

View File

@@ -56,7 +56,7 @@ free_rect(void)
*/
int
get_rect_ind(NhRect* r)
get_rect_ind(NhRect *r)
{
NhRect *rectp;
int lx, ly, hx, hy;
@@ -78,7 +78,7 @@ get_rect_ind(NhRect* r)
*/
NhRect *
get_rect(NhRect* r)
get_rect(NhRect *r)
{
NhRect *rectp;
int lx, ly, hx, hy;
@@ -112,7 +112,7 @@ rnd_rect(void)
*/
static boolean
intersect(NhRect* r1, NhRect* r2, NhRect* r3)
intersect(NhRect *r1, NhRect *r2, NhRect *r3)
{
if (r2->lx > r1->hx || r2->ly > r1->hy || r2->hx < r1->lx
|| r2->hy < r1->ly)
@@ -143,7 +143,7 @@ rect_bounds(NhRect r1, NhRect r2, NhRect *r3)
*/
void
remove_rect(NhRect* r)
remove_rect(NhRect *r)
{
int ind;
@@ -157,7 +157,7 @@ remove_rect(NhRect* r)
*/
void
add_rect(NhRect* r)
add_rect(NhRect *r)
{
if (rect_cnt >= n_rects) {
impossible("n_rects may be too small.");
@@ -178,7 +178,7 @@ add_rect(NhRect* r)
*/
void
split_rects(NhRect* r1, NhRect* r2)
split_rects(NhRect *r1, NhRect *r2)
{
NhRect r, old_r;
int i;

View File

@@ -2106,7 +2106,7 @@ role_init(void)
}
const char *
Hello(struct monst* mtmp)
Hello(struct monst *mtmp)
{
switch (Role_switch) {
case PM_KNIGHT:

View File

@@ -105,7 +105,7 @@ static const char *const angrytexts[] = {
* if the monster kept the change.
*/
long
money2mon(struct monst* mon, long amount)
money2mon(struct monst *mon, long amount)
{
struct obj *ygold = findgold(gi.invent);
@@ -134,7 +134,7 @@ money2mon(struct monst* mon, long amount)
* the priest gives you money for an ale.
*/
void
money2u(struct monst* mon, long amount)
money2u(struct monst *mon, long amount)
{
struct obj *mongold = findgold(mon->minvent);
@@ -565,7 +565,7 @@ remote_burglary(coordxy x, coordxy y)
/* shop merchandise has been taken; pay for it with any credit available;
return false if the debt is fully covered by credit, true otherwise */
static boolean
rob_shop(struct monst* shkp)
rob_shop(struct monst *shkp)
{
struct eshk *eshkp;
long total;
@@ -601,7 +601,7 @@ rob_shop(struct monst* shkp)
/* give a message when entering an untended shop (caller has verified that) */
static void
deserted_shop(/*const*/ char* enterstring)
deserted_shop(/*const*/ char *enterstring)
{
struct monst *mtmp;
struct mkroom *r = &gr.rooms[(int) *enterstring - ROOMOFFSET];
@@ -799,7 +799,7 @@ u_entered_shop(char *enterstring)
/* called when removing a pick-axe or mattock from a container */
void
pick_pick(struct obj* obj)
pick_pick(struct obj *obj)
{
struct monst *shkp;
@@ -833,7 +833,7 @@ pick_pick(struct obj* obj)
quoted by the shopkeeper and also that they both belong to the same shk.
*/
boolean
same_price(struct obj* obj1, struct obj* obj2)
same_price(struct obj *obj1, struct obj *obj2)
{
struct monst *shkp1, *shkp2;
struct bill_x *bp1 = 0, *bp2 = 0;
@@ -868,7 +868,7 @@ same_price(struct obj* obj1, struct obj* obj2)
* level is bones data which has a shk on the warpath.
*/
static long
shop_debt(struct eshk* eshkp)
shop_debt(struct eshk *eshkp)
{
struct bill_x *bp;
int ct;
@@ -1035,7 +1035,7 @@ onshopbill(struct obj *obj, struct monst *shkp, boolean silent)
/* check whether an object or any of its contents belongs to a shop */
boolean
is_unpaid(struct obj* obj)
is_unpaid(struct obj *obj)
{
return (boolean) (obj->unpaid
|| (Has_contents(obj) && count_unpaid(obj->cobj)));
@@ -1043,7 +1043,7 @@ is_unpaid(struct obj* obj)
/* Delete the contents of the given object. */
void
delete_contents(struct obj* obj)
delete_contents(struct obj *obj)
{
struct obj *curr;
@@ -1055,7 +1055,7 @@ delete_contents(struct obj* obj)
/* called with two args on merge */
void
obfree(struct obj* obj, struct obj* merge)
obfree(struct obj *obj, struct obj *merge)
{
struct bill_x *bp;
struct bill_x *bpm;
@@ -1151,7 +1151,7 @@ obfree(struct obj* obj, struct obj* merge)
}
static long
check_credit(long tmp, struct monst* shkp)
check_credit(long tmp, struct monst *shkp)
{
long credit = ESHK(shkp)->credit;
@@ -1170,7 +1170,7 @@ check_credit(long tmp, struct monst* shkp)
}
static void
pay(long tmp, struct monst* shkp)
pay(long tmp, struct monst *shkp)
{
long robbed = ESHK(shkp)->robbed;
long balance = ((tmp <= 0L) ? tmp : check_credit(tmp, shkp));
@@ -2296,7 +2296,7 @@ get_cost_of_shop_item(
}
static long
get_pricing_units(struct obj* obj)
get_pricing_units(struct obj *obj)
{
long units = obj->quan;
@@ -2314,7 +2314,7 @@ get_pricing_units(struct obj* obj)
/* decide whether to apply a surcharge (or hypothetically, a discount) to obj
if it had ID number 'oid'; returns 1: increase, 0: normal, -1: decrease */
int
oid_price_adjustment(struct obj* obj, unsigned int oid)
oid_price_adjustment(struct obj *obj, unsigned int oid)
{
int res = 0, otyp = obj->otyp;
@@ -2528,7 +2528,7 @@ dropped_container(
}
void
picked_container(struct obj* obj)
picked_container(struct obj *obj)
{
struct obj *otmp;
@@ -2591,7 +2591,7 @@ special_stock(
/* calculate how much the shk will pay when buying [all of] an object */
static long
set_cost(struct obj* obj, struct monst* shkp)
set_cost(struct obj *obj, struct monst *shkp)
{
long tmp, unit_price = getprice(obj, TRUE), multiplier = 1L, divisor = 1L;
@@ -2794,7 +2794,7 @@ add_one_tobill(struct obj *obj, boolean dummy, struct monst *shkp)
}
static void
add_to_billobjs(struct obj* obj)
add_to_billobjs(struct obj *obj)
{
if (obj->where != OBJ_FREE)
panic("add_to_billobjs: obj not free");
@@ -3126,7 +3126,7 @@ sub_one_frombill(struct obj* obj, struct monst* shkp)
/* recursive check of unpaid objects within nested containers. */
void
subfrombill(struct obj* obj, struct monst* shkp)
subfrombill(struct obj *obj, struct monst *shkp)
{
struct obj *otmp;
@@ -3745,7 +3745,7 @@ corpsenm_price_adj(struct obj *obj)
}
static long
getprice(struct obj* obj, boolean shk_buying)
getprice(struct obj *obj, boolean shk_buying)
{
long tmp = (long) objects[obj->otyp].oc_cost;
@@ -4539,7 +4539,7 @@ shopdig(int fall)
}
static void
makekops(coord* mm)
makekops(coord *mm)
{
static const short k_mndx[4] = { PM_KEYSTONE_KOP, PM_KOP_SERGEANT,
PM_KOP_LIEUTENANT, PM_KOP_KAPTAIN };
@@ -4883,7 +4883,7 @@ price_quote(struct obj *first_obj)
}
static const char *
shk_embellish(struct obj* itm, long cost)
shk_embellish(struct obj *itm, long cost)
{
if (!rn2(3)) {
int o, choice = rn2(5);
@@ -4936,7 +4936,7 @@ const char *Izchak_speaks[] = {
};
void
shk_chat(struct monst* shkp)
shk_chat(struct monst *shkp)
{
struct eshk *eshk;
long shkmoney;
@@ -5103,7 +5103,7 @@ DISABLE_WARNING_FORMAT_NONLITERAL
* when an object is completely used.
*/
void
check_unpaid_usage(struct obj* otmp, boolean altusage)
check_unpaid_usage(struct obj *otmp, boolean altusage)
{
struct monst *shkp;
const char *fmt, *arg1, *arg2;
@@ -5391,7 +5391,7 @@ sasc_bug(struct obj *op, unsigned x)
* 4. player_owned glob merging into player_owned glob
*/
void
globby_bill_fixup(struct obj* obj_absorber, struct obj* obj_absorbed)
globby_bill_fixup(struct obj *obj_absorber, struct obj *obj_absorbed)
{
int x = 0, y = 0;
struct bill_x *bp, *bp_absorber = (struct bill_x *) 0;

View File

@@ -447,7 +447,7 @@ mkveggy_at(int sx, int sy)
/* make an object of the appropriate type for a shop square */
static void
mkshobj_at(const struct shclass* shp, int sx, int sy, boolean mkspecl)
mkshobj_at(const struct shclass *shp, int sx, int sy, boolean mkspecl)
{
struct monst *mtmp;
struct permonst *ptr;
@@ -480,7 +480,7 @@ mkshobj_at(const struct shclass* shp, int sx, int sy, boolean mkspecl)
/* extract a shopkeeper name for the given shop type */
static void
nameshk(struct monst* shk, const char* const* nlp)
nameshk(struct monst *shk, const char *const *nlp)
{
int i, trycnt, names_avail;
const char *shname = 0;
@@ -550,7 +550,7 @@ nameshk(struct monst* shk, const char* const* nlp)
}
void
neweshk(struct monst* mtmp)
neweshk(struct monst *mtmp)
{
if (!mtmp->mextra)
mtmp->mextra = newmextra();
@@ -561,7 +561,7 @@ neweshk(struct monst* mtmp)
}
void
free_eshk(struct monst* mtmp)
free_eshk(struct monst *mtmp)
{
if (mtmp->mextra && ESHK(mtmp)) {
free((genericptr_t) ESHK(mtmp));
@@ -620,7 +620,7 @@ good_shopdoor(struct mkroom *sroom, coordxy *sx, coordxy *sy)
/* create a new shopkeeper in the given room */
static int
shkinit(const struct shclass* shp, struct mkroom* sroom)
shkinit(const struct shclass *shp, struct mkroom *sroom)
{
int sh;
coordxy sx, sy;
@@ -683,7 +683,7 @@ shkinit(const struct shclass* shp, struct mkroom* sroom)
}
static boolean
stock_room_goodpos(struct mkroom* sroom, int rmno, int sh, int sx, int sy)
stock_room_goodpos(struct mkroom *sroom, int rmno, int sh, int sx, int sy)
{
if (sroom->irregular) {
if (levl[sx][sy].edge
@@ -706,7 +706,7 @@ stock_room_goodpos(struct mkroom* sroom, int rmno, int sh, int sx, int sy)
/* stock a newly-created room with objects */
void
stock_room(int shp_indx, struct mkroom* sroom)
stock_room(int shp_indx, struct mkroom *sroom)
{
/*
* Someday soon we'll dispatch on the shdist field of shclass to do
@@ -793,7 +793,7 @@ stock_room(int shp_indx, struct mkroom* sroom)
/* does shkp's shop stock this item type? */
boolean
saleable(struct monst* shkp, struct obj* obj)
saleable(struct monst *shkp, struct obj *obj)
{
int i, shp_indx = ESHK(shkp)->shoptype - SHOPBASE;
const struct shclass *shp = &shtypes[shp_indx];
@@ -831,7 +831,7 @@ get_shop_item(int type)
/* version of shkname() for beginning of sentence */
char *
Shknam(struct monst* mtmp)
Shknam(struct monst *mtmp)
{
char *nam = shkname(mtmp);
@@ -844,7 +844,7 @@ Shknam(struct monst* mtmp)
will yield some other shopkeeper's name (not necessarily one residing
in the current game's dungeon, or who keeps same type of shop) */
char *
shkname(struct monst* mtmp)
shkname(struct monst *mtmp)
{
char *nam;
unsigned save_isshk = mtmp->isshk;
@@ -888,7 +888,7 @@ shkname(struct monst* mtmp)
}
boolean
shkname_is_pname(struct monst* mtmp)
shkname_is_pname(struct monst *mtmp)
{
const char *shknm = ESHK(mtmp)->shknam;
@@ -896,7 +896,7 @@ shkname_is_pname(struct monst* mtmp)
}
boolean
is_izchak(struct monst* shkp, boolean override_hallucination)
is_izchak(struct monst *shkp, boolean override_hallucination)
{
const char *shknm;

View File

@@ -17,7 +17,7 @@ static int mon_in_room(struct monst *, int);
/* this easily could be a macro, but it might overtax dumb compilers */
static int
mon_in_room(struct monst* mon, int rmtyp)
mon_in_room(struct monst *mon, int rmtyp)
{
int rno = levl[mon->mx][mon->my].roomno;
if (rno >= ROOMOFFSET)
@@ -346,7 +346,7 @@ static const char *const h_sounds[] = {
};
const char *
growl_sound(struct monst* mtmp)
growl_sound(struct monst *mtmp)
{
const char *ret;
@@ -397,7 +397,7 @@ growl_sound(struct monst* mtmp)
/* the sounds of a seriously abused pet, including player attacking it */
void
growl(struct monst* mtmp)
growl(struct monst *mtmp)
{
const char *growl_verb = 0;
@@ -422,7 +422,7 @@ growl(struct monst* mtmp)
/* the sounds of mistreated pets */
void
yelp(struct monst* mtmp)
yelp(struct monst *mtmp)
{
const char *yelp_verb = 0;
enum sound_effect_entries se = se_yelp;
@@ -474,7 +474,7 @@ yelp(struct monst* mtmp)
/* the sounds of distressed pets */
void
whimper(struct monst* mtmp)
whimper(struct monst *mtmp)
{
const char *whimper_verb = 0;
enum sound_effect_entries se = se_canine_whine;
@@ -514,7 +514,7 @@ whimper(struct monst* mtmp)
/* pet makes "I'm hungry" noises */
void
beg(struct monst* mtmp)
beg(struct monst *mtmp)
{
if (helpless(mtmp)
|| !(carnivorous(mtmp->data) || herbivorous(mtmp->data)))
@@ -541,7 +541,7 @@ beg(struct monst* mtmp)
/* hero has attacked a peaceful monster within 'mon's view */
const char *
maybe_gasp(struct monst* mon)
maybe_gasp(struct monst *mon)
{
static const char *const Exclam[] = {
"Gasp!", "Uh-oh.", "Oh my!", "What?", "Why?",
@@ -675,7 +675,7 @@ mon_is_gecko(struct monst *mon)
DISABLE_WARNING_FORMAT_NONLITERAL
static int /* check calls to this */
domonnoise(struct monst* mtmp)
domonnoise(struct monst *mtmp)
{
char verbuf[BUFSZ];
const char *pline_msg = 0, /* Monnam(mtmp) will be prepended */
@@ -1546,7 +1546,7 @@ char *sounddir = 0; /* set in files.c */
/* adds a sound file mapping, returns 0 on failure, 1 on success */
int
add_sound_mapping(const char* mapping)
add_sound_mapping(const char *mapping)
{
char text[256];
char filename[256];
@@ -1616,7 +1616,7 @@ add_sound_mapping(const char* mapping)
}
static audio_mapping *
sound_matches_message(const char* msg)
sound_matches_message(const char *msg)
{
audio_mapping *snd = soundmap;
@@ -1629,7 +1629,7 @@ sound_matches_message(const char* msg)
}
void
play_sound_for_message(const char* msg)
play_sound_for_message(const char *msg)
{
audio_mapping *snd;
@@ -1646,7 +1646,7 @@ play_sound_for_message(const char* msg)
}
void
maybe_play_sound(const char* msg)
maybe_play_sound(const char *msg)
{
audio_mapping *snd;

View File

@@ -121,7 +121,7 @@ spell_let_to_idx(char ilet)
/* TRUE: book should be destroyed by caller */
static boolean
cursed_book(struct obj* bp)
cursed_book(struct obj *bp)
{
boolean was_in_use;
int lev = objects[bp->otyp].oc_level;
@@ -180,7 +180,7 @@ cursed_book(struct obj* bp)
/* study while confused: returns TRUE if the book is destroyed */
static boolean
confused_book(struct obj* spellbook)
confused_book(struct obj *spellbook)
{
boolean gone = FALSE;
@@ -222,7 +222,7 @@ deadbook_pacify_undead(struct monst *mtmp)
/* special effects for The Book of the Dead; reading it while blind is
allowed so that needs to be taken into account too */
static void
deadbook(struct obj* book2)
deadbook(struct obj *book2)
{
struct monst *mtmp;
coord mm;
@@ -448,7 +448,7 @@ learn(void)
RESTORE_WARNING_FORMAT_NONLITERAL
int
study_book(struct obj* spellbook)
study_book(struct obj *spellbook)
{
int booktype = spellbook->otyp, i;
boolean confused = (Confusion != 0);
@@ -624,7 +624,7 @@ study_book(struct obj* spellbook)
/* a spellbook has been destroyed or the character has changed levels;
the stored address for the current book is no longer valid */
void
book_disappears(struct obj* obj)
book_disappears(struct obj *obj)
{
if (obj == gc.context.spbook.book) {
gc.context.spbook.book = (struct obj *) 0;
@@ -636,7 +636,7 @@ book_disappears(struct obj* obj)
so the sequence start reading, get interrupted, name the book, resume
reading would read the "new" book from scratch */
void
book_substitution(struct obj* old_obj, struct obj* new_obj)
book_substitution(struct obj *old_obj, struct obj *new_obj)
{
if (old_obj == gc.context.spbook.book) {
gc.context.spbook.book = new_obj;
@@ -693,7 +693,7 @@ rejectcasting(void)
* parameter. Otherwise return FALSE.
*/
static boolean
getspell(int* spell_no)
getspell(int *spell_no)
{
int nspells, idx;
char ilet, lets[BUFSZ], qbuf[QBUFSZ];
@@ -2252,7 +2252,7 @@ spellretention(int idx, char * outbuf)
/* Learn a spell during creation of the initial inventory */
void
initialspell(struct obj* obj)
initialspell(struct obj *obj)
{
int i, otyp = obj->otyp;

View File

@@ -55,7 +55,7 @@ somegold(long lmoney)
* Deals in gold only, as leprechauns don't care for lesser coins.
*/
struct obj *
findgold(struct obj* argchain)
findgold(struct obj *argchain)
{
struct obj *chain = argchain; /* allow arg to be nonnull */
@@ -68,7 +68,7 @@ findgold(struct obj* argchain)
* Steal gold coins only. Leprechauns don't care for lesser coins.
*/
void
stealgold(struct monst* mtmp)
stealgold(struct monst *mtmp)
{
struct obj *fgold = g_at(u.ux, u.uy);
struct obj *ygold;
@@ -356,7 +356,7 @@ worn_item_removal(
* doesn't become a superset of leprechaun's "steal gold" attack).
*/
int
steal(struct monst* mtmp, char* objnambuf)
steal(struct monst *mtmp, char *objnambuf)
{
struct obj *otmp;
char Monnambuf[BUFSZ];
@@ -699,7 +699,7 @@ mpickobj(struct monst *mtmp, struct obj *otmp)
/* called for AD_SAMU (the Wizard and quest nemeses) */
void
stealamulet(struct monst* mtmp)
stealamulet(struct monst *mtmp)
{
char buf[BUFSZ];
struct obj *otmp = 0, *obj = 0;

View File

@@ -23,7 +23,7 @@ rider_cant_reach(void)
/* Can this monster wear a saddle? */
boolean
can_saddle(struct monst* mtmp)
can_saddle(struct monst *mtmp)
{
struct permonst *ptr = mtmp->data;
@@ -33,7 +33,7 @@ can_saddle(struct monst* mtmp)
}
int
use_saddle(struct obj* otmp)
use_saddle(struct obj *otmp)
{
struct monst *mtmp;
struct permonst *ptr;
@@ -138,7 +138,7 @@ use_saddle(struct obj* otmp)
}
void
put_saddle_on_mon(struct obj* saddle, struct monst* mtmp)
put_saddle_on_mon(struct obj *saddle, struct monst *mtmp)
{
if (!can_saddle(mtmp) || which_armor(mtmp, W_SADDLE))
return;
@@ -154,7 +154,7 @@ put_saddle_on_mon(struct obj* saddle, struct monst* mtmp)
/* Can we ride this monster? Caller should also check can_saddle() */
boolean
can_ride(struct monst* mtmp)
can_ride(struct monst *mtmp)
{
return (mtmp->mtame && humanoid(gy.youmonst.data)
&& !verysmall(gy.youmonst.data) && !bigmonst(gy.youmonst.data)
@@ -811,7 +811,7 @@ dismount_steed(
/* when attempting to saddle or mount a sleeping steed, try to wake it up
(for the saddling case, it won't be u.usteed yet) */
static void
maybewakesteed(struct monst* steed)
maybewakesteed(struct monst *steed)
{
int frozen = (int) steed->mfrozen;
boolean wasimmobile = helpless(steed);
@@ -882,7 +882,7 @@ stucksteed(boolean checkfeeding)
}
void
place_monster(struct monst* mon, coordxy x, coordxy y)
place_monster(struct monst *mon, coordxy x, coordxy y)
{
struct monst *othermon;
const char *monnm, *othnm;

View File

@@ -295,25 +295,25 @@ switch_symbols(int nondefault)
}
void
update_ov_primary_symset(const struct symparse* symp, int val)
update_ov_primary_symset(const struct symparse *symp, int val)
{
go.ov_primary_syms[symp->idx] = val;
}
void
update_ov_rogue_symset(const struct symparse* symp, int val)
update_ov_rogue_symset(const struct symparse *symp, int val)
{
go.ov_rogue_syms[symp->idx] = val;
}
void
update_primary_symset(const struct symparse* symp, int val)
update_primary_symset(const struct symparse *symp, int val)
{
gp.primary_syms[symp->idx] = val;
}
void
update_rogue_symset(const struct symparse* symp, int val)
update_rogue_symset(const struct symparse *symp, int val)
{
gr.rogue_syms[symp->idx] = val;
}

View File

@@ -26,7 +26,7 @@ m_blocks_teleporting(struct monst *mtmp)
/* teleporting is prevented on this level for this monster? */
boolean
noteleport_level(struct monst* mon)
noteleport_level(struct monst *mon)
{
/* demon court in Gehennom prevent others from teleporting */
if (In_hell(&u.uz) && !(is_dlord(mon->data) || is_dprince(mon->data)))
@@ -759,7 +759,7 @@ vault_tele(void)
}
boolean
teleport_pet(struct monst* mtmp, boolean force_it)
teleport_pet(struct monst *mtmp, boolean force_it)
{
struct obj *otmp;
@@ -794,7 +794,7 @@ tele(void)
/* teleport the hero; usually discover scroll of teleportation if via scroll */
void
scrolltele(struct obj* scroll)
scrolltele(struct obj *scroll)
{
coord cc;
@@ -1836,7 +1836,7 @@ control_mon_tele(
}
static void
mvault_tele(struct monst* mtmp)
mvault_tele(struct monst *mtmp)
{
struct mkroom *croom = search_special(VAULT);
coord c;
@@ -1849,7 +1849,7 @@ mvault_tele(struct monst* mtmp)
}
boolean
tele_restrict(struct monst* mon)
tele_restrict(struct monst *mon)
{
if (noteleport_level(mon)) {
if (canseemon(mon))
@@ -1861,7 +1861,7 @@ tele_restrict(struct monst* mon)
}
void
mtele_trap(struct monst* mtmp, struct trap* trap, int in_sight)
mtele_trap(struct monst *mtmp, struct trap *trap, int in_sight)
{
char *monname;
@@ -2141,7 +2141,7 @@ random_teleport_level(void)
/* you teleport a monster (via wand, spell, or poly'd q.mechanic attack);
return false iff the attempt fails */
boolean
u_teleport_mon(struct monst* mtmp, boolean give_feedback)
u_teleport_mon(struct monst *mtmp, boolean give_feedback)
{
coord cc;

View File

@@ -449,7 +449,7 @@ burn_away_slime(void)
/* countdown timer for turning into green slime has run out; kill our hero */
static void
slimed_to_death(struct kinfo* kptr)
slimed_to_death(struct kinfo *kptr)
{
uchar save_mvflags;
@@ -929,7 +929,7 @@ fall_asleep(int how_long, boolean wakeup_msg)
* existing hatch timer. Pass 0L for random hatch time.
*/
void
attach_egg_hatch_timeout(struct obj* egg, long when)
attach_egg_hatch_timeout(struct obj *egg, long when)
{
int i;
@@ -957,7 +957,7 @@ attach_egg_hatch_timeout(struct obj* egg, long when)
/* prevent an egg from ever hatching */
void
kill_egg(struct obj* egg)
kill_egg(struct obj *egg)
{
/* stop previous timer, if any */
(void) stop_timer(HATCH_EGG, obj_to_any(egg));
@@ -1943,7 +1943,7 @@ kind_name(short kind)
}
static void
print_queue(winid win, timer_element* base)
print_queue(winid win, timer_element *base)
{
timer_element *curr;
char buf[BUFSZ];
@@ -2249,7 +2249,7 @@ peek_timer(short type, anything *arg)
* Move all object timers from src to dest, leaving src untimed.
*/
void
obj_move_timers(struct obj* src, struct obj* dest)
obj_move_timers(struct obj *src, struct obj *dest)
{
int count;
timer_element *curr;
@@ -2269,7 +2269,7 @@ obj_move_timers(struct obj* src, struct obj* dest)
* Find all object timers and duplicate them for the new object "dest".
*/
void
obj_split_timers(struct obj* src, struct obj* dest)
obj_split_timers(struct obj *src, struct obj *dest)
{
timer_element *curr, *next_timer = 0;
@@ -2287,7 +2287,7 @@ obj_split_timers(struct obj* src, struct obj* dest)
* all object pointers are unique.
*/
void
obj_stop_timers(struct obj* obj)
obj_stop_timers(struct obj *obj)
{
timeout_proc cleanup_func;
timer_element *curr, *prev, *next_timer = 0;
@@ -2313,7 +2313,7 @@ obj_stop_timers(struct obj* obj)
* Check whether object has a timer of type timer_type.
*/
boolean
obj_has_timer(struct obj* object, short timer_type)
obj_has_timer(struct obj *object, short timer_type)
{
long timeout = peek_timer(timer_type, obj_to_any(object));
@@ -2375,7 +2375,7 @@ spot_time_left(coordxy x, coordxy y, short func_index)
/* Insert timer into the global queue */
static void
insert_timer(timer_element* gnu)
insert_timer(timer_element *gnu)
{
timer_element *curr, *prev;
@@ -2413,7 +2413,7 @@ remove_timer(
}
static void
write_timer(NHFILE* nhfp, timer_element* timer)
write_timer(NHFILE *nhfp, timer_element *timer)
{
anything arg_save;
@@ -2473,7 +2473,7 @@ DISABLE_WARNING_UNREACHABLE_CODE
* saved.
*/
boolean
obj_is_local(struct obj* obj)
obj_is_local(struct obj *obj)
{
switch (obj->where) {
case OBJ_INVENT:
@@ -2497,7 +2497,7 @@ obj_is_local(struct obj* obj)
* level is saved.
*/
static boolean
mon_is_local(struct monst* mon)
mon_is_local(struct monst *mon)
{
struct monst *curr;
@@ -2516,7 +2516,7 @@ mon_is_local(struct monst* mon)
* level when the level is saved.
*/
static boolean
timer_is_local(timer_element* timer)
timer_is_local(timer_element *timer)
{
switch (timer->kind) {
case TIMER_LEVEL:
@@ -2540,7 +2540,7 @@ RESTORE_WARNING_UNREACHABLE_CODE
* be written. If write_it is true, actually write the timer.
*/
static int
maybe_write_timer(NHFILE* nhfp, int range, boolean write_it)
maybe_write_timer(NHFILE *nhfp, int range, boolean write_it)
{
int count = 0;
timer_element *curr;
@@ -2581,7 +2581,7 @@ maybe_write_timer(NHFILE* nhfp, int range, boolean write_it)
* + timeouts that stay with the level (obj & monst)
*/
void
save_timers(NHFILE* nhfp, int range)
save_timers(NHFILE *nhfp, int range)
{
timer_element *curr, *prev, *next_timer = 0;
int count;
@@ -2620,7 +2620,7 @@ save_timers(NHFILE* nhfp, int range)
* monster pointers.
*/
void
restore_timers(NHFILE* nhfp, int range, long adjust)
restore_timers(NHFILE *nhfp, int range, long adjust)
{
int count = 0;
timer_element *curr;