Automatically find monster to target with polearm
If there's only one suitable monster within range, automatically suggest it for targeting with the polearm
This commit is contained in:
51
src/apply.c
51
src/apply.c
@@ -2531,6 +2531,28 @@ static const char
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cant_see_spot[] = "won't hit anything if you can't see that spot.",
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cant_reach[] = "can't reach that spot from here.";
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/* find pos of monster in range, if only one monster */
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boolean
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find_poleable_mon(pos, min_range, max_range)
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coord *pos;
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int min_range, max_range;
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{
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struct monst *mtmp;
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struct monst *selmon = NULL;
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
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if (mtmp && !DEADMONSTER(mtmp) && !mtmp->mtame &&
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cansee(mtmp->mx, mtmp->my) &&
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distu(mtmp->mx, mtmp->my) <= max_range &&
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distu(mtmp->mx, mtmp->my) >= min_range) {
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if (selmon) return FALSE;
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selmon = mtmp;
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}
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if (!selmon) return FALSE;
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pos->x = selmon->mx;
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pos->y = selmon->my;
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return TRUE;
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}
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/* Distance attacks by pole-weapons */
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STATIC_OVL int
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use_pole(obj)
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@@ -2552,20 +2574,7 @@ use_pole(obj)
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}
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/* assert(obj == uwep); */
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/* Prompt for a location */
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pline(where_to_hit);
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if (hitm && !DEADMONSTER(hitm) && cansee(hitm->mx, hitm->my)) {
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cc.x = hitm->mx;
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cc.y = hitm->my;
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} else {
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cc.x = u.ux;
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cc.y = u.uy;
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}
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if (getpos(&cc, TRUE, "the spot to hit") < 0)
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return res; /* ESC; uses turn iff polearm became wielded */
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glyph = glyph_at(cc.x, cc.y);
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/*
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/*
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* Calculate allowable range (pole's reach is always 2 steps):
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* unskilled and basic: orthogonal direction, 4..4;
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* skilled: as basic, plus knight's jump position, 4..5;
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@@ -2585,6 +2594,20 @@ use_pole(obj)
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if (typ == P_NONE || P_SKILL(typ) <= P_BASIC) max_range = 4;
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else if (P_SKILL(typ) == P_SKILLED) max_range = 5;
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else max_range = 8; /* (P_SKILL(typ) >= P_EXPERT) */
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/* Prompt for a location */
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pline(where_to_hit);
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if (hitm && !DEADMONSTER(hitm) && cansee(hitm->mx, hitm->my)) {
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cc.x = hitm->mx;
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cc.y = hitm->my;
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} else if (!find_poleable_mon(&cc, min_range, max_range)) {
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cc.x = u.ux;
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cc.y = u.uy;
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}
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if (getpos(&cc, TRUE, "the spot to hit") < 0)
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return res; /* ESC; uses turn iff polearm became wielded */
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glyph = glyph_at(cc.x, cc.y);
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if (distu(cc.x, cc.y) > max_range) {
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pline("Too far!");
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return (res);
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