redundant petrification message

[I've lost the #Rxxx number for this bug report....]

     When attacking a non-stone golem with a cockatrice corpse,
suppress the redundant "<monster> turns to stone" message which
preceeded the "<monster> solidifies.  It's now a stone golem."
messages.
This commit is contained in:
nethack.rankin
2002-05-10 02:07:45 +00:00
parent ecffb6b92c
commit 0d0f8b5c70
2 changed files with 4 additions and 3 deletions
+1
View File
@@ -100,6 +100,7 @@ fix goodpos() so worm segments don't get placed on top of each other (causing
fix fountain noises on some special levels (castle, valk home, various mines) fix fountain noises on some special levels (castle, valk home, various mines)
disallow mounting a trapped steed to avoid inappropriate trap effects disallow mounting a trapped steed to avoid inappropriate trap effects
#chat with meditating monster will rouse it #chat with meditating monster will rouse it
suppress redundant message when stoning effect transforms a golem
Platform- and/or Interface-Specific Fixes Platform- and/or Interface-Specific Fixes
+3 -3
View File
@@ -1,4 +1,4 @@
/* SCCS Id: @(#)trap.c 3.4 2002/04/06 */ /* SCCS Id: @(#)trap.c 3.4 2002/05/08 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */ /* NetHack may be freely redistributed. See license for details. */
@@ -1950,12 +1950,12 @@ struct monst *mon;
boolean byplayer; boolean byplayer;
{ {
if (resists_ston(mon)) return; if (resists_ston(mon)) return;
if (cansee(mon->mx, mon->my))
pline("%s turns to stone.", Monnam(mon));
if (poly_when_stoned(mon->data)) { if (poly_when_stoned(mon->data)) {
mon_to_stone(mon); mon_to_stone(mon);
return; return;
} }
if (cansee(mon->mx, mon->my))
pline("%s turns to stone.", Monnam(mon));
if (byplayer) { if (byplayer) {
stoned = TRUE; stoned = TRUE;
xkilled(mon,0); xkilled(mon,0);