redundant petrification message
[I've lost the #Rxxx number for this bug report....]
When attacking a non-stone golem with a cockatrice corpse,
suppress the redundant "<monster> turns to stone" message which
preceeded the "<monster> solidifies. It's now a stone golem."
messages.
This commit is contained in:
@@ -100,6 +100,7 @@ fix goodpos() so worm segments don't get placed on top of each other (causing
|
||||
fix fountain noises on some special levels (castle, valk home, various mines)
|
||||
disallow mounting a trapped steed to avoid inappropriate trap effects
|
||||
#chat with meditating monster will rouse it
|
||||
suppress redundant message when stoning effect transforms a golem
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user