fixes entry for pull request #724 - fountain \
detecting monsters when none are present Give some feedback for monster detection if drinking from a fountain fails to find any monsters. Potion or spell gives "strange feeling" feedback in that situation but fountain didn't report anything. Fixes #724
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@@ -866,6 +866,8 @@ ask to kick a door open, if it's locked and you don't have unlocking tool
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give a message when stinking cloud is created on top of hero
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when being life-saved prevents the hero from moving again during current turn,
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avoid logfile annotation "while helpless" if hero dies a second time
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if drinking from a fountain randomly gave the 'detect monsters' effect but
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there were no monsters on the level then there was no feedback
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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