redundant petrification message
[I've lost the #Rxxx number for this bug report....]
When attacking a non-stone golem with a cockatrice corpse,
suppress the redundant "<monster> turns to stone" message which
preceeded the "<monster> solidifies. It's now a stone golem."
messages.
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@@ -100,6 +100,7 @@ fix goodpos() so worm segments don't get placed on top of each other (causing
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fix fountain noises on some special levels (castle, valk home, various mines)
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disallow mounting a trapped steed to avoid inappropriate trap effects
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#chat with meditating monster will rouse it
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suppress redundant message when stoning effect transforms a golem
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)trap.c 3.4 2002/04/06 */
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/* SCCS Id: @(#)trap.c 3.4 2002/05/08 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1950,12 +1950,12 @@ struct monst *mon;
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boolean byplayer;
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{
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if (resists_ston(mon)) return;
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if (cansee(mon->mx, mon->my))
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pline("%s turns to stone.", Monnam(mon));
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if (poly_when_stoned(mon->data)) {
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mon_to_stone(mon);
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return;
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}
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if (cansee(mon->mx, mon->my))
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pline("%s turns to stone.", Monnam(mon));
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if (byplayer) {
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stoned = TRUE;
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xkilled(mon,0);
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