make style consistent for function ptr arguments
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@@ -449,7 +449,7 @@ burn_away_slime(void)
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/* countdown timer for turning into green slime has run out; kill our hero */
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static void
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slimed_to_death(struct kinfo* kptr)
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slimed_to_death(struct kinfo *kptr)
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{
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uchar save_mvflags;
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@@ -929,7 +929,7 @@ fall_asleep(int how_long, boolean wakeup_msg)
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* existing hatch timer. Pass 0L for random hatch time.
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*/
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void
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attach_egg_hatch_timeout(struct obj* egg, long when)
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attach_egg_hatch_timeout(struct obj *egg, long when)
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{
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int i;
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@@ -957,7 +957,7 @@ attach_egg_hatch_timeout(struct obj* egg, long when)
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/* prevent an egg from ever hatching */
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void
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kill_egg(struct obj* egg)
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kill_egg(struct obj *egg)
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{
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/* stop previous timer, if any */
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(void) stop_timer(HATCH_EGG, obj_to_any(egg));
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@@ -1943,7 +1943,7 @@ kind_name(short kind)
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}
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static void
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print_queue(winid win, timer_element* base)
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print_queue(winid win, timer_element *base)
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{
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timer_element *curr;
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char buf[BUFSZ];
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@@ -2249,7 +2249,7 @@ peek_timer(short type, anything *arg)
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* Move all object timers from src to dest, leaving src untimed.
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*/
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void
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obj_move_timers(struct obj* src, struct obj* dest)
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obj_move_timers(struct obj *src, struct obj *dest)
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{
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int count;
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timer_element *curr;
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@@ -2269,7 +2269,7 @@ obj_move_timers(struct obj* src, struct obj* dest)
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* Find all object timers and duplicate them for the new object "dest".
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*/
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void
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obj_split_timers(struct obj* src, struct obj* dest)
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obj_split_timers(struct obj *src, struct obj *dest)
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{
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timer_element *curr, *next_timer = 0;
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@@ -2287,7 +2287,7 @@ obj_split_timers(struct obj* src, struct obj* dest)
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* all object pointers are unique.
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*/
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void
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obj_stop_timers(struct obj* obj)
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obj_stop_timers(struct obj *obj)
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{
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timeout_proc cleanup_func;
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timer_element *curr, *prev, *next_timer = 0;
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@@ -2313,7 +2313,7 @@ obj_stop_timers(struct obj* obj)
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* Check whether object has a timer of type timer_type.
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*/
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boolean
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obj_has_timer(struct obj* object, short timer_type)
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obj_has_timer(struct obj *object, short timer_type)
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{
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long timeout = peek_timer(timer_type, obj_to_any(object));
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@@ -2375,7 +2375,7 @@ spot_time_left(coordxy x, coordxy y, short func_index)
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/* Insert timer into the global queue */
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static void
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insert_timer(timer_element* gnu)
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insert_timer(timer_element *gnu)
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{
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timer_element *curr, *prev;
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@@ -2413,7 +2413,7 @@ remove_timer(
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}
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static void
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write_timer(NHFILE* nhfp, timer_element* timer)
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write_timer(NHFILE *nhfp, timer_element *timer)
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{
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anything arg_save;
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@@ -2473,7 +2473,7 @@ DISABLE_WARNING_UNREACHABLE_CODE
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* saved.
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*/
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boolean
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obj_is_local(struct obj* obj)
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obj_is_local(struct obj *obj)
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{
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switch (obj->where) {
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case OBJ_INVENT:
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@@ -2497,7 +2497,7 @@ obj_is_local(struct obj* obj)
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* level is saved.
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*/
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static boolean
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mon_is_local(struct monst* mon)
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mon_is_local(struct monst *mon)
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{
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struct monst *curr;
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@@ -2516,7 +2516,7 @@ mon_is_local(struct monst* mon)
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* level when the level is saved.
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*/
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static boolean
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timer_is_local(timer_element* timer)
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timer_is_local(timer_element *timer)
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{
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switch (timer->kind) {
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case TIMER_LEVEL:
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@@ -2540,7 +2540,7 @@ RESTORE_WARNING_UNREACHABLE_CODE
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* be written. If write_it is true, actually write the timer.
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*/
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static int
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maybe_write_timer(NHFILE* nhfp, int range, boolean write_it)
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maybe_write_timer(NHFILE *nhfp, int range, boolean write_it)
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{
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int count = 0;
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timer_element *curr;
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@@ -2581,7 +2581,7 @@ maybe_write_timer(NHFILE* nhfp, int range, boolean write_it)
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* + timeouts that stay with the level (obj & monst)
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*/
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void
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save_timers(NHFILE* nhfp, int range)
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save_timers(NHFILE *nhfp, int range)
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{
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timer_element *curr, *prev, *next_timer = 0;
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int count;
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@@ -2620,7 +2620,7 @@ save_timers(NHFILE* nhfp, int range)
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* monster pointers.
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*/
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void
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restore_timers(NHFILE* nhfp, int range, long adjust)
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restore_timers(NHFILE *nhfp, int range, long adjust)
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{
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int count = 0;
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timer_element *curr;
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