make style consistent for function ptr arguments
This commit is contained in:
60
src/mon.c
60
src/mon.c
@@ -282,7 +282,7 @@ mon_sanity_check(void)
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/* Does not check for actual poison gas at the location. */
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/* Returns one of M_POISONGAS_foo */
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int
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m_poisongas_ok(struct monst* mtmp)
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m_poisongas_ok(struct monst *mtmp)
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{
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int px, py;
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boolean is_you = (mtmp == &gy.youmonst);
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@@ -733,7 +733,7 @@ make_corpse(struct monst *mtmp, unsigned int corpseflags)
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/* check mtmp and water/lava for compatibility, 0 (survived), 1 (died) */
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int
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minliquid(struct monst* mtmp)
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minliquid(struct monst *mtmp)
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{
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int res;
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@@ -747,7 +747,7 @@ minliquid(struct monst* mtmp)
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/* guts of minliquid() */
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static int
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minliquid_core(struct monst* mtmp)
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minliquid_core(struct monst *mtmp)
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{
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boolean inpool, inlava, infountain;
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boolean waterwall = is_waterwall(mtmp->mx,mtmp->my);
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@@ -1594,7 +1594,7 @@ mon_givit(struct monst *mtmp, struct permonst *ptr)
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}
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void
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mpickgold(struct monst* mtmp)
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mpickgold(struct monst *mtmp)
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{
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struct obj *gold;
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int mat_idx;
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@@ -1681,7 +1681,7 @@ mpickstuff(struct monst *mtmp)
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}
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int
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curr_mon_load(struct monst* mtmp)
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curr_mon_load(struct monst *mtmp)
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{
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int curload = 0;
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struct obj *obj;
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@@ -1695,7 +1695,7 @@ curr_mon_load(struct monst* mtmp)
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}
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int
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max_mon_load(struct monst* mtmp)
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max_mon_load(struct monst *mtmp)
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{
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long maxload;
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@@ -1758,7 +1758,7 @@ can_touch_safely(struct monst *mtmp, struct obj *otmp)
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* likesgold handling m_move results in picking up the whole stack.
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*/
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int
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can_carry(struct monst* mtmp, struct obj* otmp)
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can_carry(struct monst *mtmp, struct obj *otmp)
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{
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int iquan, otyp = otmp->otyp, newload = otmp->owt;
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struct permonst *mdat = mtmp->data;
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@@ -1832,7 +1832,7 @@ monlineu(struct monst *mon, int nx, int ny)
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/* return flags based on monster data, for mfndpos() */
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long
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mon_allowflags(struct monst* mtmp)
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mon_allowflags(struct monst *mtmp)
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{
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long allowflags = 0L;
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boolean can_open = !(nohands(mtmp->data) || verysmall(mtmp->data));
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@@ -2336,7 +2336,7 @@ relmon(
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}
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void
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copy_mextra(struct monst* mtmp2, struct monst* mtmp1)
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copy_mextra(struct monst *mtmp2, struct monst *mtmp1)
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{
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if (!mtmp2 || !mtmp1 || !mtmp1->mextra)
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return;
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@@ -2382,7 +2382,7 @@ copy_mextra(struct monst* mtmp2, struct monst* mtmp1)
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}
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void
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dealloc_mextra(struct monst* m)
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dealloc_mextra(struct monst *m)
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{
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struct mextra *x = m->mextra;
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@@ -2556,7 +2556,7 @@ set_mon_min_mhpmax(
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/* find the worn amulet of life saving which will save a monster */
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struct obj *
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mlifesaver(struct monst* mon)
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mlifesaver(struct monst *mon)
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{
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if (!nonliving(mon->data) || is_vampshifter(mon)) {
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struct obj *otmp = which_armor(mon, W_AMUL);
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@@ -2568,7 +2568,7 @@ mlifesaver(struct monst* mon)
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}
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static void
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lifesaved_monster(struct monst* mtmp)
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lifesaved_monster(struct monst *mtmp)
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{
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boolean surviver;
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struct obj *lifesave = mlifesaver(mtmp);
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@@ -2936,7 +2936,7 @@ corpse_chance(
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/* drop (perhaps) a cadaver and remove monster */
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void
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mondied(struct monst* mdef)
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mondied(struct monst *mdef)
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{
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mondead(mdef);
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if (!DEADMONSTER(mdef))
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@@ -2950,7 +2950,7 @@ mondied(struct monst* mdef)
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/* monster disappears, not dies */
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void
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mongone(struct monst* mdef)
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mongone(struct monst *mdef)
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{
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mdef->mhp = 0; /* can skip some inventory bookkeeping */
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@@ -2970,7 +2970,7 @@ mongone(struct monst* mdef)
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/* drop a statue or rock and remove monster */
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void
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monstone(struct monst* mdef)
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monstone(struct monst *mdef)
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{
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struct obj *otmp, *obj, *oldminvent;
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coordxy x = mdef->mx, y = mdef->my;
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@@ -3152,7 +3152,7 @@ unstuck(struct monst *mtmp)
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}
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void
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killed(struct monst* mtmp)
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killed(struct monst *mtmp)
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{
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xkilled(mtmp, XKILL_GIVEMSG);
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}
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@@ -3414,7 +3414,7 @@ xkilled(
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/* changes the monster into a stone monster of the same type
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this should only be called when poly_when_stoned() is true */
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void
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mon_to_stone(struct monst* mtmp)
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mon_to_stone(struct monst *mtmp)
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{
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if (mtmp->data->mlet == S_GOLEM) {
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/* it's a golem, and not a stone golem */
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@@ -3756,7 +3756,7 @@ mnearto(
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/* monster responds to player action; not the same as a passive attack;
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assumes reason for response has been tested, and response _must_ be made */
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void
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m_respond(struct monst* mtmp)
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m_respond(struct monst *mtmp)
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{
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if (mtmp->data->msound == MS_SHRIEK) {
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if (!Deaf) {
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@@ -3910,7 +3910,7 @@ peacefuls_respond(struct monst *mtmp)
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where mtmp was already hostile; it checks for situations where the player
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shouldn't be attacking and any ramifications /that/ might have. */
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void
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setmangry(struct monst* mtmp, boolean via_attack)
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setmangry(struct monst *mtmp, boolean via_attack)
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{
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if (via_attack && sengr_at("Elbereth", u.ux, u.uy, TRUE)
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/* only hypocritical if monster is vulnerable to Elbereth (or
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@@ -3977,7 +3977,7 @@ wake_msg(struct monst *mtmp, boolean interesting)
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/* wake up a monster, possibly making it angry in the process */
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void
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wakeup(struct monst* mtmp, boolean via_attack)
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wakeup(struct monst *mtmp, boolean via_attack)
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{
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boolean was_sleeping = mtmp->msleeping;
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@@ -4047,7 +4047,7 @@ wake_nearto(coordxy x, coordxy y, int distance)
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/* NOTE: we must check for mimicry before calling this routine */
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void
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seemimic(struct monst* mtmp)
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seemimic(struct monst *mtmp)
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{
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boolean is_blocker_appear = (is_lightblocker_mappear(mtmp));
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@@ -4395,7 +4395,7 @@ hideunder(struct monst *mtmp)
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/* called when returning to a previously visited level */
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void
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hide_monst(struct monst* mon)
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hide_monst(struct monst *mon)
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{
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boolean hider_under = hides_under(mon->data) || mon->data->mlet == S_EEL;
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@@ -4566,7 +4566,7 @@ pickvampshape(struct monst *mon)
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/* nonshapechangers who warrant special polymorph handling */
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static boolean
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isspecmon(struct monst* mon)
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isspecmon(struct monst *mon)
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{
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return (mon->isshk || mon->ispriest || mon->isgd
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|| mon->m_id == gq.quest_status.leader_m_id);
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@@ -4576,7 +4576,7 @@ isspecmon(struct monst* mon)
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vault guards) to forms that allow them to behave sensibly (catching
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gold, speaking?) so that they don't need too much extra code */
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static boolean
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validspecmon(struct monst* mon, int mndx)
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validspecmon(struct monst *mon, int mndx)
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{
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if (mndx == NON_PM)
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return TRUE; /* caller wants random */
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@@ -4611,7 +4611,7 @@ valid_vampshiftform(int base, int form)
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/* prevent wizard mode user from specifying invalid vampshifter shape
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when using monpolycontrol to assign a new form to a vampshifter */
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boolean
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validvamp(struct monst* mon, int* mndx_p, int monclass)
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validvamp(struct monst *mon, int *mndx_p, int monclass)
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{
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/* simplify caller's usage */
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if (!is_vampshifter(mon))
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@@ -4739,7 +4739,7 @@ wiz_force_cham_form(struct monst *mon)
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}
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int
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select_newcham_form(struct monst* mon)
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select_newcham_form(struct monst *mon)
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{
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int mndx = NON_PM, tryct;
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@@ -5169,7 +5169,7 @@ dead_species(int m_idx, boolean egg)
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/* kill off any eggs of genocided monsters */
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static void
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kill_eggs(struct obj* obj_list)
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kill_eggs(struct obj *obj_list)
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{
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struct obj *otmp;
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@@ -5240,7 +5240,7 @@ kill_genocided_monsters(void)
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}
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void
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golemeffects(struct monst* mon, int damtype, int dam)
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golemeffects(struct monst *mon, int damtype, int dam)
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{
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int heal = 0, slow = 0;
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@@ -5339,7 +5339,7 @@ pacify_guards(void)
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}
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void
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mimic_hit_msg(struct monst* mtmp, short otyp)
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mimic_hit_msg(struct monst *mtmp, short otyp)
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{
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short ap = mtmp->mappearance;
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@@ -5359,7 +5359,7 @@ mimic_hit_msg(struct monst* mtmp, short otyp)
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}
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boolean
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usmellmon(struct permonst* mdat)
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usmellmon(struct permonst *mdat)
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{
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int mndx;
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boolean nonspecific = FALSE;
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