Fix wrong level flags in mazes below Medusa

The mazes between Medusa and the Castle had couple wrong default
level flags, because those levels don't go through the special
level routines.
This commit is contained in:
Pasi Kallinen
2023-12-08 14:10:08 +02:00
parent a1f21b702d
commit 20b91270ba

View File

@@ -803,8 +803,9 @@ clear_level_structures(void)
gl.level.flags.has_town = 0;
gl.level.flags.wizard_bones = 0;
gl.level.flags.corrmaze = 0;
gl.level.flags.rndmongen = 0;
gl.level.flags.deathdrops = 0;
gl.level.flags.temperature = In_hell(&u.uz) ? 1 : 0;
gl.level.flags.rndmongen = 1;
gl.level.flags.deathdrops = 1;
gl.level.flags.noautosearch = 0;
gl.level.flags.fumaroles = 0;
gl.level.flags.stormy = 0;