make style consistent for function ptr arguments
This commit is contained in:
16
src/spell.c
16
src/spell.c
@@ -121,7 +121,7 @@ spell_let_to_idx(char ilet)
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/* TRUE: book should be destroyed by caller */
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static boolean
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cursed_book(struct obj* bp)
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cursed_book(struct obj *bp)
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{
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boolean was_in_use;
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int lev = objects[bp->otyp].oc_level;
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@@ -180,7 +180,7 @@ cursed_book(struct obj* bp)
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/* study while confused: returns TRUE if the book is destroyed */
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static boolean
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confused_book(struct obj* spellbook)
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confused_book(struct obj *spellbook)
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{
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boolean gone = FALSE;
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@@ -222,7 +222,7 @@ deadbook_pacify_undead(struct monst *mtmp)
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/* special effects for The Book of the Dead; reading it while blind is
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allowed so that needs to be taken into account too */
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static void
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deadbook(struct obj* book2)
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deadbook(struct obj *book2)
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{
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struct monst *mtmp;
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coord mm;
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@@ -448,7 +448,7 @@ learn(void)
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RESTORE_WARNING_FORMAT_NONLITERAL
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int
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study_book(struct obj* spellbook)
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study_book(struct obj *spellbook)
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{
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int booktype = spellbook->otyp, i;
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boolean confused = (Confusion != 0);
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@@ -624,7 +624,7 @@ study_book(struct obj* spellbook)
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/* a spellbook has been destroyed or the character has changed levels;
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the stored address for the current book is no longer valid */
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void
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book_disappears(struct obj* obj)
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book_disappears(struct obj *obj)
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{
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if (obj == gc.context.spbook.book) {
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gc.context.spbook.book = (struct obj *) 0;
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@@ -636,7 +636,7 @@ book_disappears(struct obj* obj)
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so the sequence start reading, get interrupted, name the book, resume
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reading would read the "new" book from scratch */
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void
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book_substitution(struct obj* old_obj, struct obj* new_obj)
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book_substitution(struct obj *old_obj, struct obj *new_obj)
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{
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if (old_obj == gc.context.spbook.book) {
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gc.context.spbook.book = new_obj;
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@@ -693,7 +693,7 @@ rejectcasting(void)
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* parameter. Otherwise return FALSE.
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*/
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static boolean
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getspell(int* spell_no)
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getspell(int *spell_no)
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{
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int nspells, idx;
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char ilet, lets[BUFSZ], qbuf[QBUFSZ];
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@@ -2252,7 +2252,7 @@ spellretention(int idx, char * outbuf)
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/* Learn a spell during creation of the initial inventory */
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void
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initialspell(struct obj* obj)
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initialspell(struct obj *obj)
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{
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int i, otyp = obj->otyp;
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