fix github issue 218 = hallu vs passive gaze

Fixes #218

Hallucinating hero has 75% to be unaffected by a gaze counterattack
that paralyzes.  Check for that before checking free action (100%
chance to be unaffected).  The only change is that player might get
different feedback when both forms of protection against the gaze.
This commit is contained in:
PatR
2019-09-06 14:39:25 -07:00
parent c53a72162c
commit 1a97dce727
2 changed files with 10 additions and 5 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.108 $ $NHDT-Date: 1567418344 2019/09/02 09:59:04 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.110 $ $NHDT-Date: 1567805962 2019/09/06 21:39:22 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -137,6 +137,8 @@ when spellcasting monster aimed at wrong spot due to not being able to see
invisible hero, feedback could be erroneous if hero could see self
[messages used 'if (Invisible)' test where 'if (Invis)' was meant]
prevent impossible when guard tries to relocate a monster on a full level
hallucination provides partial protection from passive gaze counterattack
against hero's attack; check for that before checking for free action
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository