Clean fixes file and lev_comp docs tiny bit

This commit is contained in:
Pasi Kallinen
2015-11-06 15:42:36 +02:00
parent aa1646a75d
commit 2104bc63d6
2 changed files with 3 additions and 12 deletions

View File

@@ -1235,19 +1235,10 @@ drawing symbols for DECGraphics, IBMGraphics, MACgraphics are now stored in an
new hints-based configuration system
allow documentation to be specialized to the options in the game binary
add param to winsys ini routines to allow cleaner shifting during startup
make STEED unconditional
make EXP_ON_BOTL unconditional
make REDO unconditional
make AUTOPICKUP_EXCEPTIONS unconditional
make STEED, EXP_ON_BOTL, REDO, AUTOPICKUP_EXCEPTIONS, GOLDOBJ, WIZARD, SINKS,
REINCARNATION, TOURIST, KOPS and ELBERETH unconditional
make SEDUCE compile-time unconditional but still removable through SYSCF
clean up some DEBUG conditional code
make GOLDOBJ unconditional
make WIZARD unconditional
make SINKS
make REINCARNATION
make TOURIST unconditional
make KOPS unconditional
make ELBERETH unconditional
allow defining of generic usernames in config.h instead of hard-coding in role.c
set indentation to 4 spaces in most source files

View File

@@ -499,7 +499,7 @@ The maximum size of a map is normally 76 columns by 21 rows.
\&'H' a secret corridor
\&'{' a fountain
\&'\\' a throne
\&'K' a sink (if SINKS is defined, else a room location)
\&'K' a sink
\&'}' a part of a moat or other deep water
\&'P' a pool
\&'L' lava