fix github issue 218 = hallu vs passive gaze
Fixes #218 Hallucinating hero has 75% to be unaffected by a gaze counterattack that paralyzes. Check for that before checking free action (100% chance to be unaffected). The only change is that player might get different feedback when both forms of protection against the gaze.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.108 $ $NHDT-Date: 1567418344 2019/09/02 09:59:04 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.110 $ $NHDT-Date: 1567805962 2019/09/06 21:39:22 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -137,6 +137,8 @@ when spellcasting monster aimed at wrong spot due to not being able to see
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invisible hero, feedback could be erroneous if hero could see self
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[messages used 'if (Invisible)' test where 'if (Invis)' was meant]
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prevent impossible when guard tries to relocate a monster on a full level
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hallucination provides partial protection from passive gaze counterattack
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against hero's attack; check for that before checking for free action
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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11
src/uhitm.c
11
src/uhitm.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 uhitm.c $NHDT-Date: 1562876956 2019/07/11 20:29:16 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.211 $ */
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/* NetHack 3.6 uhitm.c $NHDT-Date: 1567805813 2019/09/06 21:36:53 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.212 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2854,13 +2854,16 @@ boolean wep_was_destroyed;
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if (ureflects("%s gaze is reflected by your %s.",
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s_suffix(Monnam(mon)))) {
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;
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} else if (Free_action) {
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You("momentarily stiffen under %s gaze!",
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s_suffix(mon_nam(mon)));
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} else if (Hallucination && rn2(4)) {
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/* [it's the hero who should be getting paralyzed
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and isn't; this message describes the monster's
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reaction rather than the hero's escape] */
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pline("%s looks %s%s.", Monnam(mon),
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!rn2(2) ? "" : "rather ",
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!rn2(2) ? "numb" : "stupified");
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} else if (Free_action) {
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You("momentarily stiffen under %s gaze!",
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s_suffix(mon_nam(mon)));
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} else {
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You("are frozen by %s gaze!", s_suffix(mon_nam(mon)));
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nomul((ACURR(A_WIS) > 12 || rn2(4)) ? -tmp : -127);
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