Wielding Trollsbane prevents trolls from reviving
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@@ -351,6 +351,7 @@ pets start with apport equal to your charisma
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sometimes generate the random mazes with wide corridors, thick walls,
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or with dead ends changed to loops
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put throne room gold in the chest
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wielding Trollsbane prevents trolls from reviving
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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@@ -9,10 +9,12 @@
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typedef void FDECL((*timeout_proc), (ANY_P *, long));
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/* kind of timer */
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#define TIMER_LEVEL 0 /* event specific to level */
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#define TIMER_GLOBAL 1 /* event follows current play */
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#define TIMER_OBJECT 2 /* event follows a object */
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#define TIMER_MONSTER 3 /* event follows a monster */
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enum timer_type {
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TIMER_LEVEL = 0, /* event specific to level */
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TIMER_GLOBAL, /* event follows current play */
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TIMER_OBJECT, /* event follows a object */
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TIMER_MONSTER /* event follows a monster */
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};
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/* save/restore timer ranges */
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#define RANGE_LEVEL 0 /* save/restore timers staying on level */
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@@ -22,14 +24,17 @@ typedef void FDECL((*timeout_proc), (ANY_P *, long));
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* Timeout functions. Add a define here, then put it in the table
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* in timeout.c. "One more level of indirection will fix everything."
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*/
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#define ROT_ORGANIC 0 /* for buried organics */
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#define ROT_CORPSE 1
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#define REVIVE_MON 2
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#define BURN_OBJECT 3
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#define HATCH_EGG 4
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#define FIG_TRANSFORM 5
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#define MELT_ICE_AWAY 6
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#define NUM_TIME_FUNCS 7
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enum timeout_types {
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ROT_ORGANIC = 0, /* for buried organics */
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ROT_CORPSE,
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REVIVE_MON,
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BURN_OBJECT,
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HATCH_EGG,
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FIG_TRANSFORM,
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MELT_ICE_AWAY,
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NUM_TIME_FUNCS
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};
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/* used in timeout.c */
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typedef struct fe {
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@@ -748,7 +748,9 @@ boolean by_hero;
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x = xy.x, y = xy.y;
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}
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if (mons[montype].mlet == S_EEL && !IS_POOL(levl[x][y].typ)) {
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if ((mons[montype].mlet == S_EEL && !IS_POOL(levl[x][y].typ))
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|| (mons[montype].mlet == S_TROLL
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&& uwep && uwep->oartifact == ART_TROLLSBANE)) {
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if (by_hero && cansee(x,y))
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pline("%s twitches feebly.",
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upstart(corpse_xname(corpse, (const char *) 0, CXN_PFX_THE)));
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