Clean fixes file and lev_comp docs tiny bit
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+2
-11
@@ -1235,19 +1235,10 @@ drawing symbols for DECGraphics, IBMGraphics, MACgraphics are now stored in an
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new hints-based configuration system
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new hints-based configuration system
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allow documentation to be specialized to the options in the game binary
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allow documentation to be specialized to the options in the game binary
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add param to winsys ini routines to allow cleaner shifting during startup
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add param to winsys ini routines to allow cleaner shifting during startup
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make STEED unconditional
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make STEED, EXP_ON_BOTL, REDO, AUTOPICKUP_EXCEPTIONS, GOLDOBJ, WIZARD, SINKS,
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make EXP_ON_BOTL unconditional
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REINCARNATION, TOURIST, KOPS and ELBERETH unconditional
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make REDO unconditional
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make AUTOPICKUP_EXCEPTIONS unconditional
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make SEDUCE compile-time unconditional but still removable through SYSCF
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make SEDUCE compile-time unconditional but still removable through SYSCF
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clean up some DEBUG conditional code
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clean up some DEBUG conditional code
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make GOLDOBJ unconditional
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make WIZARD unconditional
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make SINKS
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make REINCARNATION
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make TOURIST unconditional
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make KOPS unconditional
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make ELBERETH unconditional
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allow defining of generic usernames in config.h instead of hard-coding in role.c
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allow defining of generic usernames in config.h instead of hard-coding in role.c
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set indentation to 4 spaces in most source files
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set indentation to 4 spaces in most source files
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+1
-1
@@ -499,7 +499,7 @@ The maximum size of a map is normally 76 columns by 21 rows.
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\&'H' a secret corridor
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\&'H' a secret corridor
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\&'{' a fountain
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\&'{' a fountain
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\&'\\' a throne
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\&'\\' a throne
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\&'K' a sink (if SINKS is defined, else a room location)
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\&'K' a sink
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\&'}' a part of a moat or other deep water
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\&'}' a part of a moat or other deep water
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\&'P' a pool
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\&'P' a pool
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\&'L' lava
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\&'L' lava
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