'pauper' documentation
The LaTeX Guidebook has been updated but not tested. It's unlikely that this small change has introduced any problems though.
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@@ -3654,6 +3654,15 @@ not penalized for being spoken to by an angry god, priest(ess), or
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other religious figure; a true atheist would hear the words but
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attach no special meaning to them.
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%.pg
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A pauper starts the game with no possessions, no spells, and no weapon or
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spell skills (and if playing as a knight, your pony will not have a saddle).
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Can only be initiated by starting a new game with \texttt{OPTIONS=pauper}
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set in your run-time configurtion file or \texttt{NETHACKOPTIONS} environment
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variable.
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Once the game is underway, you can acquire and use items, spells, and skills
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in the usual way.
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%.pg
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Most players fight with a wielded weapon (or tool intended to be
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wielded as a weapon). Another challenge is to win the game without
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@@ -3842,7 +3851,8 @@ the Castle level's drawbridge or can be given to you via prayer boon.
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\textit{Blind}, \textit{Deaf}, \textit{Nudist}, and \textit{Pauper} are also conducts, and they can only be
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enabled by setting the correspondingly named option in \texttt{NETHACKOPTIONS}
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or run-time configuration file prior to game start.
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In the case of \textit{Blind} and \textit{Deaf}, the option also enforces the conduct.
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In the case of \textit{Blind} and \textit{Deaf}, the option also enforces the
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conduct.
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They aren't really significant accomplishments unless/until you make
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substantial progress into the dungeon.
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@@ -4900,6 +4910,11 @@ can be intermixed.
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%.lp
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\item[pauper]
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Start the character with no possessions (default false). Persistent.
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%.lp ""
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\\
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Also start with no spells or skills, which are tied to starting equipment.
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Does not inhibit acquiring and using items, spells, and skills once play
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has started.
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%.lp
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\item[perm\textunderscore invent]
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If true, always display your current inventory in a window (default is false).
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