'pauper' documentation

The LaTeX Guidebook has been updated but not tested.  It's unlikely that
this small change has introduced any problems though.
This commit is contained in:
PatR
2026-03-25 11:18:15 -07:00
parent 7c9b4b9595
commit 11f27226cb
3 changed files with 31 additions and 2 deletions

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@@ -48,6 +48,7 @@ nudist start your character without armor [False]
null allow nulls to be sent to your terminal [True]
try turning this option off (forcing NetHack to use its own
delay code) if moving objects seem to teleport across rooms
pauper start your character with no possessions [False]
perm_invent keep inventory in a permanent window [False]
pickup_stolen override pickup_types for stolen objects [True]
pickup_thrown override pickup_types for thrown objects [True]

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@@ -3399,6 +3399,14 @@ not penalized for being spoken to by an angry god, priest(ess), or
other religious figure; a true atheist would hear the words but
attach no special meaning to them.
.pg
A pauper starts the game with no possessions, no spells, and no weapon or
spell skills (and if playing as a knight, your pony will not have a saddle).
Can only be initiated by starting a new game with \f(CROPTIONS=pauper\fP
set in your run-time configurtion file or \f(CRNETHACKOPTIONS\fP environment
variable.
Once the game is underway, you can acquire and use items, spells, and skills
in the usual way.
.pg
Most players fight with a wielded weapon (or tool intended to be
wielded as a weapon). Another challenge is to win the game without
using such a wielded weapon. You are still permitted to throw,
@@ -3555,7 +3563,8 @@ the Castle level's drawbridge or can be given to you via prayer boon.
and \fIPauper\fP are also conducts, and they can only be
enabled by setting the correspondingly named option in NETHACKOPTIONS
or run-time configuration file prior to game start.
In the case of \fIBlind\fP and \fIDeaf\fP, the option also enforces the conduct.
In the case of \fIBlind\fP and \fIDeaf\fP, the option also enforces the
conduct.
They aren't really significant accomplishments unless/until you make
substantial progress into the dungeon.
.
@@ -4488,6 +4497,10 @@ The positive (no \(oq!\(cq) and negative (with \(oq!\(cq) entries
can be intermixed.
.lp pauper
Start the character with no possessions (default false). Persistent.
.lp ""
Also start with no spells or skills, which are tied to starting equipment.
Does not inhibit acquiring and using items, spells, and skills once play
has started.
.lp perm_invent
If true, always display your current inventory in a window (default false).
.lp ""

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@@ -3654,6 +3654,15 @@ not penalized for being spoken to by an angry god, priest(ess), or
other religious figure; a true atheist would hear the words but
attach no special meaning to them.
%.pg
A pauper starts the game with no possessions, no spells, and no weapon or
spell skills (and if playing as a knight, your pony will not have a saddle).
Can only be initiated by starting a new game with \texttt{OPTIONS=pauper}
set in your run-time configurtion file or \texttt{NETHACKOPTIONS} environment
variable.
Once the game is underway, you can acquire and use items, spells, and skills
in the usual way.
%.pg
Most players fight with a wielded weapon (or tool intended to be
wielded as a weapon). Another challenge is to win the game without
@@ -3842,7 +3851,8 @@ the Castle level's drawbridge or can be given to you via prayer boon.
\textit{Blind}, \textit{Deaf}, \textit{Nudist}, and \textit{Pauper} are also conducts, and they can only be
enabled by setting the correspondingly named option in \texttt{NETHACKOPTIONS}
or run-time configuration file prior to game start.
In the case of \textit{Blind} and \textit{Deaf}, the option also enforces the conduct.
In the case of \textit{Blind} and \textit{Deaf}, the option also enforces the
conduct.
They aren't really significant accomplishments unless/until you make
substantial progress into the dungeon.
@@ -4900,6 +4910,11 @@ can be intermixed.
%.lp
\item[pauper]
Start the character with no possessions (default false). Persistent.
%.lp ""
\\
Also start with no spells or skills, which are tied to starting equipment.
Does not inhibit acquiring and using items, spells, and skills once play
has started.
%.lp
\item[perm\textunderscore invent]
If true, always display your current inventory in a window (default is false).