Make wand of nothing zap ID harder
Just to mess with zap identification, make wands of nothing either ask for direction or not, determined at game start.
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@@ -559,6 +559,7 @@ newgame()
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init_artifacts(); /* before u_init() in case $WIZKIT specifies
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* any artifacts */
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u_init();
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objects[WAN_NOTHING].oc_dir = (ubirthday % 2L) ? NODIR : IMMEDIATE;
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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