final? 3.4 Guidebook.txt update

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cohrs
2002-03-20 15:27:09 +00:00
parent 742fc6525b
commit 0d9c056e03

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@@ -126,7 +126,7 @@
as well as tracking and stealthy movement.
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played.
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I This marks the last known location of an invisible or other-
wise unseen monster. Note that the monster could have
moved. The 'f' and 'm' commands may be useful here.
moved. The 'F' and 'm' commands may be useful here.
You need not memorize all these symbols; you can ask the
game what any symbol represents with the `/' command (see the
@@ -522,7 +522,7 @@
ed. Typing a `*' lists your entire inventory, so you can see the
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sidered interesting.
_ Travel to a map location via a shortest-path algorithm.
Stops on most of the same conditions as the `G' command
does. For ports with mouse support, the command is also
invoked when a mouse-click takes place on a location further
Stops on most of the same conditions as the `G' command
does. For ports with mouse support, the command is also in-
voked when a mouse-click takes place on a location further
than 1 cell away from the current position.
. Rest, do nothing for one turn.
@@ -654,7 +654,7 @@
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(R)UNIX is a registered trademark of AT&T.
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suitable weapons for this type of combat, or it will be
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doors are not restricted in this fashion.
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sionally one of these creatures will displace you during the
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monster has moved and you don't wish to fight, you can use the
`m' command to move without fighting; likewise, if you don't re-
member a monster but want to try fighting anyway, you can use the
`f' command.
`F' command.
6.2. Your pet
@@ -1182,7 +1182,7 @@
worried about it or want to train it, you can feed it, too, by
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will add the object(s) to your pack and tell you what you just
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better or more beneficially than normal uncursed items. For
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the ``two weapon combat'' skill, you may wield both primary and
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NetHack choose another item to automatically fill your quiver
when the inventory slot used for `Q' runs out.
Some characters have the ability fire a volley of multiple
items in a single turn. Knowing how to load several rounds of
ammunition at once -- or hold several missiles in your hand --
Some characters have the ability to fire a volley of multi-
ple items in a single turn. Knowing how to load several rounds
of ammunition at once -- or hold several missiles in your hand --
and still hit a target is not an easy task. Rangers are among
those who are adept at this task, as are those with a high level
of proficiency in the relevant weapon skill (in bow skill if
@@ -1446,7 +1446,7 @@
`t' or `f' command. For example, ``2f'' (or ``n2f'' if using
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two rings, one on each ring finger.
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example, lamps burn out after a while. Other tools are
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monster while polymorphed is treated as if you ate the creature's
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any object into another object of the same type (``polypiling'')
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NETHACKOPTIONS. Any line starting with ``DUNGEON='',
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fault ``|-\\/*!)(0#@*/-\\||\\-//-\\| |\\-/''). The effects
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with the `/' command, ask if you want to see it (default
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Menu character accelerator to deselect all items in a menu.
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VWXYZ@ '&;:~]''). This string is subjected to the same
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value is examined; `r' is an exception with ``Rogue'',
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config file, and if the window port is capable of adjusting to
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port.
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A lot of speech access programs use the number-pad to review
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Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric
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wick Allison improved the spell casting system with the Wizard
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Version 3.3 offered many firsts. It was the first version to
separate race and profession. The Elf class was removed in pref-
erence to an Elf Race, and the races of Dwarves, Gnomes, and Orcs
erence to an elf race, and the races of dwarves, gnomes, and orcs
made their first appearance in the game alongside the familiar
Human race. Monk and Ranger roles joined Archeologists, Barbar-
ians, Cavemen, Healers, Knights, Priests, Rogues, Tourists,
Valkyries and of course, Wizards. It was also the first version
to allow you to ride a steed, and was the first version to have a
publicly available web-site listing all the bugs that had been
discovered. Despite that constantly growing bug list, 3.3 proved
stable enough to last for more than a year and a half.
human race. Monk and Ranger roles joined Archeologists, Barbar-
ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
Tourists, Valkyries and of course, Wizards. It was also the
first version to allow you to ride a steed, and was the first
version to have a publicly available web-site listing all the
bugs that had been discovered. Despite that constantly growing
bug list, 3.3 proved stable enough to last for more than a year
and a half.
The 3.4 development team initially consisted of Michael Al-
lison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken
Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and
Paul Winner, with Warwick Allison joining just before the re-
The 3.4 development team initially consisted of Michael Al-
lison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken
Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and
Paul Winner, with Warwick Allison joining just before the re-
lease of NetHack 3.4.0 in March 2002.
As with version 3.2, various people contributed to the game
As with version 3.3, various people contributed to the game
as a whole as well as supporting ports on the different platforms
that NetHack runs on:
Pat Rankin maintained 3.4 for VMS.
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
form. Paul Winner and Yitzhak Sapir provided encouragement.
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
hanced the Macintosh port of 3.4.
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
Windows platform. Alex Kompel contributed a new graphical inter-
face for the Windows port.
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Ron Van Iwaarden maintained 3.4 for OS/2.
Janne Salmijarvi and Teemu Suikki maintained and enhanced
the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
Janne Salmijarvi and Teemu Suikki maintained and enhanced
the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
3.3.1.
Christian ``Marvin'' Bressler maintained 3.4 for the Atari
Christian ``Marvin'' Bressler maintained 3.4 for the Atari
after he resurrected it for 3.3.1.
There is a NetHack web site maintained by Ken Lorber at
There is a NetHack web site maintained by Ken Lorber at
http://www.nethack.org/.
- - - - - - - - - -
From time to time, some depraved individual out there in
netland sends a particularly intriguing modification to help out
with the game. The Gods of the Dungeon sometimes make note of
the names of the worst of these miscreants in this, the list of
From time to time, some depraved individual out there in
netland sends a particularly intriguing modification to help out
with the game. The Gods of the Dungeon sometimes make note of
the names of the worst of these miscreants in this, the list of
Dungeoneers:
@@ -3228,7 +3228,7 @@
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Gregg Wonderly Michael Hamel Warwick Allison
Hao-yang Wang Michael Sokolov Yitzhak Sapir
Brand and product names are trademarks or registered trademarks
Brand and product names are trademarks or registered trademarks
of their respective holders.
@@ -3294,7 +3294,7 @@
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