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@@ -176,12 +176,12 @@ prevent searching or waiting next to a hostile monster if boolean option
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safe_wait is on - override with 'm'
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prevent searching or waiting if hero is slimed, stoning, strangled,
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or deadly ill if safe_wait is on - override with 'm'
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allow random mimics to show up mimicing more furniture than just stairs
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allow random mimics to show up mimicking more furniture than just stairs
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scatter exploding bag of holding contents instead of outright deleting them
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male hero poly'd into nymph chooses charm vs seduce message based on being
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male rather than on all nymphs being female but charm message was
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using hardcoded pronouns She,her for target monster--wrong for male
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target and noticable if "<mon> finishes taking off his suit" is given
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target and noticeable if "<mon> finishes taking off his suit" is given
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hostile monsters with a ranged attack try to stay away from melee range
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allow displacing peaceful creatures
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unicorn horns don't restore attribute loss anymore
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@@ -330,7 +330,7 @@ attacking non-adjacent concealed mimic by applying a polearm would make the
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hero could break a wand ("raising the wand high over your head, you break it
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in two") even if hands were welded to a two-handed weapon or to a
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one-handed weapon and also to a shield
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if a monster threw a cocktrice egg at the hero but hit and petrified another
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if a monster threw a cockatrice egg at the hero but hit and petrified another
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monster, the hero would get credit/blame for killing it
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since ki-rin look quite a bit like unicorns, make them be more like one:
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allow them to use their own horn to cure themselves; remove M1_ANIMAL,
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@@ -364,7 +364,7 @@ allow monsters to use wand of undead turning to revive corpses on floor
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in some situations
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selling a container to a shop for gold leaves any contents that the shop
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doesn't ordinarily buy and sell owned by the hero, but selling the
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container for credit resulted in the shop taking poesession of such
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container for credit resulted in the shop taking possession of such
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contents without giving any additional credit; mark out of place
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contents 'no_charge' so that hero can reclaim them without buying
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add some new demonic and angelic maledictions
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@@ -633,7 +633,7 @@ gas clouds are a little random in how they spread out from a point
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Izchak occasionally stocks wands/scrolls/spellbooks of light
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data tracking for #overview was mis-using u.urooms[] and after being in a
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situation where hero was in multiple rooms at once, visiting other
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levels might flag unvisisted rooms as having been visited
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levels might flag unvisited rooms as having been visited
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special damage attacks by the Riders and by fatal-illness inflictors such as
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Demogorgon did no damage against other monsters, only against the hero
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using obj->o_id to control 'random' behavior of a helm of opposite alignment
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@@ -844,7 +844,7 @@ clear obj->bypass for buried objects [a giant on ice triggers a fire trap,
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that there are buried objects which are 'flagged bypass']
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give Sunsword as starting gear only to lawful Angels; since Demonbane has
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become a mace and Angels only get swords, they won't start with it
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for #knownclass with menustyle=Tradtional, allow player to ask for `a even if
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for #knownclass with menustyle=Traditional, allow player to ask for `a even if
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no artifacts have been discovered yet, same as `<any-object-class>;
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likewise for `u to ask to see unique items
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reduce eucalyptus leaf nutrition to 1
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@@ -973,7 +973,7 @@ similarly, if #wizfliplevel was used to transpose an active level while a
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blessed potion of polymorph will prompt user for monster to poly into
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out of array bounds access attempt occurred when deciding whether to bounce
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if wand or spell zap reached edge of map
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if blind hero was challanged by a vault guard, it wasn't possible to see how
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if blind hero was challenged by a vault guard, it wasn't possible to see how
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to start following that guard out of the vault
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make taming via magic harp be consistent with scroll of taming and charm
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spell: an angry shopkeeper becomes pacified (but never tamed)
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@@ -1000,10 +1000,10 @@ when invisible without see invisible you could see your hands glowing red
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greased saddle makes it impossible to mount the steed
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if an item-using monster zaps a wand of digging downward on a level that
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doesn't allow holes but does allow pits, create a pit and trigger it
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no longer override the effect of a new moon by simply carring a lizard corpse
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no longer override the effect of a new moon by simply carrying a lizard corpse
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make explosions burn monster's armor just like they do hero's armor
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make healing and extra healing better by upping the average amount healed
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lifesaving healing amount depends on the consitution
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lifesaving healing amount depends on the constitution
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hitting a monster with a wielded potion hits you far less
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pyrolisks get a mundane bite attack
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chances of random item being an artifact depends on already existing artifacts
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@@ -1019,10 +1019,10 @@ trappers and lurkers above enfold themselves around and crush their victims,
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not swallow and digest
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attempting to move up or down when poly'd into a holder and holding a monster
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rejected the move; release the monster instead
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thowing a non-weapon while engulfed by an ochre jelly reported that the item
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throwing a non-weapon while engulfed by an ochre jelly reported that the item
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vanished into the jelly's "currents"
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if a pet gelatinous cube eats a container, treat it the same as when a hostile
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one does: the container is destroyed but its conters are engulfed
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one does: the container is destroyed but its contents are engulfed
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when breaking a wand of sleep hits the hero with the explosion, don't describe
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that as "the sleep ray hits you"
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expose fuzz tester to wizard-mode as #debugfuzzer extended command
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@@ -1074,7 +1074,7 @@ phrasing of the "you can't" message when attempting to name any monster
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<space> to remove the existing name without assigning a new one
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some instances of using up or stealing shop-owned boulder didn't charge for it
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when hero hears an unseen monster reading a scroll, only describe the monster
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acccurately if hero is not hallucinating and monster is same species
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accurately if hero is not hallucinating and monster is same species
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as hero's current form
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don't allow monsters to disarm hero with bullwhip if hero is engulfed
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teleporting an object out of a shop put it on the shop bill instead of dealing
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@@ -1119,7 +1119,7 @@ giants occasionally get a battle axe or a two-handed sword
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give gremlin the property it stole, if possible
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'F'orcefighting with a war hammer has a small chance of breaking iron bars
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player assigned name for monsters, specific objects, or object types could be
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longer than what was intented to be allowed; for 'curses', much longer
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longer than what was intended to be allowed; for 'curses', much longer
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very rarely random items are generated eroded, erodeproof, or greased
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Nazgul can see invisible
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fix a case where punished iron ball yanked hero on top of a monster
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@@ -1213,8 +1213,8 @@ hero might hear unseen monster read scroll of create monster or scroll of
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wizard mode wish for terrain while on a fountain|sink spot made the counter
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for number of fountains|sinks become one too big; would affect level
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sound messages if all fountains|sinks were eventually destroyed
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add a level arrival region to the Gnone King's Wine Cellar variation of the
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Mines' End level so that hero can't end up in the treature chamber
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add a level arrival region to the Gnome King's Wine Cellar variation of the
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Mines' End level so that hero can't end up in the treasure chamber
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make potion of water become discovered if dipping a carried container into an
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uncursed one reports that water gets inside or slides right off
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a monster which was temporarily asleep wouldn't be affected by taming (either
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@@ -1345,7 +1345,7 @@ if polymorphing a potion turned it into oil, dipping potions produced oil
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randomly, or a horn of plenty produced a magic potion and converted
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it into oil, the resulting potion of oil had its age (amount left)
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set of the original potion's age (turn it was created) and could burn
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for an arbitrarily long time if applied; conversely, polymophing oil
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for an arbitrarily long time if applied; conversely, polymorphing oil
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into non-oil kept its relative age (no noticeable effect though)
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an engulfer capable of passing through iron bars could do so even when hero
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was engulfed
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@@ -1405,7 +1405,7 @@ shopkeepers bill you for using their bear trap or land mine
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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------------------------------------------------------------
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incrementing EDITLEVEL to invalidate incompatible save files was not working
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as intended because VERSION_COMPABILITY was defined as 3.7.0-0 and up
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as intended because VERSION_COMPATIBILITY was defined as 3.7.0-0 and up
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rather than as 3.7.0-N for the current EDITLEVEL 'N'; undefine it
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fix compile when DLB isn't defined
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urealtime.realtime was being incorrectly calculated
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@@ -1426,10 +1426,10 @@ if running and Blind or Stunned or Fumbling or Dex < 10, encountering a closed
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repeatedly until eventually interrupted by approaching monster or
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hunger or ^C
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data.base lookup of an entry with any blank lines would falsely claim that
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"'data' file in wrong fromat or corrupted" after some extra checks
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"'data' file in wrong format or corrupted" after some extra checks
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were added while investigating tab handling anomalies
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using nhl_error() to report a Lua processing problem would clobber the stack
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level teleporation's "You materialize on a different level!" could be given
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level teleportation's "You materialize on a different level!" could be given
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out of sequence with other arrival messages
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more sequencing: if wielding Sting or similar and level teleporting to a
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level with different warning effect, the start-glowing or stop-glowing
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@@ -1500,7 +1500,7 @@ the checks and handling for fountains, sinks, and drawbridges were being
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missed during liquid_flow
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monster movement flags unification allowed displacer beasts to displace Riders
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a long worm with no visible segments (but one internal segment) might trigger
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warning: tail 'segement' at <0,some_y>, worm at <mx,my> if teleported
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warning: tail 'segment' at <0,some_y>, worm at <mx,my> if teleported
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adding displacer beast inadvertently introduced a regression in swapping with
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pets, allowing them to be pulled into water by hero on/over water
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splitting #if MAIL into #if MAIL_STRUCTURES and #if MAIL made it possible to
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@@ -1603,7 +1603,7 @@ an item thrown or dropped while swallowed was treated as being picked up by an
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unseen monster so object fields {known, dknown, bknown} got cleared
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segfault if gremlin fled weaponless hero wearing gold dragon scales/mail
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'disambiguate WHACK' patch affected field layout of objects[] but EDITLEVEL
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wasn't incremented, allowing incompatable save files to be restored
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wasn't incremented, allowing incompatible save files to be restored
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restore the boulder exception for piletops that had been unintentionally
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removed during the expanded-glyphs changes
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misaligned potion colors due to lack of reset_glyphmap() following obj shuffle;
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@@ -1615,14 +1615,14 @@ unpaid shop-owned glob that shrank to nothing had weight 0 which triggered
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onbill warnings when 'sanity_check' was On; for 'Ix' and itemized
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billing, the empty weight was shown to player if 'wizweight' was On
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if 'showrace' was On and invisible hero couldn't see invisible so didn't see
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self, the color of wharever could be seen underneath changed to white
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self, the color of wherever could be seen underneath changed to white
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in wizard mode, a poly'd priest/priestess attempting to polymorph into priest
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or priestess in order to rehumanize became a new man or woman instead
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because "priest" matched "aligned cleric" rather than the role monster
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if a glob which has just shrunk away to nothing was wielded or quivered,
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unwield it before destroying it
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after changes to gender tracking for corpses and statues, when a unique
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monster got turned into a statue if was erroneouly flagged as female
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monster got turned into a statue if was erroneously flagged as female
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rather than 'historic'
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changing engraving to an occupation resulted in not dulling a weapon used to
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engrave a single character
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@@ -1634,7 +1634,7 @@ turning movement into commands broke the rest_on_space option; it also
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cursed scroll of light had special message when wielding Sunsword that didn't
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work for wearing gold dragon scales/mail
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giving a prefix keystroke other than 'm' prior to a command that doesn't use
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prefixes was siliently ignored instead of being rejected
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prefixes was silently ignored instead of being rejected
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prior revision broke all prefix usage
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movement command revamp broke 'm>' and 'm<' on stairs to avoid auto-pickup at
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the destination
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@@ -1653,8 +1653,8 @@ rearranging the feedback for first-kill and first-hit introduced a bug by
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other non-weapon hits for as long as never-hit conduct stayed unbroken
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counting "just picked up" items when deciding what pseudo-classes should be
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included for the 'I' command's object class prompt was operating on
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an uninitialized varaible
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changes to stair internals resulted in summoned Kops blockcading the stairs up
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an uninitialized variable
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changes to stair internals resulted in summoned Kops blockading the stairs up
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rather than intended stairs down
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dumplog's list of "major events" showed all logged events, not just major ones
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pickup via menu ignored player-specified count when picking up gold
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@@ -1685,7 +1685,7 @@ one-shot food testing ability conferred by blessed scroll of food detection
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worn ring of slow digestion blocks per-turn hunger but not the hunger caused
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by wearing it; white dragon scales/mail was blocking per-turn hunger
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and didn't cause any hunger itself; change to treat it like the ring
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if the progarm was built with EXTRA_SANITY_CHECKS enabled, changing levels
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if the program was built with EXTRA_SANITY_CHECKS enabled, changing levels
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while riding would give impossible warning "no monster to remove"
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the change to protect Rider corpses from being destroyed by exploding chests
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inadvertently prevented them from being used up when Riders revived
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@@ -1788,7 +1788,7 @@ anti-magic field's reduction of hero's maximum energy could result in current
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if hero was killed by a wand zapped by a monster, cause of death was reported
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as "killed by a bolt of <damage type> imagined by <monster>"
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throttle the difficulty of the monsters in theme room "buried zombies"
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buried troll whose auto-revive timer expired might triger panic with
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buried troll whose auto-revive timer expired might trigger panic with
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"revive default case 6"
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throwing a helm of brilliance could yield "breaking odd object?"
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sanity checking of engravings was stopping after first problem found
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@@ -1821,7 +1821,7 @@ special level loader didn't check for bad coordinates supplied by <level>.lua
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hero might not be credited with "entered Mine Town" achievement for the town
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variations which treat the whole level as the town if that level gets
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entered via falling or level teleport
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in the theme room "water-surrounded vault", guarantee an item which can be
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in the theme room "water-surrounded vault", guarantee an item which can
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be used to escape from the room in one of the four chests
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pets capable of using items would pick up and wear cursed armor
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if something breakable was set up as alternate weapon and the second of two
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@@ -2185,7 +2185,7 @@ Qt: force the 'toptenwin' option On so that high scores display at end of game
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Qt: during role/race/&c selection, update role titles with their icons, and
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also Valk eligibility, when gender is toggled
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Qt: if a menu of objects contains at least one iron ball, and player is not
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alreadly in the midst of entering a count, recognize '0' as a group
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already in the midst of entering a count, recognize '0' as a group
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accelerator rather than the start of a count
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Qt: {maybe just Qt+macOS:} when viewing a text window ('V' to look at 'history'
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for instance), clicking on [Search], entering a search target in the
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@@ -2513,7 +2513,7 @@ preceding #overview with the 'm' prefix brings up the overview display as a
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include monster size in feedback for wand of probing and stethoscope
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crystal armor is now subject to cracking damage rather than outright breakage
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when a doppelganger takes on mplayer (fake hero) form, usually choose role
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from the high scores file; name too if visable at the time
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from the high scores file; name too if visible at the time
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can now write unknown spellbook without need of Luck when spell is known;
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if spell becomes known without having read its book (potential divine
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gift), writing the book while the spell is still fresh will succeed
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@@ -2786,7 +2786,7 @@ options overhaul: moved the option definitions into include/optlist.h;
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for retrieving the option value, and for processing the option
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following its selection in the 'O' menu, added doc/options.txt file.
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function reglyph_darkroom() relocated from options.c to display.c
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resurrect 'makedefs -m' to be able to derive default mons[].diffculty values
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resurrect 'makedefs -m' to be able to derive default mons[].difficulty values
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suitable for assigning to new or changed monsters
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convert obj->oextra->omid from pointer to scalar
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get rid of unused obj->oextra->olong
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