Fix wrong level flags in mazes below Medusa
The mazes between Medusa and the Castle had couple wrong default level flags, because those levels don't go through the special level routines.
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@@ -803,8 +803,9 @@ clear_level_structures(void)
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gl.level.flags.has_town = 0;
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gl.level.flags.wizard_bones = 0;
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gl.level.flags.corrmaze = 0;
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gl.level.flags.rndmongen = 0;
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gl.level.flags.deathdrops = 0;
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gl.level.flags.temperature = In_hell(&u.uz) ? 1 : 0;
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gl.level.flags.rndmongen = 1;
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gl.level.flags.deathdrops = 1;
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gl.level.flags.noautosearch = 0;
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gl.level.flags.fumaroles = 0;
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gl.level.flags.stormy = 0;
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