@@ -2458,7 +2458,7 @@ NetHack.
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Here is a list of the armor class values provided by suits of armor:
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.
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.\" Replace the old one suit per line table with a more condensed one.
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.\" AC4 and AC7 have been split into two lines to accomodate plain text
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.\" AC4 and AC7 have been split into two lines to accommodate plain text
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.\" output (Guidebook.txt). AC4 needs it to reduce overall width; after
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.\" that, AC7 became the longest and the table looks better by shortening
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.\" it to get the second column (number) closer to the text on most lines.
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@@ -853,7 +853,7 @@ X11: new NetHack*highlight_prompt resource to control whether the persistent
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configuration will be highlighted when it's expecting input
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X11: NetHack*extcmd_height_delta resource can be used to adjust initial size
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of the extended commands menu
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X11: status display split into three columns to accomodate Stone/Deaf/Lev/&c;
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X11: status display split into three columns to accommodate Stone/Deaf/Lev/&c;
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NetHack*status_condition.foreground, .background, and .showGrip
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resources replaced by status_condition[1-3].*
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X11: more terminal-like default resources
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@@ -11,7 +11,7 @@ GDBPATH and GREPPATH from sysconf or -D... on compilation command line were
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at end of game when that was enabled
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fix the article used in the message when your steed encounters a polymorph trap
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allow teleporting onto the vibrating square
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message "your knapsack can't accomodate any more items" when picking stuff up
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message "your knapsack can't accommodate any more items" when picking stuff up
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or removing such from container was inaccurate if there was some gold
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pending; vary the message rather than add more convoluted pickup code
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dozen-ish assorted spelling/typo fixes in messages and source comments
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@@ -98,7 +98,7 @@
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* fix the article used in the message when your steed encounters a polymorph
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* trap
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* allow teleporting onto the vibrating square
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* message "your knapsack can't accomodate any more items" when picking stuff
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* message "your knapsack can't accommodate any more items" when picking stuff
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* up or removing such from container was inaccurate if there was some
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* gold pending; vary the message rather than add more convoluted pickup
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* code
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@@ -609,7 +609,7 @@ mswin_message_window_size(HWND hWnd, LPSIZE sz)
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data = (PNHMessageWindow) GetWindowLong(hWnd, GWL_USERDATA);
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if (data) {
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/* set size to accomodate MSG_VISIBLE_LINES, highligh rectangle and
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/* set size to accommodate MSG_VISIBLE_LINES, highligh rectangle and
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horizontal scroll bar (difference between window rect and client
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rect */
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GetClientRect(hWnd, &client_rt);
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@@ -769,7 +769,7 @@ mswin_message_window_size(HWND hWnd, LPSIZE sz)
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sz->cx = rt.right - rt.left;
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sz->cy = rt.bottom - rt.top;
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/* set size to accomodate MSG_VISIBLE_LINES and
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/* set size to accommodate MSG_VISIBLE_LINES and
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horizontal scroll bar (difference between window rect and client rect
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*/
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GetClientRect(hWnd, &client_rt);
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