Knockback requires solid physical hit
Exclude unsolid monsters - air, water, and fire elementals.
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@@ -4624,6 +4624,10 @@ mhitm_knockback(struct monst *magr,
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|| (mattk->aatyp == AT_WEAP && !weapon_used))))
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return FALSE;
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/* needs a solid physical hit */
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if (unsolid(magr->data))
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return FALSE;
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/* the attack must have hit */
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/* mon-vs-mon code path doesn't set up hitflags */
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if ((u_agr || u_def) && !(*hitflags & MM_HIT))
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