When restoring game we should not need to invoke rnd to test for hiding.
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@@ -1140,7 +1140,7 @@ boolean ghostly;
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them is different now than when the level was saved */
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restore_cham(mtmp);
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/* give hiders a chance to hide before their next move */
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if (ghostly || elapsed > (long) rnd(10))
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if (ghostly || (elapsed > 00 && elapsed > (long) rnd(10)))
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hide_monst(mtmp);
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}
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