Wielding Trollsbane prevents trolls from reviving

This commit is contained in:
Pasi Kallinen
2016-10-15 19:47:04 +03:00
parent 35f46a0149
commit 14bd550481
3 changed files with 21 additions and 13 deletions

View File

@@ -9,10 +9,12 @@
typedef void FDECL((*timeout_proc), (ANY_P *, long));
/* kind of timer */
#define TIMER_LEVEL 0 /* event specific to level */
#define TIMER_GLOBAL 1 /* event follows current play */
#define TIMER_OBJECT 2 /* event follows a object */
#define TIMER_MONSTER 3 /* event follows a monster */
enum timer_type {
TIMER_LEVEL = 0, /* event specific to level */
TIMER_GLOBAL, /* event follows current play */
TIMER_OBJECT, /* event follows a object */
TIMER_MONSTER /* event follows a monster */
};
/* save/restore timer ranges */
#define RANGE_LEVEL 0 /* save/restore timers staying on level */
@@ -22,14 +24,17 @@ typedef void FDECL((*timeout_proc), (ANY_P *, long));
* Timeout functions. Add a define here, then put it in the table
* in timeout.c. "One more level of indirection will fix everything."
*/
#define ROT_ORGANIC 0 /* for buried organics */
#define ROT_CORPSE 1
#define REVIVE_MON 2
#define BURN_OBJECT 3
#define HATCH_EGG 4
#define FIG_TRANSFORM 5
#define MELT_ICE_AWAY 6
#define NUM_TIME_FUNCS 7
enum timeout_types {
ROT_ORGANIC = 0, /* for buried organics */
ROT_CORPSE,
REVIVE_MON,
BURN_OBJECT,
HATCH_EGG,
FIG_TRANSFORM,
MELT_ICE_AWAY,
NUM_TIME_FUNCS
};
/* used in timeout.c */
typedef struct fe {