artifact.c comment
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@@ -26,7 +26,7 @@ STATIC_DCL int FDECL(arti_invoke, (struct obj*));
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/* The amount added to the victim's total hit points to insure that the
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/* The amount added to the victim's total hit points to insure that the
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victim will be killed even after damage bonus/penalty adjustments.
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victim will be killed even after damage bonus/penalty adjustments.
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Most such penalties are small, and 200 is plenty; the exception is
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Most such penalties are small, and 200 is plenty; the exception is
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half physical damage. 3.3.2 and previous versions tried to use a very
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half physical damage. 3.3.1 and previous versions tried to use a very
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large number to account for this case; now, we just compute the fatal
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large number to account for this case; now, we just compute the fatal
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damage by adding it to 2 times the total hit points instead of 1 time.
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damage by adding it to 2 times the total hit points instead of 1 time.
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Note: this will still break if they have more than about half the number
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Note: this will still break if they have more than about half the number
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