redundant petrification message

[I've lost the #Rxxx number for this bug report....]

     When attacking a non-stone golem with a cockatrice corpse,
suppress the redundant "<monster> turns to stone" message which
preceeded the "<monster> solidifies.  It's now a stone golem."
messages.
This commit is contained in:
nethack.rankin
2002-05-10 02:07:45 +00:00
parent ecffb6b92c
commit 0d0f8b5c70
2 changed files with 4 additions and 3 deletions

View File

@@ -100,6 +100,7 @@ fix goodpos() so worm segments don't get placed on top of each other (causing
fix fountain noises on some special levels (castle, valk home, various mines)
disallow mounting a trapped steed to avoid inappropriate trap effects
#chat with meditating monster will rouse it
suppress redundant message when stoning effect transforms a golem
Platform- and/or Interface-Specific Fixes

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)trap.c 3.4 2002/04/06 */
/* SCCS Id: @(#)trap.c 3.4 2002/05/08 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1950,12 +1950,12 @@ struct monst *mon;
boolean byplayer;
{
if (resists_ston(mon)) return;
if (cansee(mon->mx, mon->my))
pline("%s turns to stone.", Monnam(mon));
if (poly_when_stoned(mon->data)) {
mon_to_stone(mon);
return;
}
if (cansee(mon->mx, mon->my))
pline("%s turns to stone.", Monnam(mon));
if (byplayer) {
stoned = TRUE;
xkilled(mon,0);