make style consistent for function ptr arguments
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@@ -8,7 +8,7 @@
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static int monmulti(struct monst *, struct obj *, struct obj *);
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static void monshoot(struct monst *, struct obj *, struct obj *);
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static boolean ucatchgem(struct obj *, struct monst *);
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static const char* breathwep_name(int);
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static const char *breathwep_name(int);
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static boolean drop_throw(struct obj *, boolean, coordxy, coordxy);
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static boolean blocking_terrain(coordxy, coordxy);
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static int m_lined_up(struct monst *, struct monst *) NONNULLARG12;
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@@ -53,7 +53,7 @@ rnd_hallublast(void)
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}
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boolean
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m_has_launcher_and_ammo(struct monst* mtmp)
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m_has_launcher_and_ammo(struct monst *mtmp)
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{
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struct obj *mwep = MON_WEP(mtmp);
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@@ -196,7 +196,7 @@ drop_throw(
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/* calculate multishot volley count for mtmp throwing otmp (if not ammo) or
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shooting otmp with mwep (if otmp is ammo and mwep appropriate launcher) */
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static int
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monmulti(struct monst* mtmp, struct obj* otmp, struct obj* mwep)
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monmulti(struct monst *mtmp, struct obj *otmp, struct obj *mwep)
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{
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int multishot = 1;
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@@ -255,7 +255,7 @@ monmulti(struct monst* mtmp, struct obj* otmp, struct obj* mwep)
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/* mtmp throws otmp, or shoots otmp with mwep, at hero or at monster mtarg */
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static void
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monshoot(struct monst* mtmp, struct obj* otmp, struct obj* mwep)
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monshoot(struct monst *mtmp, struct obj *otmp, struct obj *mwep)
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{
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struct monst *mtarg = gm.mtarget;
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int dm = distmin(mtmp->mx, mtmp->my,
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@@ -776,7 +776,7 @@ m_throw(
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/* Monster throws item at another monster */
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int
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thrwmm(struct monst* mtmp, struct monst* mtarg)
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thrwmm(struct monst *mtmp, struct monst *mtarg)
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{
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struct obj *otmp, *mwep;
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coordxy x, y;
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@@ -823,7 +823,7 @@ thrwmm(struct monst* mtmp, struct monst* mtarg)
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/* monster spits substance at monster */
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int
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spitmm(struct monst* mtmp, struct attack* mattk, struct monst* mtarg)
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spitmm(struct monst *mtmp, struct attack *mattk, struct monst *mtarg)
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{
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struct obj *otmp;
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@@ -899,7 +899,7 @@ breathwep_name(int typ)
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/* monster breathes at monster (ranged) */
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int
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breamm(struct monst* mtmp, struct attack* mattk, struct monst* mtarg)
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breamm(struct monst *mtmp, struct attack *mattk, struct monst *mtarg)
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{
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int typ = get_atkdam_type(mattk->adtyp);
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@@ -960,7 +960,7 @@ breamm(struct monst* mtmp, struct attack* mattk, struct monst* mtarg)
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/* remove an entire item from a monster's inventory; destroy that item */
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void
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m_useupall(struct monst* mon, struct obj* obj)
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m_useupall(struct monst *mon, struct obj *obj)
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{
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extract_from_minvent(mon, obj, TRUE, FALSE);
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obfree(obj, (struct obj *) 0);
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@@ -968,7 +968,7 @@ m_useupall(struct monst* mon, struct obj* obj)
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/* remove one instance of an item from a monster's inventory */
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void
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m_useup(struct monst* mon, struct obj* obj)
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m_useup(struct monst *mon, struct obj *obj)
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{
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if (obj->quan > 1L) {
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obj->quan--;
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@@ -980,7 +980,7 @@ m_useup(struct monst* mon, struct obj* obj)
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/* monster attempts ranged weapon attack against player */
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void
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thrwmu(struct monst* mtmp)
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thrwmu(struct monst *mtmp)
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{
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struct obj *otmp, *mwep;
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coordxy x, y;
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@@ -1065,14 +1065,14 @@ thrwmu(struct monst* mtmp)
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/* monster spits substance at you */
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int
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spitmu(struct monst* mtmp, struct attack* mattk)
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spitmu(struct monst *mtmp, struct attack *mattk)
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{
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return spitmm(mtmp, mattk, &gy.youmonst);
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}
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/* monster breathes at you (ranged) */
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int
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breamu(struct monst* mtmp, struct attack* mattk)
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breamu(struct monst *mtmp, struct attack *mattk)
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{
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return breamm(mtmp, mattk, &gy.youmonst);
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}
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@@ -1173,7 +1173,7 @@ linedup(
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}
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static int
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m_lined_up(struct monst* mtarg, struct monst* mtmp)
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m_lined_up(struct monst *mtarg, struct monst *mtmp)
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{
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boolean utarget = (mtarg == &gy.youmonst);
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coordxy tx = utarget ? mtmp->mux : mtarg->mx;
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@@ -1195,7 +1195,7 @@ m_lined_up(struct monst* mtarg, struct monst* mtmp)
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/* is mtmp in position to use ranged attack on hero? */
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boolean
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lined_up(struct monst* mtmp)
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lined_up(struct monst *mtmp)
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{
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return m_lined_up(&gy.youmonst, mtmp) ? TRUE : FALSE;
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}
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