Turn on menucolors automatically if any are defined

This commit is contained in:
Pasi Kallinen
2022-08-12 17:34:21 +03:00
parent d062f4c4d8
commit 1a5cd08b32
2 changed files with 2 additions and 5 deletions

View File

@@ -995,6 +995,7 @@ pyrolisks get a mundane bite attack
chances of random item being an artifact depends on already existing artifacts
monsters can zap wands of teleportation at hero
piranhas devour corpses
turn on menucolors boolean automatically if any menucolors are defined
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

View File

@@ -5517,11 +5517,6 @@ handler_menu_colors(void)
if (iflags.perm_invent)
update_inventory();
/* menu colors aren't being used yet; if any MENUCOLOR rules are
defined, remind player how to activate them */
} else if (nmc > 0) {
pline(
"To have menu colors become active, toggle 'menucolors' option to True.");
}
return optn_ok;
@@ -7252,6 +7247,7 @@ add_menu_coloring_parsed(const char *str, int c, int a)
tmp->color = c;
tmp->attr = a;
g.menu_colorings = tmp;
iflags.use_menu_color = TRUE;
return TRUE;
}