Merge branch 'master' into paxed-new_lev_comp
Conflicts: .gitignore doc/fixes35.0 include/obj.h include/patchlevel.h src/dig.c src/mklev.c src/rumors.c src/save.c src/topten.c src/trap.c sys/winnt/Makefile.msc util/makedefs.c win/win32/levstuff.mak
This commit is contained in:
@@ -5,6 +5,9 @@ rip.xpm
|
||||
pet_mark.xbm
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||||
quest.dat
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rumors
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bogusmon
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||||
engrave
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epitaph
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||||
x11tiles
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*.lev
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spec_levs
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||||
|
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@@ -0,0 +1,481 @@
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# Hallucinatory monsters
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||||
#
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||||
#
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||||
# prefix codes:
|
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# dash - female, personal name
|
||||
# underscore _ female, general name
|
||||
# plus + male, personal name
|
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# vertical bar | male, general name
|
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# equals = gender not specified, personal name
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|
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# misc.
|
||||
jumbo shrimp
|
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giant pigmy
|
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gnu
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||||
killer penguin
|
||||
giant cockroach
|
||||
giant slug
|
||||
maggot
|
||||
pterodactyl
|
||||
tyrannosaurus rex
|
||||
basilisk
|
||||
beholder
|
||||
nightmare
|
||||
efreeti
|
||||
marid
|
||||
rot grub
|
||||
bookworm
|
||||
master lichen
|
||||
shadow
|
||||
hologram
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||||
jester
|
||||
attorney
|
||||
sleazoid
|
||||
killer tomato
|
||||
amazon
|
||||
robot
|
||||
battlemech
|
||||
rhinovirus
|
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harpy
|
||||
lion-dog
|
||||
rat-ant
|
||||
Y2K bug
|
||||
angry mariachi
|
||||
arch-pedant
|
||||
bluebird of happiness
|
||||
cardboard golem
|
||||
duct tape golem
|
||||
diagonally moving grid bug
|
||||
evil overlord
|
||||
newsgroup troll
|
||||
ninja pirate zombie robot
|
||||
octarine dragon
|
||||
gonzo journalist
|
||||
lag monster
|
||||
loan shark
|
||||
possessed waffle iron
|
||||
poultrygeist
|
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stuffed raccoon puppet
|
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viking
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wee green blobbie
|
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wereplatypus
|
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hag of bolding
|
||||
blancmange
|
||||
raging nerd
|
||||
spelling bee
|
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land octopus
|
||||
frog prince
|
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pigasus
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||||
_Semigorgon
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conventioneer
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large microbat
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small megabat
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uberhulk
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tofurkey
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+Dudley
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|
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# Quendor (Zork, &c.)
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grue
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Christmas-tree monster
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luck sucker
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paskald
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brogmoid
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dornbeast
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|
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# Moria
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Ancient Multi-Hued Dragon
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+Evil Iggy
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|
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# Rogue V5 http://rogue.rogueforge.net/vade-mecum/
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rattlesnake
|
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ice monster
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phantom
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||||
quagga
|
||||
aquator
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||||
griffin
|
||||
emu
|
||||
kestrel
|
||||
xeroc
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||||
venus flytrap
|
||||
|
||||
# Wizardry
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||||
creeping coins
|
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|
||||
# Greek legend
|
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hydra
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siren
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|
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# Monty Python
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killer bunny
|
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# The Princess Bride
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rodent of unusual size
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||||
|
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# Wallace & Gromit
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were-rabbit
|
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|
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# "Only you can prevent forest fires!
|
||||
+Smokey Bear
|
||||
|
||||
# Discworld
|
||||
Luggage
|
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|
||||
# Lord of the Rings
|
||||
Ent
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||||
|
||||
# Xanth
|
||||
tangle tree
|
||||
nickelpede
|
||||
wiggle
|
||||
|
||||
# Lewis Carroll
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white rabbit
|
||||
snark
|
||||
|
||||
# Dr. Dolittle
|
||||
pushmi-pullyu
|
||||
|
||||
# The Smurfs
|
||||
smurf
|
||||
|
||||
# Star Trek
|
||||
tribble
|
||||
Klingon
|
||||
Borg
|
||||
|
||||
# Star Wars
|
||||
Ewok
|
||||
|
||||
# Tonari no Totoro
|
||||
Totoro
|
||||
|
||||
# Nausicaa
|
||||
ohmu
|
||||
|
||||
# Sailor Moon
|
||||
youma
|
||||
|
||||
# Pokemon (Meowth)
|
||||
nyaasu
|
||||
|
||||
# monster movies
|
||||
-Godzilla
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||||
+King Kong
|
||||
|
||||
# old L of SH
|
||||
earthquake beast
|
||||
|
||||
# Robotech
|
||||
Invid
|
||||
|
||||
# The Terminator
|
||||
Terminator
|
||||
|
||||
# Bubblegum Crisis
|
||||
boomer
|
||||
|
||||
# Dr. Who ("Exterminate!")
|
||||
Dalek
|
||||
|
||||
# HGttG
|
||||
microscopic space fleet
|
||||
Ravenous Bugblatter Beast of Traal
|
||||
|
||||
# TMNT
|
||||
teenage mutant ninja turtle
|
||||
|
||||
# Usagi Yojimbo
|
||||
samurai rabbit
|
||||
|
||||
# Cerebus
|
||||
aardvark
|
||||
|
||||
# Little Shop of Horrors
|
||||
=Audrey II
|
||||
|
||||
# 50's rock 'n' roll
|
||||
witch doctor
|
||||
one-eyed one-horned flying purple people eater
|
||||
|
||||
# saccharine kiddy TV
|
||||
+Barney the dinosaur
|
||||
|
||||
# Angband
|
||||
+Morgoth
|
||||
|
||||
# Babylon 5
|
||||
Vorlon
|
||||
|
||||
# King Arthur
|
||||
questing beast
|
||||
|
||||
# Movie
|
||||
Predator
|
||||
|
||||
# common pest
|
||||
mother-in-law
|
||||
|
||||
# Actual creatures
|
||||
praying mantis
|
||||
beluga whale
|
||||
chicken
|
||||
coelacanth
|
||||
star-nosed mole
|
||||
lungfish
|
||||
slow loris
|
||||
sea cucumber
|
||||
tapeworm
|
||||
liger
|
||||
velociraptor
|
||||
corpulent porpoise
|
||||
|
||||
# european cryptids
|
||||
wolpertinger
|
||||
elwedritsche
|
||||
skvader
|
||||
+Nessie
|
||||
tatzelwurm
|
||||
dahu
|
||||
|
||||
# fictitious beasts
|
||||
dropbear
|
||||
wild haggis
|
||||
jackalope
|
||||
flying pig
|
||||
hippocampus
|
||||
hippogriff
|
||||
kelpie
|
||||
|
||||
# Unusually animate body parts
|
||||
bouncing eye
|
||||
floating nose
|
||||
wandering eye
|
||||
|
||||
# Computerese
|
||||
buffer overflow
|
||||
dangling pointer
|
||||
walking disk drive
|
||||
floating point
|
||||
regex engine
|
||||
netsplit
|
||||
wiki
|
||||
peer
|
||||
COBOL
|
||||
|
||||
# bugs
|
||||
bohrbug
|
||||
mandelbug
|
||||
schroedinbug
|
||||
heisenbug
|
||||
|
||||
# DooM
|
||||
cacodemon
|
||||
scrag
|
||||
|
||||
# MST3K
|
||||
+Crow T. Robot
|
||||
|
||||
# Items and stuff
|
||||
chess pawn
|
||||
chocolate pudding
|
||||
ooblecks
|
||||
terracotta warrior
|
||||
hearse
|
||||
roomba
|
||||
miniature blimp
|
||||
dust speck
|
||||
|
||||
# DnD monster
|
||||
gazebo
|
||||
|
||||
# SciFi elements
|
||||
gray goo
|
||||
magnetic monopole
|
||||
first category perpetual motion device
|
||||
|
||||
# Ultima
|
||||
+Lord British
|
||||
|
||||
# They Might Be Giants
|
||||
particle man
|
||||
|
||||
# Robot Finds Kitten
|
||||
kitten prospecting robot
|
||||
|
||||
# Typography
|
||||
guillemet
|
||||
solidus
|
||||
obelus
|
||||
|
||||
# Their actual character
|
||||
apostrophe golem
|
||||
voluptuous ampersand
|
||||
|
||||
# Web comics and animation
|
||||
+Bob the angry flower
|
||||
+Strong Bad
|
||||
+Magical Trevor
|
||||
|
||||
# KoL
|
||||
one-winged dewinged stab-bat
|
||||
|
||||
# deities
|
||||
Invisible Pink Unicorn
|
||||
Flying Spaghetti Monster
|
||||
|
||||
# Monkey Island
|
||||
three-headed monkey
|
||||
+El Pollo Diablo
|
||||
|
||||
# modern folklore
|
||||
little green man
|
||||
|
||||
# Portal
|
||||
weighted Companion Cube
|
||||
|
||||
# /b/
|
||||
/b/tard
|
||||
|
||||
# South Park
|
||||
manbearpig
|
||||
|
||||
# internet memes
|
||||
bonsai-kitten
|
||||
tie-thulu
|
||||
+Domo-kun
|
||||
looooooooooooong cat
|
||||
nyan cat
|
||||
|
||||
# the Internet is made for cat pix
|
||||
ceiling cat
|
||||
basement cat
|
||||
monorail cat
|
||||
|
||||
# POWDER
|
||||
tridude
|
||||
|
||||
# Radomir Dopieralski
|
||||
orcus cosmicus
|
||||
|
||||
# Angband
|
||||
yeek
|
||||
quylthulg
|
||||
Greater Hell Beast
|
||||
|
||||
# Souljazz
|
||||
+Vendor of Yizard
|
||||
|
||||
# Dungeon Crawl Stone Soup
|
||||
+Sigmund
|
||||
lernaean hydra
|
||||
+Ijyb
|
||||
+Gloorx Vloq
|
||||
+Blork the orc
|
||||
|
||||
# Wil Wheaton, John Scalzi
|
||||
unicorn pegasus kitten
|
||||
|
||||
# Minecraft
|
||||
enderman
|
||||
|
||||
# Pun
|
||||
wight supremacist
|
||||
|
||||
# Starcraft 2
|
||||
zergling
|
||||
|
||||
# Feelings
|
||||
existential angst
|
||||
figment of your imagination
|
||||
flash of insight
|
||||
|
||||
# Fish
|
||||
ghoti
|
||||
|
||||
# Roald Dahl
|
||||
vermicious knid
|
||||
|
||||
# Carcassonne
|
||||
meeple
|
||||
|
||||
# The Wombles
|
||||
womble
|
||||
|
||||
# Fraggle Rock
|
||||
fraggle
|
||||
|
||||
# soundex and typos of monsters
|
||||
gloating eye
|
||||
flush golem
|
||||
martyr orc
|
||||
mortar orc
|
||||
acid blog
|
||||
acute blob
|
||||
aria elemental
|
||||
aliasing priest
|
||||
aligned parasite
|
||||
aligned parquet
|
||||
aligned proctor
|
||||
baby balky dragon
|
||||
baby blues dragon
|
||||
baby caricature
|
||||
baby crochet
|
||||
baby grainy dragon
|
||||
baby bong worm
|
||||
baby long word
|
||||
baby parable worm
|
||||
barfed devil
|
||||
beer wight
|
||||
boor wight
|
||||
brawny mold
|
||||
rave spider
|
||||
clue golem
|
||||
bust vortex
|
||||
errata elemental
|
||||
elastic eel
|
||||
electrocardiogram eel
|
||||
fir elemental
|
||||
tire elemental
|
||||
flamingo sphere
|
||||
fallacy golem
|
||||
frizzed centaur
|
||||
forest centerfold
|
||||
fierceness sphere
|
||||
frosted giant
|
||||
geriatric snake
|
||||
gnat ant
|
||||
giant bath
|
||||
grant beetle
|
||||
grind bug
|
||||
giant mango
|
||||
glossy golem
|
||||
gnome laureate
|
||||
gnome dummy
|
||||
gooier ooze
|
||||
green slide
|
||||
guardian nacho
|
||||
hell hound pun
|
||||
high purist
|
||||
hairnet devil
|
||||
ice trowel
|
||||
killer beet
|
||||
feather golem
|
||||
lounge worm
|
||||
mountain lymph
|
||||
pager golem
|
||||
pie fiend
|
||||
prophylactic worm
|
||||
sock mole
|
||||
rogue piercer
|
||||
seesawing sphere
|
||||
simile mimic
|
||||
moldier ant
|
||||
stain vortex
|
||||
scone giant
|
||||
umbrella hulk
|
||||
vampire mace
|
||||
verbal jabberwock
|
||||
water lemon
|
||||
water melon
|
||||
winged grizzly
|
||||
yellow wight
|
||||
@@ -0,0 +1,82 @@
|
||||
# Random engravings on the floor
|
||||
#
|
||||
Elbereth
|
||||
# trap engravings
|
||||
Vlad was here
|
||||
ad aerarium
|
||||
|
||||
# take-offs and other famous engravings
|
||||
Owlbreath
|
||||
Galadriel
|
||||
Kilroy was here
|
||||
|
||||
# Journey to the Center of the Earth
|
||||
A.S. ->
|
||||
<- A.S.
|
||||
# Adventure
|
||||
You won't get it up the steps
|
||||
# Inferno
|
||||
Lasciate ogni speranza o voi ch'entrate.
|
||||
# Prisoner
|
||||
Well Come
|
||||
# So Long...
|
||||
We apologize for the inconvenience.
|
||||
# Thriller
|
||||
See you next Wednesday
|
||||
# Smokey Stover
|
||||
notary sojak
|
||||
|
||||
For a good time call 8?7-5309
|
||||
# Various zoos around the world
|
||||
Please don't feed the animals.
|
||||
# A palindrome
|
||||
Madam, in Eden, I'm Adam.
|
||||
# Siskel & Ebert
|
||||
Two thumbs up!
|
||||
# The First C Program
|
||||
Hello, World!
|
||||
^?MAIL
|
||||
# AOL
|
||||
You've got mail!
|
||||
^.
|
||||
# Clueless
|
||||
As if!
|
||||
# 200x incarnation of Dr.Who
|
||||
BAD WOLF
|
||||
|
||||
# Gang tag
|
||||
Arooo! Werewolves of Yendor!
|
||||
|
||||
# Strategy and pun
|
||||
Dig for Victory here
|
||||
|
||||
# Pompeii
|
||||
Gaius Julius Primigenius was here. Why are you late?
|
||||
|
||||
# Helpful guiding
|
||||
Don't go this way
|
||||
Go left --->
|
||||
<--- Go right
|
||||
X marks the spot
|
||||
X <--- You are here.
|
||||
Here be dragons
|
||||
Save now, and do your homework!
|
||||
There was a hole here. It's gone now.
|
||||
The Vibrating Square
|
||||
This is a pit!
|
||||
This is not the dungeon you are looking for.
|
||||
Watch out, there's a gnome with a wand of death behind that door!
|
||||
|
||||
# Misc fun
|
||||
This square deliberately left blank.
|
||||
|
||||
# Viking graffiti
|
||||
Haermund Hardaxe carved these runes
|
||||
|
||||
# Advertising
|
||||
Need a light? Come visit the Minetown branch of Izchak's Lighting Store!
|
||||
Snakes on the Astral Plane - Soon in a dungeon near you
|
||||
You are the one millionth visitor to this place! Please wait 200 turns for your wand of wishing.
|
||||
|
||||
# DnD
|
||||
Warning, Exploding runes!
|
||||
+396
@@ -0,0 +1,396 @@
|
||||
# Epitaphs for random headstones
|
||||
#
|
||||
#
|
||||
Rest in peace
|
||||
R.I.P.
|
||||
Rest In Pieces
|
||||
Note -- there are NO valuable items in this grave
|
||||
1994-1995. The Longest-Lived Hacker Ever
|
||||
The Grave of the Unknown Hacker
|
||||
We weren't sure who this was, but we buried him here anyway
|
||||
Sparky -- he was a very good dog
|
||||
Beware of Electric Third Rail
|
||||
Made in Taiwan
|
||||
Og friend. Og good dude. Og died. Og now food
|
||||
Beetlejuice Beetlejuice Beetlejuice
|
||||
Look out below!
|
||||
Please don't dig me up. I'm perfectly happy down here. -- Resident
|
||||
Postman, please note forwarding address: Gehennom, Asmodeus's Fortress, fifth lemure on the left
|
||||
Mary had a little lamb/Its fleece was white as snow/When Mary was in trouble/The lamb was first to go
|
||||
Be careful, or this could happen to you!
|
||||
Soon you'll join this fellow in hell! -- the Wizard of Yendor
|
||||
Caution! This grave contains toxic waste
|
||||
Sum quod eris
|
||||
Here lies an Atheist, all dressed up and no place to go
|
||||
Here lies Ezekiel, age 102. The good die young.
|
||||
Here lies my wife: Here let her lie! Now she's at rest and so am I.
|
||||
Here lies Johnny Yeast. Pardon me for not rising.
|
||||
He always lied while on the earth and now he's lying in it
|
||||
I made an ash of myself
|
||||
Soon ripe. Soon rotten. Soon gone. But not forgotten.
|
||||
Here lies the body of Jonathan Blake. Stepped on the gas instead of the brake.
|
||||
Go away!
|
||||
Alas fair Death, 'twas missed in life - some peace and quiet from my wife
|
||||
Applaud, my friends, the comedy is finished.
|
||||
At last... a nice long sleep.
|
||||
Audi Partem Alteram
|
||||
Basil, assaulted by bears
|
||||
Burninated
|
||||
Confusion will be my epitaph
|
||||
Do not open until Christmas
|
||||
Don't be daft, they couldn't hit an elephant at this dist-
|
||||
Don't forget to stop and smell the roses
|
||||
Don't let this happen to you!
|
||||
Dulce et decorum est pro patria mori
|
||||
Et in Arcadia ego
|
||||
Fatty and skinny went to bed. Fatty rolled over and skinny was dead. Skinny Smith 1983-2000.
|
||||
Finally I am becoming stupider no more
|
||||
Follow me to hell
|
||||
...for famous men have the whole earth as their memorial
|
||||
Game over, man. Game over.
|
||||
Go away! I'm trying to take a nap in here! Bloody adventurers...
|
||||
Gone fishin'
|
||||
Good night, sweet prince: And flights of angels sing thee to thy rest!
|
||||
Go Team Ant!
|
||||
He farmed his way here
|
||||
Here lies a programmer. Killed by a fatal error.
|
||||
Here lies Bob - decided to try an acid blob
|
||||
Here lies Dudley, killed by another %&#@#& newt.
|
||||
Here lies Gregg, choked on an egg
|
||||
Here lies Lies. It's True
|
||||
Here lies The Lady's maid, died of a Vorpal Blade
|
||||
Here lies the left foot of Jack, killed by a land mine. Let us know if you find any more of him
|
||||
He waited too long
|
||||
I'd rather be sailing
|
||||
If a man's deeds do not outlive him, of what value is a mark in stone?
|
||||
I'm gonna make it!
|
||||
I took both pills!
|
||||
I will survive!
|
||||
Killed by a black dragon -- This grave is empty
|
||||
Let me out of here!
|
||||
Lookin' good, Medusa.
|
||||
Mrs. Smith, choked on an apple. She left behind grieving husband, daughter, and granddaughter.
|
||||
Nobody believed her when she said her feet were killing her
|
||||
No! I don't want to see my damn conduct!
|
||||
One corpse, sans head
|
||||
On the whole, I'd rather be in Minetown
|
||||
On vacation
|
||||
Oops.
|
||||
Out to Lunch
|
||||
SOLD
|
||||
Someone set us up the bomb!
|
||||
Take my stuff, I don't need it anymore
|
||||
Taking a year dead for tax reasons
|
||||
The reports of my demise are completely accurate
|
||||
(This space for sale)
|
||||
This was actually just a pit, but since there was a corpse, we filled it
|
||||
This way to the crypt
|
||||
Tu quoque, Brute?
|
||||
VACANCY
|
||||
Welcome!
|
||||
Wish you were here!
|
||||
Yea, it got me too
|
||||
You should see the other guy
|
||||
...and they made me engrave my own headstone too!
|
||||
...but the blood has stopped pumping and I am left to decay...
|
||||
<Expletive Deleted>
|
||||
A masochist is never satisfied.
|
||||
Ach, 'twas a wee monster in the loch
|
||||
Adapt. Enjoy. Survive.
|
||||
Adventure, hah! Excitement, hah!
|
||||
After all, what are friends for...
|
||||
After this, nothing will shock me
|
||||
After three days, fish and guests stink
|
||||
Age and treachery will always overcome youth and skill
|
||||
Ageing is not so bad. The real killer is when you stop.
|
||||
Ain't I a stinker?
|
||||
Algernon
|
||||
All else failed...
|
||||
All hail RNG
|
||||
All right, we'll call it a draw!
|
||||
All's well that end well
|
||||
Alone at last!
|
||||
Always attack a floating eye from behind!
|
||||
Am I having fun yet?
|
||||
And I can still crawl, I'm not dead yet!
|
||||
And all I wanted was a free lunch
|
||||
And all of the signs were right there on your face
|
||||
And don't give me that innocent look either!
|
||||
And everyone died. Boo hoo hoo.
|
||||
And here I go again...
|
||||
And nobody cares until somebody famous dies...
|
||||
And so it ends?
|
||||
And so... it begins.
|
||||
And sometimes the bear eats you.
|
||||
And then 'e nailed me 'ead to the floor!
|
||||
And they said it couldn't be done!
|
||||
And what do I look like? The living?
|
||||
And yes, it was ALL his fault!
|
||||
And you said it was pretty here...
|
||||
Another lost soul
|
||||
Any day above ground is a good day!
|
||||
Any more of this and I'll die of a stroke before I'm 30.
|
||||
Anybody seen my head?
|
||||
Anyone for deathmatch?
|
||||
Anything for a change.
|
||||
Anything that kills you makes you ... well, dead
|
||||
Anything worth doing is worth overdoing.
|
||||
Are unicorns supposedly peaceful if you're a virgin? Hah!
|
||||
Are we all being disintegrated, or is it just me?
|
||||
At least I'm good at something
|
||||
Attempted suicide
|
||||
Auri sacra fames
|
||||
Auribus teneo lupum
|
||||
Be prepared
|
||||
Beauty survives
|
||||
Been Here. Now Gone. Had a Good Time.
|
||||
Been through Hell, eh? What did you bring me?
|
||||
Beg your pardon, didn't recognize you, I've changed a lot.
|
||||
Being dead builds character
|
||||
Beloved daughter, a treasure, buried here.
|
||||
Best friends come and go... Mine just die.
|
||||
Better be dead than a fat slave
|
||||
Better luck next time
|
||||
Beware of Discordians bearing answers
|
||||
Beware the ...
|
||||
Bloody Hell...
|
||||
Bloody barbarians!
|
||||
Blown upward out of sight: He sought the leak by candlelight
|
||||
Brains... Brains... Fresh human brains...
|
||||
Buried the cat. Took an hour. Damn thing kept fighting.
|
||||
But I disarmed the trap!
|
||||
CONNECT 1964 - NO CARRIER 1994
|
||||
Call me if you need my phone number!
|
||||
Can YOU fly?
|
||||
Can you believe that thing is STILL moving?
|
||||
Can you come up with some better ending for this?
|
||||
Can you feel anything when I do this?
|
||||
Can you give me mouth to mouth, you just took my breath away.
|
||||
Can't I just have a LITTLE peril?
|
||||
Can't eat, can't sleep, had to bury the husband here.
|
||||
Can't you hit me?!
|
||||
Chaos, panic and disorder. My work here is done.
|
||||
Check enclosed.
|
||||
Check this out! It's my brain!
|
||||
Chivalry is only reasonably dead
|
||||
Coffin for sale. Lifetime guarantee.
|
||||
Come Monday, I'll be all right.
|
||||
Come and see the violence inherent in the system
|
||||
Come back here! I'll bite your bloody knees off!
|
||||
Commodore Business Machines, Inc. Died for our sins.
|
||||
Complain to one who can help you
|
||||
Confess my sins to god? Which one?
|
||||
Confusion will be my epitaph
|
||||
Cooties? Ain't no cooties on me!
|
||||
Could somebody get this noose off me?
|
||||
Could you check again? My name MUST be there.
|
||||
Could you please take a breath mint?
|
||||
Couldn't I be sedated for this?
|
||||
Courage is looking at your setbacks with serenity
|
||||
Cover me, I'm going in!
|
||||
Crash course in brain surgery
|
||||
Cross my fingers for me.
|
||||
Curse god and die
|
||||
Cut to fit
|
||||
De'Ath
|
||||
Dead Again? Pardon me for not getting it right the first time!
|
||||
Dead and loving every moment!
|
||||
Dear wife of mine. Died of a broken heart, after I took it out of her.
|
||||
Don't tread on me!
|
||||
Dragon? What dragon?
|
||||
Drawn and quartered
|
||||
Either I'm dead or my watch has stopped.
|
||||
Eliza -- Was I really alive, or did I just think I was?
|
||||
Elvis
|
||||
Enter not into the path of the wicked
|
||||
Eris? I don't need Eris
|
||||
Eternal Damnation, Come and stay a long while!
|
||||
Even The Dead pay taxes (and they aren't Grateful).
|
||||
Even a tomb stone will say good things when you're down!
|
||||
Ever notice that live is evil backwards?
|
||||
Every day is starting to look like Monday
|
||||
Every day, in every way, I am getting better and better.
|
||||
Every survival kit should include a sense of humor
|
||||
Evil I did dwell; lewd did I live
|
||||
Ex post fucto
|
||||
Excellent day to have a rotten day.
|
||||
Excuse me for not standing up.
|
||||
Experience isn't everything. First, You've got to survive
|
||||
First shalt thou pull out the Holy Pin
|
||||
For a Breath, I Tarry...
|
||||
For recreational use only.
|
||||
For sale: One soul, slightly used. Asking for 3 wishes.
|
||||
For some moments in life, there are no words.
|
||||
Forget Disney World, I'm going to Hell!
|
||||
Forget about the dog, Beware of my wife.
|
||||
Funeral - Real fun.
|
||||
Gawd, it's depressing in here, isn't it?
|
||||
Genuine Exploding Gravestone. (c)Acme Gravestones Inc.
|
||||
Get back here! I'm not finished yet...
|
||||
Go ahead, I dare you to!
|
||||
Go ahead, it's either you or him.
|
||||
Goldilocks -- This casket is just right
|
||||
Gone But Not Forgotten
|
||||
Gone Underground For Good
|
||||
Gone away owin' more than he could pay.
|
||||
Gone, but not forgiven
|
||||
Got a life. Didn't know what to do with it.
|
||||
Grave? But I was cremated!
|
||||
Greetings from Hell - Wish you were here.
|
||||
HELP! It's dark in here... Oh, my eyes are closed - sorry
|
||||
Ha! I NEVER pay income tax!
|
||||
Have you come to raise the dead?
|
||||
Having a good time can be deadly.
|
||||
Having a great time. Where am I exactly??
|
||||
He died of the flux.
|
||||
He died today... May we rest in peace!
|
||||
He got the upside, I got the downside.
|
||||
He lost his face when he was beheaded.
|
||||
He missed me first.
|
||||
He's not dead, he just smells that way.
|
||||
Help! I've fallen and I can't get up!
|
||||
Help, I can't wake up!
|
||||
Here lies Pinocchio
|
||||
Here lies the body of John Round. Lost at sea and never found.
|
||||
Here there be dragons
|
||||
Hey, I didn't write this stuff!
|
||||
Hodie mihi, cras tibi
|
||||
Hold my calls
|
||||
Home Sweet Hell
|
||||
Humpty Dumpty, a Bad Egg. He was pushed off the wall.
|
||||
I KNEW this would happen if I lived long enough.
|
||||
I TOLD you I was sick!
|
||||
I ain't broke but I am badly bent.
|
||||
I ain't old. I'm chronologically advantaged.
|
||||
I am NOT a vampire. I just like to bite..nibble, really!
|
||||
I am here. Wish you were fine.
|
||||
I am not dead yet, but watch for further reports.
|
||||
I believe them bones are me.
|
||||
I broke his brain.
|
||||
I can feel it. My mind. It's going. I can feel it.
|
||||
I can't go to Hell. They're afraid I'm gonna take over!
|
||||
I can't go to hell, they don't want me.
|
||||
I didn't believe in reincarnation the last time, either.
|
||||
I didn't mean it when I said 'Bite me'
|
||||
I died laughing
|
||||
I disbelieved in reincarnation in my last life, too.
|
||||
I hacked myself to death
|
||||
I have all the time in the world
|
||||
I knew I'd find a use for this gravestone!
|
||||
I know my mind. And it's around here someplace.
|
||||
I lied! I'll never be alright!
|
||||
I like it better in the dark.
|
||||
I like to be here when I can.
|
||||
I may rise but I refuse to shine.
|
||||
I never get any either.
|
||||
I said hit HIM with the fireball, not me!
|
||||
I told you I would never say goodbye.
|
||||
I used to be amusing. Now I'm just disgusting.
|
||||
I used up all my sick days, so now I'm calling in dead.
|
||||
I was killed by <illegible scrawl>
|
||||
I was somebody. Who, is no business of yours.
|
||||
I will not go quietly.
|
||||
I'd give you a piece of my mind... but I can't find it.
|
||||
I'd rather be breathing
|
||||
I'll be back!
|
||||
I'll be mellow when I'm dead. For now, let's PARTY!
|
||||
I'm doing this only for tax purposes.
|
||||
I'm not afraid of Death! What's he gonna do? Kill me?
|
||||
I'm not getting enough money, so I'm not going to engrave anything useful here.
|
||||
I'm not saying anything.
|
||||
I'm weeth stupeed --->
|
||||
If you thought you had problems...
|
||||
Ignorance kills daily.
|
||||
Ignore me... I'm just here for my looks!
|
||||
Ilene Toofar -- Fell off a cliff
|
||||
Is that all?
|
||||
Is there life before Death?
|
||||
Is this a joke, or a grave matter?
|
||||
It happens sometimes. People just explode.
|
||||
It must be Thursday. I never could get the hang of Thursdays.
|
||||
It wasn't a fair fight
|
||||
It wasn't so easy.
|
||||
It's Loot, Pillage and THEN Burn...
|
||||
Just doing my job here
|
||||
Killed by diarrhea of mouth and constipation of brain.
|
||||
Let her RIP
|
||||
Let it be; I am dead.
|
||||
Let's play Hide the Corpse
|
||||
Life is NOT a dream
|
||||
Madge Ination -- It wasn't all in my head
|
||||
Meet me in Heaven
|
||||
Move on, there's nothing to see here.
|
||||
Mr. Flintstone -- Yabba-dabba-done
|
||||
My heart is not in this
|
||||
No one ever died from it
|
||||
No, you want room 12A, next door.
|
||||
Nope. No trap on that chest. I swear.
|
||||
Not again!
|
||||
Not every soil can bear all things
|
||||
Now I have a life
|
||||
Now I lay thee down to sleep... wanna join me?
|
||||
OK, here is a question: Where ARE your tanlines?
|
||||
Obesa Cantavit
|
||||
Oh! An untimely death.
|
||||
Oh, by the way, how was my funeral?
|
||||
Oh, honey..I missed you! She said, and fired again.
|
||||
Ok, so the light does go off. Now let me out of here.
|
||||
One stone brain
|
||||
Ooh! Somebody STOP me!
|
||||
Oops!
|
||||
Out for the night. Leave a message.
|
||||
Ow! Do that again!
|
||||
Pardon my dust.
|
||||
Part of me still works.
|
||||
Please, not in front of those orcs!
|
||||
Prepare to meet me in Heaven
|
||||
R2D2 -- Rest, Tin Piece
|
||||
Relax. Nothing ever happens on the first level.
|
||||
Res omnia mea culpa est
|
||||
Rest In Pieces
|
||||
Rest, rest, perturbed spirit.
|
||||
Rip Torn
|
||||
She always said her feet were killing her but nobody believed her.
|
||||
She died of a chest cold.
|
||||
So let it be written, so let it be done!
|
||||
So then I says, How do I know you're the real angel of death?
|
||||
Some patients insist on dying.
|
||||
Some people have it dead easy, don't they?
|
||||
Some things are better left buried.
|
||||
Sure, trust me, I'm a lawyer...
|
||||
Thank God I wore my corset, because I think my sides have split.
|
||||
That is all
|
||||
The Gods DO have a sense of humor: I'm living proof!
|
||||
The frog's dead. He Kermitted suicide.
|
||||
This dungeon is a pushover
|
||||
This elevator doesn't go to Heaven
|
||||
This gravestone is shareware. To register, please send me 10 zorkmids
|
||||
This gravestone provided by The Yendorian Grave Services Inc.
|
||||
This is not an important part of my life.
|
||||
This one's on me.
|
||||
This side up
|
||||
Tim Burr -- Smashed by a tree
|
||||
Tone it down a bit, I'm trying to get some rest here.
|
||||
Virtually Alive
|
||||
We Will Meet Again.
|
||||
Weep not, he is at rest
|
||||
Welcome to Dante's. What level please?
|
||||
Well, at least they listened to my sermon...
|
||||
Went to be an angel.
|
||||
What are you doing over there?
|
||||
What are you smiling at?
|
||||
What can you say, Death's got appeal...!
|
||||
What health care?
|
||||
What pit?
|
||||
When the gods want to punish you, they answer your prayers.
|
||||
Where e'er you be let your wind go free. Keeping it in was the death of me!
|
||||
Where's my refund?
|
||||
Will let you know for sure in a day or two...
|
||||
Wizards are wimps
|
||||
Worms at work, do not disturb!
|
||||
Would you mind moving a bit? I'm short of breath down here.
|
||||
Would you quit being evil over my shoulder?
|
||||
Ya really had me going baby, but now I'm gone.
|
||||
Yes Dear, just a few more minutes...
|
||||
You said it wasn't poisonous!
|
||||
You set my heart aflame. You gave me heartburn.
|
||||
+64
-3
@@ -1,4 +1,4 @@
|
||||
NetHack History file for release 3.4
|
||||
NetHack History file for release 3.6
|
||||
|
||||
Behold, mortal, the origins of NetHack...
|
||||
|
||||
@@ -120,7 +120,6 @@ publicly available web-site listing all the bugs that had been discovered.
|
||||
Despite that constantly growing bug list, 3.3 proved stable enough to last
|
||||
for more than a year and a half.
|
||||
|
||||
|
||||
The 3.4 development team initially consisted of Michael Allison, Ken Arromdee,
|
||||
David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin,
|
||||
Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining
|
||||
@@ -150,7 +149,69 @@ Amiga port of 3.5 after Janne Salmijarvi resurrected it for 3.3.1.
|
||||
Christian `Marvin' Bressler maintained 3.5 for the Atari after he
|
||||
resurrected it for 3.3.1.
|
||||
|
||||
There is a NetHack web site maintained by Ken Lorber at http://www.nethack.org/.
|
||||
The release of NetHack 3.4.3 in December 2003 marked the beginning of a
|
||||
long release hiatus. 3.4.3 proved to be a remarkably stable version that
|
||||
provided continued enjoyment by the community for more than a decade. The
|
||||
devteam slowly and quietly continued to work on the game behind the scenes
|
||||
during the tenure of 3.4.3. It was during that same period that several new
|
||||
variants emerged within the NetHack community. Notably sporkhack by
|
||||
Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors
|
||||
originally by Daniel Thaler and then by Alex Smith, and
|
||||
Dynahack by Tung Nguyen. Some of those variants continue to be developed,
|
||||
maintained, and enjoyed by the community to this day.
|
||||
|
||||
In September 2014, an interim snapshot of the code under development was
|
||||
released publicly by other parties. Since that code was a work-in-progress
|
||||
and had not gone through a period of debugging, it was decided that the
|
||||
version numbers present on that code snapshot would be retired and never
|
||||
used in an official NetHack release. An announcement was posted on the
|
||||
devteam's official nethack.org website to that effect, stating that there
|
||||
would never be a 3.4.4, 3.5, or 3.5.0 official release version.
|
||||
|
||||
In January 2015, preparation began for the release of NetHack 3.6.
|
||||
|
||||
At the beginning of development for what would eventually get released
|
||||
as 3.6.0, the development team consisted of Michael Allison,
|
||||
Warwick Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
|
||||
Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
|
||||
|
||||
Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
|
||||
Pasi Kallinen, and Derek S. Ray joined the NetHack development team.
|
||||
|
||||
3.6.0 <FIXME> - insert apprpriate description of 3.6.0 here
|
||||
|
||||
The development team, as well as Steve VanDevender and Kevin Smolkowski
|
||||
ensured that NetHack 3.6.0 continued to operate on various Unix flavors
|
||||
as well as maintaining the X11 interface.
|
||||
|
||||
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
|
||||
of NetHack 3.6.0 for Mac.
|
||||
|
||||
Michael Allison, Derek S. Ray, Yitzhak Sapir, Alex Kompel, and David Cohrs
|
||||
maintained the port of NetHack 3.6.0 for Microsoft Windows.
|
||||
|
||||
Jeff Bailey created and maintained a port of NetHack 3.6.0 for Chrome.
|
||||
|
||||
Alex Kompel maintained a port of NetHack 3.6.0 to Windows Phone. <FIXME>?
|
||||
|
||||
This version of the game is special in a particular way. Near the end of
|
||||
the development of 3.6, one of the significant inspirations for many of the
|
||||
humorous and fun features found in the game, author Terry Pratchett,
|
||||
passed away. This version of the game is dedicated to <FIXME>
|
||||
|
||||
|
||||
An official NetHack web site continues to be maintained by Ken Lorber at
|
||||
http://www.nethack.org/.
|
||||
|
||||
--
|
||||
SHOUT-OUTS
|
||||
|
||||
The devteam would like to give a special "shout-out" to thank the generous
|
||||
people primarily responsible for the public NetHack servers available for
|
||||
playing the game at nethack.alt.org and devnull.net. In addition to providing
|
||||
a way for the public to play a game of NetHack from almost anywhere, they
|
||||
have hosted annual NetHack tournaments for many, many years.
|
||||
<FIXME> write up something for Robin, M. Drew Streib, Pasi Kallinen
|
||||
|
||||
- - - - - - - - - -
|
||||
|
||||
|
||||
@@ -1089,6 +1089,7 @@ change command X to twoweapon toggle
|
||||
pressing @ when cursor positioning moves cursor on top of hero
|
||||
pressing # when cursor positioning toggles automatic description of features
|
||||
under the cursor
|
||||
cursor positioning ignores uninteresting dungeon features
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
@@ -1125,6 +1126,7 @@ adopt/adapt/improve the Paranoid_Quit patch; default is paranoid_confirm:pray
|
||||
paranoid_confirm:pray y to confirm #pray; supersedes prayconfirm
|
||||
paranoid_confirm:Remove always pick from inventory for 'R' and 'T'
|
||||
adopt/adapt/improve Dungeon Overview
|
||||
Aardvark Joe's Extended Logfile
|
||||
|
||||
|
||||
Code Cleanup and Reorganization
|
||||
|
||||
@@ -105,6 +105,15 @@ Generate the
|
||||
file.
|
||||
.br
|
||||
.TP
|
||||
.B -s
|
||||
Generate the
|
||||
.I bogusmon
|
||||
,
|
||||
.I engrave
|
||||
and
|
||||
.IR epitaph files.
|
||||
.br
|
||||
.TP
|
||||
.B -h
|
||||
Generate the
|
||||
.B oracles
|
||||
|
||||
@@ -187,6 +187,7 @@
|
||||
#endif
|
||||
|
||||
#define LOGFILE "logfile" /* larger file for debugging purposes */
|
||||
#define XLOGFILE "xlogfile" /* even larger logfile */
|
||||
#define NEWS "news" /* the file containing the latest hack news */
|
||||
#define PANICLOG "paniclog" /* log of panic and impossible events */
|
||||
|
||||
|
||||
@@ -67,6 +67,8 @@ E struct dgn_topology { /* special dungeon levels for speed */
|
||||
xchar d_mines_dnum, d_quest_dnum;
|
||||
d_level d_qstart_level, d_qlocate_level, d_nemesis_level;
|
||||
d_level d_knox_level;
|
||||
d_level d_mineend_level;
|
||||
d_level d_sokoend_level;
|
||||
} dungeon_topology;
|
||||
/* macros for accesing the dungeon levels by their old names */
|
||||
#define oracle_level (dungeon_topology.d_oracle_level)
|
||||
@@ -97,6 +99,8 @@ E struct dgn_topology { /* special dungeon levels for speed */
|
||||
#define qlocate_level (dungeon_topology.d_qlocate_level)
|
||||
#define nemesis_level (dungeon_topology.d_nemesis_level)
|
||||
#define knox_level (dungeon_topology.d_knox_level)
|
||||
#define mineend_level (dungeon_topology.d_mineend_level)
|
||||
#define sokoend_level (dungeon_topology.d_sokoend_level)
|
||||
|
||||
E NEARDATA stairway dnstair, upstair; /* stairs up and down */
|
||||
#define xdnstair (dnstair.sx)
|
||||
@@ -240,6 +244,7 @@ E NEARDATA anything zeroany; /* init'd and defined in decl.c */
|
||||
#include "you.h"
|
||||
E NEARDATA struct you u;
|
||||
E NEARDATA time_t ubirthday;
|
||||
E NEARDATA struct u_realtime urealtime;
|
||||
|
||||
#include "onames.h"
|
||||
#ifndef PM_H /* (pm.h has already been included via youprop.h) */
|
||||
|
||||
@@ -122,6 +122,8 @@ typedef struct branch {
|
||||
#define Is_qlocate(x) (on_level(x, &qlocate_level))
|
||||
#define Is_nemesis(x) (on_level(x, &nemesis_level))
|
||||
#define Is_knox(x) (on_level(x, &knox_level))
|
||||
#define Is_mineend_level(x) (on_level(x, &mineend_level))
|
||||
#define Is_sokoend_level(x) (on_level(x, &sokoend_level))
|
||||
|
||||
#define In_sokoban(x) ((x)->dnum == sokoban_dnum)
|
||||
#define Inhell In_hell(&u.uz) /* now gehennom */
|
||||
|
||||
+5
-2
@@ -26,6 +26,7 @@ E void NDECL(stop_occupation);
|
||||
E void NDECL(display_gamewindows);
|
||||
E void NDECL(newgame);
|
||||
E void FDECL(welcome, (BOOLEAN_P));
|
||||
E time_t NDECL(get_realtime);
|
||||
|
||||
/* ### apply.c ### */
|
||||
|
||||
@@ -386,7 +387,7 @@ E char *FDECL(Adjmonnam, (struct monst *,const char *));
|
||||
E char *FDECL(Amonnam, (struct monst *));
|
||||
E char *FDECL(a_monnam, (struct monst *));
|
||||
E char *FDECL(distant_monnam, (struct monst *,int,char *));
|
||||
E const char *NDECL(rndmonnam);
|
||||
E char *FDECL(rndmonnam, (char *));
|
||||
E const char *FDECL(hcolor, (const char *));
|
||||
E const char *NDECL(rndcolor);
|
||||
E const char *NDECL(roguename);
|
||||
@@ -812,6 +813,7 @@ E void FDECL(copynchars, (char *,const char *,int));
|
||||
E char FDECL(chrcasecpy, (int,int));
|
||||
E char *FDECL(strcasecpy, (char *,const char *));
|
||||
E char *FDECL(s_suffix, (const char *));
|
||||
E char *FDECL(ing_suffix, (const char *));
|
||||
E char *FDECL(xcrypt, (const char *,char *));
|
||||
E boolean FDECL(onlyspace, (const char *));
|
||||
E char *FDECL(tabexpand, (char *));
|
||||
@@ -1174,7 +1176,7 @@ E struct obj *FDECL(mkobj_at, (CHAR_P,int,int,BOOLEAN_P));
|
||||
E struct obj *FDECL(mksobj_at, (int,int,int,BOOLEAN_P,BOOLEAN_P));
|
||||
E struct obj *FDECL(mkobj, (CHAR_P,BOOLEAN_P));
|
||||
E int NDECL(rndmonnum);
|
||||
E boolean FDECL(bogon_is_pname, (const char *));
|
||||
E boolean FDECL(bogon_is_pname, (CHAR_P));
|
||||
E struct obj *FDECL(splitobj, (struct obj *,long));
|
||||
E void FDECL(replace_object, (struct obj *,struct obj *));
|
||||
E void FDECL(bill_dummy_object, (struct obj *));
|
||||
@@ -1931,6 +1933,7 @@ E const char *NDECL(Goodbye);
|
||||
/* ### rumors.c ### */
|
||||
|
||||
E char *FDECL(getrumor, (int,char *, BOOLEAN_P));
|
||||
E char *FDECL(get_rnd_text, (const char *, char *));
|
||||
E void FDECL(outrumor, (int,int));
|
||||
E void FDECL(outoracle, (BOOLEAN_P, BOOLEAN_P));
|
||||
E void FDECL(save_oracles, (int,int));
|
||||
|
||||
@@ -30,6 +30,9 @@
|
||||
#define OPTIONFILE "opthelp" /* file explaining runtime options */
|
||||
#define OPTIONS_USED "options" /* compile-time options, for #version */
|
||||
#define SYMBOLS "symbols" /* replacement symbol sets */
|
||||
#define EPITAPHFILE "epitaph" /* random epitaphs on graves */
|
||||
#define ENGRAVEFILE "engrave" /* random engravings on the floor */
|
||||
#define BOGUSMONFILE "bogusmon" /* hallucinatory monsters */
|
||||
#define LEV_EXT ".lev" /* extension for special level files */
|
||||
|
||||
|
||||
|
||||
+3
-1
@@ -107,8 +107,10 @@ struct obj {
|
||||
|
||||
int corpsenm; /* type of corpse is mons[corpsenm] */
|
||||
#define leashmon corpsenm /* gets m_id of attached pet */
|
||||
#define spestudied corpsenm /* # of times a spellbook has been studied */
|
||||
#define fromsink corpsenm /* a potion from a sink */
|
||||
#define record_achieve_special corpsenm
|
||||
int usecount; /* overloaded for various things that tally */
|
||||
#define spestudied usecount /* # of times a spellbook has been studied */
|
||||
unsigned oeaten; /* nutrition left in food, if partly eaten */
|
||||
long age; /* creation date */
|
||||
long owornmask;
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
* Incrementing EDITLEVEL can be used to force invalidation of old bones
|
||||
* and save files.
|
||||
*/
|
||||
#define EDITLEVEL 56
|
||||
#define EDITLEVEL 58
|
||||
|
||||
#define COPYRIGHT_BANNER_A \
|
||||
"NetHack, Copyright 1985-2012"
|
||||
"NetHack, Copyright 1985-2015"
|
||||
#define COPYRIGHT_BANNER_B \
|
||||
" By Stichting Mathematisch Centrum and M. Stephenson."
|
||||
/* COPYRIGHT_BANNER_C is generated by makedefs into date.h */
|
||||
|
||||
@@ -53,6 +53,26 @@ struct u_event {
|
||||
Bitfield(ascended,1); /* has offered the Amulet */
|
||||
};
|
||||
|
||||
struct u_achieve {
|
||||
Bitfield(amulet,1); /* touched Amulet */
|
||||
Bitfield(bell,1); /* touched Bell */
|
||||
Bitfield(book,1); /* touched Book */
|
||||
Bitfield(menorah,1); /* touched Candelabrum */
|
||||
Bitfield(enter_gehennom,1); /* entered Gehennom (or Valley) by any means */
|
||||
Bitfield(ascended,1); /* not quite the same as u.uevent.ascended */
|
||||
Bitfield(mines_luckstone,1); /* got a luckstone at end of mines */
|
||||
Bitfield(finish_sokoban,1); /* obtained the sokoban prize */
|
||||
|
||||
Bitfield(killed_medusa,1);
|
||||
};
|
||||
|
||||
struct u_realtime {
|
||||
time_t realtime; /* actual playing time up until the last restore */
|
||||
time_t restored; /* time the game was started or restored */
|
||||
time_t endtime;
|
||||
};
|
||||
|
||||
|
||||
/* KMH, conduct --
|
||||
* These are voluntary challenges. Each field denotes the number of
|
||||
* times a challenge has been violated.
|
||||
@@ -306,6 +326,7 @@ struct you {
|
||||
/* 1 free bit! */
|
||||
|
||||
unsigned udg_cnt; /* how long you have been demigod */
|
||||
struct u_achieve uachieve; /* achievements */
|
||||
struct u_event uevent; /* certain events have happened */
|
||||
struct u_have uhave; /* you're carrying special objects */
|
||||
struct u_conduct uconduct; /* KMH, conduct */
|
||||
|
||||
@@ -533,6 +533,13 @@ newgame()
|
||||
#endif
|
||||
program_state.something_worth_saving++; /* useful data now exists */
|
||||
|
||||
urealtime.realtime = (time_t)0L;
|
||||
#if defined(BSD) && !defined(POSIX_TYPES)
|
||||
(void) time((long *)&urealtime.restored);
|
||||
#else
|
||||
(void) time(&urealtime.restored);
|
||||
#endif
|
||||
|
||||
/* Success! */
|
||||
welcome(TRUE);
|
||||
return;
|
||||
|
||||
@@ -136,6 +136,7 @@ NEARDATA struct sysflag sysflags = DUMMY;
|
||||
NEARDATA struct instance_flags iflags = DUMMY;
|
||||
NEARDATA struct you u = DUMMY;
|
||||
NEARDATA time_t ubirthday = DUMMY;
|
||||
NEARDATA struct u_realtime urealtime = DUMMY;
|
||||
|
||||
|
||||
schar lastseentyp[COLNO][ROWNO] = {DUMMY}; /* last seen/touched dungeon typ */
|
||||
|
||||
@@ -1321,6 +1321,7 @@ boolean at_stairs, falling, portal;
|
||||
#endif
|
||||
You_hear("groans and moans everywhere.");
|
||||
} else pline("It is hot here. You smell smoke...");
|
||||
u.uachieve.enter_gehennom = 1;
|
||||
}
|
||||
/* in case we've managed to bypass the Valley's stairway down */
|
||||
if (Inhell && !Is_valley(&u.uz)) u.uevent.gehennom_entered = 1;
|
||||
|
||||
+41
-94
@@ -204,9 +204,25 @@ const char *goal;
|
||||
lo_x = (pass == 0 && ty == lo_y) ? cx + 1 : 1;
|
||||
hi_x = (pass == 1 && ty == hi_y) ? cx : COLNO - 1;
|
||||
for (tx = lo_x; tx <= hi_x; tx++) {
|
||||
k = levl[tx][ty].glyph;
|
||||
/* look at dungeon feature, not at user-visible glyph */
|
||||
k = back_to_glyph(tx,ty);
|
||||
/* uninteresting background glyph */
|
||||
if (glyph_is_cmap(k) &&
|
||||
matching[glyph_to_cmap(k)]) {
|
||||
(IS_DOOR(levl[tx][ty].typ) ||
|
||||
glyph_to_cmap(k) == S_room ||
|
||||
glyph_to_cmap(k) == S_corr ||
|
||||
glyph_to_cmap(k) == S_litcorr)) {
|
||||
/* what the hero remembers to be at tx,ty */
|
||||
k = glyph_at(tx, ty);
|
||||
}
|
||||
if (glyph_is_cmap(k) &&
|
||||
matching[glyph_to_cmap(k)] &&
|
||||
levl[tx][ty].seenv &&
|
||||
(!IS_WALL(levl[tx][ty].typ)) &&
|
||||
(levl[tx][ty].typ != SDOOR) &&
|
||||
glyph_to_cmap(k) != S_room &&
|
||||
glyph_to_cmap(k) != S_corr &&
|
||||
glyph_to_cmap(k) != S_litcorr) {
|
||||
cx = tx, cy = ty;
|
||||
if (msg_given) {
|
||||
clear_nhwindow(WIN_MESSAGE);
|
||||
@@ -793,10 +809,10 @@ boolean called;
|
||||
/* Put the actual monster name or type into the buffer now */
|
||||
/* Be sure to remember whether the buffer starts with a name */
|
||||
if (do_hallu) {
|
||||
const char *rname = rndmonnam();
|
||||
|
||||
char rnamecode;
|
||||
char *rname = rndmonnam(&rnamecode);
|
||||
Strcat(buf, rname);
|
||||
name_at_start = bogon_is_pname(rname);
|
||||
name_at_start = bogon_is_pname(rnamecode);
|
||||
} else if (has_mname(mtmp)) {
|
||||
char *name = MNAME(mtmp);
|
||||
|
||||
@@ -990,113 +1006,44 @@ char *outbuf;
|
||||
return outbuf;
|
||||
}
|
||||
|
||||
/*
|
||||
* Name prefix codes (same as shknam.c):
|
||||
* dash - female, personal name
|
||||
* underscore _ female, general name
|
||||
* plus + male, personal name
|
||||
* vertical bar | male, general name
|
||||
* equals = gender not specified, personal name
|
||||
*/
|
||||
|
||||
static const char * const bogusmons[] = {
|
||||
"jumbo shrimp", "giant pigmy", "gnu", "killer penguin",
|
||||
"giant cockroach", "giant slug", "maggot", "pterodactyl",
|
||||
"tyrannosaurus rex", "basilisk", "beholder", "nightmare",
|
||||
"efreeti", "marid", "rot grub", "bookworm", "master lichen",
|
||||
"shadow", "hologram", "jester", "attorney", "sleazoid",
|
||||
"killer tomato", "amazon", "robot", "battlemech",
|
||||
"rhinovirus", "harpy", "lion-dog", "rat-ant", "Y2K bug",
|
||||
/* misc. */
|
||||
"grue", "Christmas-tree monster", "luck sucker", "paskald",
|
||||
"brogmoid", "dornbeast", /* Quendor (Zork, &c.) */
|
||||
"Ancient Multi-Hued Dragon", "+Evil Iggy",
|
||||
/* Moria */
|
||||
"emu", "kestrel", "xeroc", "venus flytrap",
|
||||
/* Rogue */
|
||||
"creeping coins", /* Wizardry */
|
||||
"hydra", "siren", /* Greek legend */
|
||||
"killer bunny", /* Monty Python */
|
||||
"rodent of unusual size", /* The Princess Bride */
|
||||
"were-rabbit", /* Wallace & Gromit */
|
||||
"+Smokey Bear", /* "Only you can prevent forest fires!" */
|
||||
"Luggage", /* Discworld */
|
||||
"Ent", /* Lord of the Rings */
|
||||
"tangle tree", "nickelpede", "wiggle", /* Xanth */
|
||||
"white rabbit", "snark", /* Lewis Carroll */
|
||||
"pushmi-pullyu", /* Dr. Dolittle */
|
||||
"smurf", /* The Smurfs */
|
||||
"tribble", "Klingon", "Borg", /* Star Trek */
|
||||
"Ewok", /* Star Wars */
|
||||
"Totoro", /* Tonari no Totoro */
|
||||
"ohmu", /* Nausicaa */
|
||||
"youma", /* Sailor Moon */
|
||||
"nyaasu", /* Pokemon (Meowth) */
|
||||
"-Godzilla", "+King Kong", /* monster movies */
|
||||
"earthquake beast", /* old L of SH */
|
||||
"Invid", /* Robotech */
|
||||
"Terminator", /* The Terminator */
|
||||
"boomer", /* Bubblegum Crisis */
|
||||
"Dalek", /* Dr. Who ("Exterminate!") */
|
||||
"microscopic space fleet", "Ravenous Bugblatter Beast of Traal",
|
||||
/* HGttG */
|
||||
"teenage mutant ninja turtle", /* TMNT */
|
||||
"samurai rabbit", /* Usagi Yojimbo */
|
||||
"aardvark", /* Cerebus */
|
||||
"=Audrey II", /* Little Shop of Horrors */
|
||||
"witch doctor", "one-eyed one-horned flying purple people eater",
|
||||
/* 50's rock 'n' roll */
|
||||
"+Barney the dinosaur", /* saccharine kiddy TV */
|
||||
"+Morgoth", /* Angband */
|
||||
"Vorlon", /* Babylon 5 */
|
||||
"questing beast", /* King Arthur */
|
||||
"Predator", /* Movie */
|
||||
"mother-in-law" /* common pest */
|
||||
};
|
||||
|
||||
|
||||
#define BOGUSMONSIZE 100 /* arbitrary */
|
||||
/* return a random monster name, for hallucination */
|
||||
const char *
|
||||
rndmonnam()
|
||||
char *
|
||||
rndmonnam(code)
|
||||
char *code;
|
||||
{
|
||||
const char *mname;
|
||||
static char buf[BUFSZ];
|
||||
char *mname = buf;
|
||||
int name;
|
||||
|
||||
if (code) *code = '\0';
|
||||
|
||||
do {
|
||||
name = rn1(SPECIAL_PM + SIZE(bogusmons) - LOW_PM, LOW_PM);
|
||||
name = rn1(SPECIAL_PM + BOGUSMONSIZE - LOW_PM, LOW_PM);
|
||||
} while (name < SPECIAL_PM &&
|
||||
(type_is_pname(&mons[name]) || (mons[name].geno & G_NOGEN)));
|
||||
|
||||
if (name >= SPECIAL_PM) {
|
||||
mname = bogusmons[name - SPECIAL_PM];
|
||||
get_rnd_text(BOGUSMONFILE, buf);
|
||||
/* strip prefix if present */
|
||||
if (!letter(*mname)) ++mname;
|
||||
if (!letter(*mname)) {
|
||||
if (code) *code = *mname;
|
||||
++mname;
|
||||
}
|
||||
} else {
|
||||
mname = mons[name].mname;
|
||||
Strcpy(buf, mons[name].mname);
|
||||
}
|
||||
return mname;
|
||||
}
|
||||
#undef BOGUSMONSIZE
|
||||
|
||||
/* scan bogusmons to check whether this name is in the list and has a prefix */
|
||||
boolean
|
||||
bogon_is_pname(mname)
|
||||
const char *mname;
|
||||
bogon_is_pname(code)
|
||||
char code;
|
||||
{
|
||||
const char *bname;
|
||||
int name;
|
||||
|
||||
if (!mname || !*mname) return FALSE;
|
||||
if (!strncmpi(mname, "the ", 4)) mname += 4;
|
||||
/* scan the bogusmons[] list; case sensitive here */
|
||||
for (name = 0; name < SIZE(bogusmons); name++) {
|
||||
bname = bogusmons[name];
|
||||
/* we can skip all ordinary entries */
|
||||
if (letter(*bname)) continue;
|
||||
/* starts with a classification code; does rest of name match? */
|
||||
if (!strcmp(mname, bname + 1))
|
||||
return index("-+=", *bname) ? TRUE : FALSE;
|
||||
}
|
||||
return FALSE;
|
||||
if (!code) return FALSE;
|
||||
return index("-+=", code) ? TRUE : FALSE;
|
||||
}
|
||||
|
||||
const char *
|
||||
|
||||
+1
-1
@@ -391,7 +391,7 @@ Helmet_on(VOID_ARGS)
|
||||
properties, including levitation; uarmh could get
|
||||
dropped or destroyed here */
|
||||
uchangealign((u.ualign.type != A_NEUTRAL) ? -u.ualign.type :
|
||||
rn2(2) ? A_CHAOTIC : A_LAWFUL, 1);
|
||||
(uarmh->o_id % 2) ? A_CHAOTIC : A_LAWFUL, 1);
|
||||
/* makeknown(uarmh->otyp); -- moved below, after xname() */
|
||||
/*FALLTHRU*/
|
||||
case DUNCE_CAP:
|
||||
|
||||
@@ -672,6 +672,8 @@ struct level_map {
|
||||
{ "wizard1", &wiz1_level },
|
||||
{ "wizard2", &wiz2_level },
|
||||
{ "wizard3", &wiz3_level },
|
||||
{ "minend", &mineend_level },
|
||||
{ "soko1", &sokoend_level },
|
||||
{ X_START, &qstart_level },
|
||||
{ X_LOCATE, &qlocate_level },
|
||||
{ X_GOAL, &nemesis_level },
|
||||
|
||||
@@ -1252,7 +1252,7 @@ const char *mesg;
|
||||
what = "chicken";
|
||||
which = 1; /* suppress pluralization */
|
||||
} else if (Hallucination) {
|
||||
what = rndmonnam();
|
||||
what = rndmonnam(NULL);
|
||||
} else {
|
||||
what = mons[mnum].mname;
|
||||
if (the_unique_pm(&mons[mnum])) which = 2;
|
||||
|
||||
@@ -911,6 +911,7 @@ die:
|
||||
topten figure it out separately and possibly getting different
|
||||
time or even day if player is slow responding to --More-- */
|
||||
endtime = getnow();
|
||||
urealtime.realtime += (endtime - urealtime.restored);
|
||||
|
||||
/* Sometimes you die on the first move. Life's not fair.
|
||||
* On those rare occasions you get hosed immediately, go out
|
||||
|
||||
+9
-64
@@ -9,33 +9,6 @@
|
||||
|
||||
STATIC_VAR NEARDATA struct engr *head_engr;
|
||||
|
||||
/* random engravings */
|
||||
static const char *random_mesg[] = {
|
||||
"Elbereth",
|
||||
/* trap engravings */
|
||||
"Vlad was here", "ad aerarium",
|
||||
/* take-offs and other famous engravings */
|
||||
"Owlbreath", "Galadriel",
|
||||
"Kilroy was here",
|
||||
"A.S. ->", "<- A.S.", /* Journey to the Center of the Earth */
|
||||
"You won't get it up the steps", /* Adventure */
|
||||
"Lasciate ogni speranza o voi ch'entrate.", /* Inferno */
|
||||
"Well Come", /* Prisoner */
|
||||
"We apologize for the inconvenience.", /* So Long... */
|
||||
"See you next Wednesday", /* Thriller */
|
||||
"notary sojak", /* Smokey Stover */
|
||||
"For a good time call 8?7-5309",
|
||||
"Please don't feed the animals.", /* Various zoos around the world */
|
||||
"Madam, in Eden, I'm Adam.", /* A palindrome */
|
||||
"Two thumbs up!", /* Siskel & Ebert */
|
||||
"Hello, World!", /* The First C Program */
|
||||
#ifdef MAIL
|
||||
"You've got mail!", /* AOL */
|
||||
#endif
|
||||
"As if!", /* Clueless */
|
||||
"BAD WOLF", /* 200x incarnation of Dr.Who */
|
||||
};
|
||||
|
||||
char *
|
||||
random_engraving(outbuf)
|
||||
char *outbuf;
|
||||
@@ -44,8 +17,10 @@ char *outbuf;
|
||||
|
||||
/* a random engraving may come from the "rumors" file,
|
||||
or from the list above */
|
||||
if (!rn2(4) || !(rumor = getrumor(0, outbuf, TRUE)) || !*rumor)
|
||||
Strcpy(outbuf, random_mesg[rn2(SIZE(random_mesg))]);
|
||||
if (!rn2(4) || !(rumor = getrumor(0, outbuf, TRUE)) || !*rumor) {
|
||||
char buf[BUFSZ];
|
||||
Strcpy(outbuf, get_rnd_text(ENGRAVEFILE, buf));
|
||||
}
|
||||
|
||||
wipeout_text(outbuf, (int)(strlen(outbuf) / 4), 0);
|
||||
return outbuf;
|
||||
@@ -1232,39 +1207,6 @@ struct engr *ep;
|
||||
}
|
||||
|
||||
|
||||
/* Epitaphs for random headstones */
|
||||
static const char *epitaphs[] = {
|
||||
"Rest in peace",
|
||||
"R.I.P.",
|
||||
"Rest In Pieces",
|
||||
"Note -- there are NO valuable items in this grave",
|
||||
"1994-1995. The Longest-Lived Hacker Ever",
|
||||
"The Grave of the Unknown Hacker",
|
||||
"We weren't sure who this was, but we buried him here anyway",
|
||||
"Sparky -- he was a very good dog",
|
||||
"Beware of Electric Third Rail",
|
||||
"Made in Taiwan",
|
||||
"Og friend. Og good dude. Og died. Og now food",
|
||||
"Beetlejuice Beetlejuice Beetlejuice",
|
||||
"Look out below!",
|
||||
"Please don't dig me up. I'm perfectly happy down here. -- Resident",
|
||||
"Postman, please note forwarding address: Gehennom, Asmodeus's Fortress, fifth lemure on the left",
|
||||
"Mary had a little lamb/Its fleece was white as snow/When Mary was in trouble/The lamb was first to go",
|
||||
"Be careful, or this could happen to you!",
|
||||
"Soon you'll join this fellow in hell! -- the Wizard of Yendor",
|
||||
"Caution! This grave contains toxic waste",
|
||||
"Sum quod eris",
|
||||
"Here lies an Atheist, all dressed up and no place to go",
|
||||
"Here lies Ezekiel, age 102. The good die young.",
|
||||
"Here lies my wife: Here let her lie! Now she's at rest and so am I.",
|
||||
"Here lies Johnny Yeast. Pardon me for not rising.",
|
||||
"He always lied while on the earth and now he's lying in it",
|
||||
"I made an ash of myself",
|
||||
"Soon ripe. Soon rotten. Soon gone. But not forgotten.",
|
||||
"Here lies the body of Jonathan Blake. Stepped on the gas instead of the brake.",
|
||||
"Go away!"
|
||||
};
|
||||
|
||||
/* Create a headstone at the given location.
|
||||
* The caller is responsible for newsym(x, y).
|
||||
*/
|
||||
@@ -1280,9 +1222,12 @@ const char *str;
|
||||
levl[x][y].typ = GRAVE;
|
||||
|
||||
/* Engrave the headstone */
|
||||
if (!str) str = epitaphs[rn2(SIZE(epitaphs))];
|
||||
del_engr_at(x, y);
|
||||
make_engr_at(x, y, str, 0L, HEADSTONE);
|
||||
if (str) make_engr_at(x, y, str, 0L, HEADSTONE);
|
||||
else {
|
||||
char buf[BUFSZ];
|
||||
make_engr_at(x, y, get_rnd_text(EPITAPHFILE, buf), 0L, HEADSTONE);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -283,7 +283,7 @@ int expltype;
|
||||
so avoid any which begins with a capital letter) */
|
||||
do {
|
||||
Sprintf(hallu_buf, "%s explosion",
|
||||
s_suffix(rndmonnam()));
|
||||
s_suffix(rndmonnam(NULL)));
|
||||
} while (*hallu_buf != lowc(*hallu_buf));
|
||||
str = hallu_buf;
|
||||
}
|
||||
@@ -365,7 +365,7 @@ int expltype;
|
||||
if (do_hallu) { /* (see explanation above) */
|
||||
do {
|
||||
Sprintf(hallu_buf, "%s explosion",
|
||||
s_suffix(rndmonnam()));
|
||||
s_suffix(rndmonnam(NULL)));
|
||||
} while (*hallu_buf != lowc(*hallu_buf));
|
||||
str = hallu_buf;
|
||||
}
|
||||
|
||||
+1
-1
@@ -39,7 +39,7 @@ dowatersnakes() /* Fountain of snakes! */
|
||||
if (!(mvitals[PM_WATER_MOCCASIN].mvflags & G_GONE)) {
|
||||
if (!Blind)
|
||||
pline("An endless stream of %s pours forth!",
|
||||
Hallucination ? makeplural(rndmonnam()) : "snakes");
|
||||
Hallucination ? makeplural(rndmonnam(NULL)) : "snakes");
|
||||
else
|
||||
You_hear("%s hissing!", something);
|
||||
while(num-- > 0)
|
||||
|
||||
@@ -26,6 +26,7 @@ NetHack, except that rounddiv may call panic().
|
||||
char chrcasecpy (int,int)
|
||||
char * strcasecpy (char *,const char *)
|
||||
char * s_suffix (const char *)
|
||||
char * ing_suffix (const char *)
|
||||
char * xcrypt (const char *, char *)
|
||||
boolean onlyspace (const char *)
|
||||
char * tabexpand (char *)
|
||||
@@ -235,6 +236,39 @@ s_suffix(s) /* return a name converted to possessive */
|
||||
return buf;
|
||||
}
|
||||
|
||||
char *
|
||||
ing_suffix(s)
|
||||
const char *s;
|
||||
{
|
||||
const char *vowel = "aeiouy";
|
||||
static char buf[BUFSZ];
|
||||
char onoff[10];
|
||||
char *p;
|
||||
Strcpy(buf, s);
|
||||
p = eos(buf);
|
||||
onoff[0] = *p = *(p+1) = '\0';
|
||||
if ((strlen(buf) > 4) &&
|
||||
(!strcmpi(p-3, " on") ||
|
||||
!strcmpi(p-4, " off") ||
|
||||
!strcmpi(p-5, " with"))) {
|
||||
p = strrchr(buf, ' ');
|
||||
Strcpy(onoff, p);
|
||||
}
|
||||
if (!index(vowel, *(p-1)) && index(vowel, *(p-2)) && !index(vowel, *(p-3))) {
|
||||
/* tip -> tipp + ing */
|
||||
*p = *(p-1);
|
||||
*(p+1) = '\0';
|
||||
} else if (!strcmpi(p-2, "ie")) { /* vie -> vy + ing */
|
||||
*(p-2) = 'y';
|
||||
*(p-1) = '\0';
|
||||
} else if (*(p-1) == 'e') /* grease -> greas + ing */
|
||||
*(p-1) = '\0';
|
||||
Strcat(buf, "ing");
|
||||
if (onoff[0]) Strcat(buf, onoff);
|
||||
return buf;
|
||||
}
|
||||
|
||||
|
||||
char *
|
||||
xcrypt(str, buf) /* trivial text encryption routine (see makedefs) */
|
||||
const char *str;
|
||||
|
||||
+28
-1
@@ -240,15 +240,19 @@ struct obj *obj;
|
||||
} else if (obj->otyp == AMULET_OF_YENDOR) {
|
||||
if (u.uhave.amulet) impossible("already have amulet?");
|
||||
u.uhave.amulet = 1;
|
||||
u.uachieve.amulet = 1;
|
||||
} else if (obj->otyp == CANDELABRUM_OF_INVOCATION) {
|
||||
if (u.uhave.menorah) impossible("already have candelabrum?");
|
||||
u.uhave.menorah = 1;
|
||||
u.uachieve.menorah = 1;
|
||||
} else if (obj->otyp == BELL_OF_OPENING) {
|
||||
if (u.uhave.bell) impossible("already have silver bell?");
|
||||
u.uhave.bell = 1;
|
||||
u.uachieve.bell = 1;
|
||||
} else if (obj->otyp == SPE_BOOK_OF_THE_DEAD) {
|
||||
if (u.uhave.book) impossible("already have the book?");
|
||||
u.uhave.book = 1;
|
||||
u.uachieve.book = 1;
|
||||
} else if (obj->oartifact) {
|
||||
if (is_quest_artifact(obj)) {
|
||||
if (u.uhave.questart)
|
||||
@@ -258,6 +262,15 @@ struct obj *obj;
|
||||
}
|
||||
set_artifact_intrinsic(obj, 1, W_ART);
|
||||
}
|
||||
if(obj->otyp == LUCKSTONE && obj->record_achieve_special) {
|
||||
u.uachieve.mines_luckstone = 1;
|
||||
obj->record_achieve_special = 0;
|
||||
} else if((obj->otyp == AMULET_OF_REFLECTION ||
|
||||
obj->otyp == BAG_OF_HOLDING) &&
|
||||
obj->record_achieve_special) {
|
||||
u.uachieve.finish_sokoban = 1;
|
||||
obj->record_achieve_special = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -959,7 +972,21 @@ register const char *let,*word;
|
||||
return((struct obj *)0);
|
||||
}
|
||||
if(ilet == '-') {
|
||||
return(allownone ? &zeroobj : (struct obj *) 0);
|
||||
if (!allownone) {
|
||||
char *suf = NULL;
|
||||
strcpy(buf, word);
|
||||
if ((bp = strstr(buf, " on the ")) != NULL) { /* rub on the stone[s] */
|
||||
*bp = '\0';
|
||||
suf = (bp + 1);
|
||||
}
|
||||
if ((bp = strstr(buf, " or ")) != NULL) {
|
||||
*bp = '\0';
|
||||
bp = (rn2(2) ? buf : (bp + 4));
|
||||
} else bp = buf;
|
||||
You("mime %s something%s%s.", ing_suffix(bp),
|
||||
suf ? " " : "", suf ? suf : "");
|
||||
}
|
||||
return(allownone ? &zeroobj : (struct obj *) 0);
|
||||
}
|
||||
if(ilet == def_oc_syms[COIN_CLASS].sym) {
|
||||
if (!usegold) {
|
||||
|
||||
@@ -1605,6 +1605,8 @@ register struct monst *mtmp;
|
||||
}
|
||||
if(mtmp->iswiz) wizdead();
|
||||
if(mtmp->data->msound == MS_NEMESIS) nemdead();
|
||||
if(mtmp->data == &mons[PM_MEDUSA])
|
||||
u.uachieve.killed_medusa = 1;
|
||||
if(glyph_is_invisible(levl[mtmp->mx][mtmp->my].glyph))
|
||||
unmap_object(mtmp->mx, mtmp->my);
|
||||
m_detach(mtmp, mptr);
|
||||
|
||||
+1
-1
@@ -88,7 +88,7 @@ struct obj *obj;
|
||||
if (vis) {
|
||||
pline("As %s opens the bottle, an enormous %s emerges!",
|
||||
mon_nam(mon),
|
||||
Hallucination ? rndmonnam() : (const char *)"ghost");
|
||||
Hallucination ? rndmonnam(NULL) : (const char *)"ghost");
|
||||
pline("%s is frightened to death, and unable to move.",
|
||||
Monnam(mon));
|
||||
}
|
||||
|
||||
+1
-1
@@ -2040,7 +2040,7 @@ struct obj *box;
|
||||
(void) add_to_container(box, deadcat);
|
||||
}
|
||||
pline_The("%s inside the box is dead!",
|
||||
Hallucination ? rndmonnam() : "housecat");
|
||||
Hallucination ? rndmonnam(NULL) : "housecat");
|
||||
}
|
||||
box->owt = weight(box);
|
||||
return;
|
||||
|
||||
+1
-1
@@ -371,7 +371,7 @@ ghost_from_bottle()
|
||||
return;
|
||||
}
|
||||
pline("As you open the bottle, an enormous %s emerges!",
|
||||
Hallucination ? rndmonnam() : (const char *)"ghost");
|
||||
Hallucination ? rndmonnam(NULL) : (const char *)"ghost");
|
||||
if(flags.verbose)
|
||||
You("are frightened to death, and unable to move.");
|
||||
nomul(-3);
|
||||
|
||||
@@ -1373,6 +1373,7 @@ dosacrifice()
|
||||
done(ESCAPED);
|
||||
} else { /* super big win */
|
||||
adjalign(10);
|
||||
u.uachieve.ascended = 1;
|
||||
pline("An invisible choir sings, and you are bathed in radiance...");
|
||||
godvoice(altaralign, "Congratulations, mortal!");
|
||||
display_nhwindow(WIN_MESSAGE, FALSE);
|
||||
|
||||
+3
-2
@@ -284,13 +284,14 @@ char *pname; /* caller-supplied output buffer */
|
||||
boolean do_hallu = Hallucination,
|
||||
aligned_priest = mon->data == &mons[PM_ALIGNED_PRIEST],
|
||||
high_priest = mon->data == &mons[PM_HIGH_PRIEST];
|
||||
const char *what = do_hallu ? rndmonnam() : mon->data->mname;
|
||||
char whatcode = '\0';
|
||||
const char *what = do_hallu ? rndmonnam(&whatcode) : mon->data->mname;
|
||||
|
||||
if (!mon->ispriest && !mon->isminion) /* should never happen... */
|
||||
return strcpy(pname, what); /* caller must be confused */
|
||||
|
||||
*pname = '\0';
|
||||
if (!do_hallu || !bogon_is_pname(what)) Strcat(pname, "the ");
|
||||
if (!do_hallu || !bogon_is_pname(whatcode)) Strcat(pname, "the ");
|
||||
if (mon->minvis) Strcat(pname, "invisible ");
|
||||
if (mon->isminion && EMIN(mon)->renegade)
|
||||
Strcat(pname, "renegade ");
|
||||
|
||||
+14
-3
@@ -551,9 +551,20 @@ unsigned int *stuckid, *steedid;
|
||||
amii_setpens(amii_numcolors); /* use colors from save file */
|
||||
#endif
|
||||
mread(fd, (genericptr_t) &u, sizeof(struct you));
|
||||
mread(fd, (genericptr_t) timebuf, 14);
|
||||
timebuf[14] = '\0';
|
||||
ubirthday = time_from_yyyymmddhhmmss(timebuf);
|
||||
|
||||
#define ReadTimebuf(foo) mread(fd, (genericptr_t) timebuf, 14); \
|
||||
timebuf[14] = '\0'; \
|
||||
foo = time_from_yyyymmddhhmmss(timebuf);
|
||||
|
||||
ReadTimebuf(ubirthday);
|
||||
ReadTimebuf(urealtime.realtime);
|
||||
ReadTimebuf(urealtime.restored);
|
||||
#if defined(BSD) && !defined(POSIX_TYPES)
|
||||
(void) time((long *)&urealtime.restored);
|
||||
#else
|
||||
(void) time(&urealtime.restored);
|
||||
#endif
|
||||
|
||||
|
||||
set_uasmon();
|
||||
#ifdef CLIPPING
|
||||
|
||||
@@ -266,6 +266,46 @@ rumor_check()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Gets a random line of text from file 'fname', and returns it. */
|
||||
char *
|
||||
get_rnd_text(fname, buf)
|
||||
const char *fname;
|
||||
char *buf;
|
||||
{
|
||||
dlb *fh;
|
||||
|
||||
buf[0] = '\0';
|
||||
|
||||
fh = dlb_fopen(fname, "r");
|
||||
|
||||
if (fh) {
|
||||
/* TODO: cache sizetxt, starttxt, endtxt. maybe cache file contents? */
|
||||
long sizetxt = 0, starttxt = 0, endtxt = 0, tidbit = 0;
|
||||
char *endp, line[BUFSZ], xbuf[BUFSZ];
|
||||
(void) dlb_fgets(line, sizeof line, fh); /* skip "don't edit" comment */
|
||||
|
||||
(void) dlb_fseek(fh, 0L, SEEK_CUR);
|
||||
starttxt = dlb_ftell(fh);
|
||||
(void) dlb_fseek(fh, 0L, SEEK_END);
|
||||
endtxt = dlb_ftell(fh);
|
||||
sizetxt = endtxt - starttxt;
|
||||
tidbit = Rand() % sizetxt;
|
||||
|
||||
(void) dlb_fseek(fh, starttxt + tidbit, SEEK_SET);
|
||||
(void) dlb_fgets(line, sizeof line, fh);
|
||||
if (!dlb_fgets(line, sizeof line, fh)) {
|
||||
(void) dlb_fseek(fh, starttxt, SEEK_SET);
|
||||
(void) dlb_fgets(line, sizeof line, fh);
|
||||
}
|
||||
if ((endp = index(line, '\n')) != 0) *endp = 0;
|
||||
Strcat(buf, xcrypt(line, xbuf));
|
||||
(void) dlb_fclose(fh);
|
||||
} else impossible("Can't open file %s!", fname);
|
||||
return buf;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
outrumor(truth, mechanism)
|
||||
int truth; /* 1=true, -1=false, 0=either */
|
||||
|
||||
@@ -307,8 +307,11 @@ register int fd, mode;
|
||||
#ifdef SYSFLAGS
|
||||
bwrite(fd, (genericptr_t) &sysflags, sizeof(struct sysflag));
|
||||
#endif
|
||||
urealtime.realtime += (getnow() - urealtime.restored);
|
||||
bwrite(fd, (genericptr_t) &u, sizeof(struct you));
|
||||
bwrite(fd, yyyymmddhhmmss(ubirthday), 14);
|
||||
bwrite(fd, yyyymmddhhmmss(urealtime.realtime), 14);
|
||||
bwrite(fd, yyyymmddhhmmss(urealtime.restored), 14);
|
||||
save_killers(fd, mode);
|
||||
|
||||
/* must come before migrating_objs and migrating_mons are freed */
|
||||
|
||||
+1
-1
@@ -1006,7 +1006,7 @@ dochat()
|
||||
if (!Blind) {
|
||||
if (Hallucination) {
|
||||
/* if you're hallucinating, you can't tell it's a statue */
|
||||
pline_The("%s seems not to notice you.", rndmonnam());
|
||||
pline_The("%s seems not to notice you.", rndmonnam(NULL));
|
||||
}
|
||||
else {
|
||||
pline_The("statue seems not to notice you.");
|
||||
|
||||
@@ -1639,6 +1639,18 @@ struct mkroom *croom;
|
||||
}
|
||||
}
|
||||
|
||||
/* Nasty hack here: try to determine if this is the Mines or Sokoban
|
||||
* "prize" and then set record_achieve_special (maps to corpsenm)
|
||||
* for the object. That field will later be checked to find out if
|
||||
* the player obtained the prize. */
|
||||
if(otmp->otyp == LUCKSTONE && Is_mineend_level(&u.uz)) {
|
||||
otmp->record_achieve_special = 1;
|
||||
} else if((otmp->otyp == AMULET_OF_REFLECTION ||
|
||||
otmp->otyp == BAG_OF_HOLDING) &&
|
||||
Is_sokoend_level(&u.uz)) {
|
||||
otmp->record_achieve_special = 1;
|
||||
}
|
||||
|
||||
stackobj(otmp);
|
||||
|
||||
if (o->lit) {
|
||||
|
||||
+1
-1
@@ -164,7 +164,7 @@ slime_dialogue()
|
||||
if (!Blind) /* [what if you're already green?] */
|
||||
pline(buf, hcolor(NH_GREEN));
|
||||
} else
|
||||
pline(buf, an(Hallucination ? rndmonnam() : "green slime"));
|
||||
pline(buf, an(Hallucination ? rndmonnam(NULL) : "green slime"));
|
||||
} else
|
||||
pline1(buf);
|
||||
}
|
||||
|
||||
+112
@@ -65,6 +65,9 @@ STATIC_DCL void FDECL(outentry, (int,struct toptenentry *,BOOLEAN_P));
|
||||
STATIC_DCL void FDECL(discardexcess, (FILE *));
|
||||
STATIC_DCL void FDECL(readentry, (FILE *,struct toptenentry *));
|
||||
STATIC_DCL void FDECL(writeentry, (FILE *,struct toptenentry *));
|
||||
STATIC_DCL void FDECL(writexlentry, (FILE*, struct toptenentry *));
|
||||
STATIC_DCL long NDECL(encodeconduct);
|
||||
STATIC_DCL long NDECL(encodeachieve);
|
||||
STATIC_DCL void FDECL(free_ttlist, (struct toptenentry *));
|
||||
STATIC_DCL int FDECL(classmon, (char *,BOOLEAN_P));
|
||||
STATIC_DCL int FDECL(score_wanted,
|
||||
@@ -292,6 +295,100 @@ struct toptenentry *tt;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* as tab is never used in eg. plname or death, no need to mangle those. */
|
||||
STATIC_OVL void
|
||||
writexlentry(rfile,tt)
|
||||
FILE *rfile;
|
||||
struct toptenentry *tt;
|
||||
{
|
||||
#define Fprintf (void)fprintf
|
||||
#define XLOG_SEP '\t' /* xlogfile field separator. */
|
||||
char buf[BUFSZ];
|
||||
|
||||
Sprintf(buf, "version=%d.%d.%d",
|
||||
tt->ver_major, tt->ver_minor, tt->patchlevel);
|
||||
Sprintf(eos(buf), "%cpoints=%ld%cdeathdnum=%d%cdeathlev=%d",
|
||||
XLOG_SEP, tt->points,
|
||||
XLOG_SEP, tt->deathdnum,
|
||||
XLOG_SEP, tt->deathlev);
|
||||
Sprintf(eos(buf), "%cmaxlvl=%d%chp=%d%cmaxhp=%d",
|
||||
XLOG_SEP, tt->maxlvl,
|
||||
XLOG_SEP, tt->hp,
|
||||
XLOG_SEP, tt->maxhp);
|
||||
Sprintf(eos(buf), "%cdeaths=%d%cdeathdate=%ld%cbirthdate=%ld%cuid=%d",
|
||||
XLOG_SEP, tt->deaths,
|
||||
XLOG_SEP, tt->deathdate,
|
||||
XLOG_SEP, tt->birthdate,
|
||||
XLOG_SEP, tt->uid);
|
||||
Fprintf(rfile, "%s", buf);
|
||||
Sprintf(buf, "%crole=%s%crace=%s%cgender=%s%calign=%s",
|
||||
XLOG_SEP, tt->plrole,
|
||||
XLOG_SEP, tt->plrace,
|
||||
XLOG_SEP, tt->plgend,
|
||||
XLOG_SEP, tt->plalign);
|
||||
Fprintf(rfile, "%s%cname=%s%cdeath=%s",
|
||||
buf, /* (already includes separator) */
|
||||
XLOG_SEP, plname,
|
||||
XLOG_SEP, tt->death);
|
||||
Fprintf(rfile, "%cconduct=0x%lx%cturns=%ld%cachieve=0x%lx",
|
||||
XLOG_SEP, encodeconduct(),
|
||||
XLOG_SEP, moves,
|
||||
XLOG_SEP, encodeachieve());
|
||||
Fprintf(rfile, "%crealtime=%ld%cstarttime=%ld%cendtime=%ld",
|
||||
XLOG_SEP, (long)urealtime.realtime,
|
||||
XLOG_SEP, (long)ubirthday,
|
||||
XLOG_SEP, (long)urealtime.endtime);
|
||||
Fprintf(rfile, "%cgender0=%s%calign0=%s",
|
||||
XLOG_SEP, genders[flags.initgend].filecode,
|
||||
XLOG_SEP, aligns[1 - u.ualignbase[A_ORIGINAL]].filecode);
|
||||
Fprintf(rfile, "\n");
|
||||
#undef XLOG_SEP
|
||||
}
|
||||
|
||||
STATIC_OVL long
|
||||
encodeconduct()
|
||||
{
|
||||
long e = 0L;
|
||||
|
||||
if(!u.uconduct.food) e |= 1L << 0;
|
||||
if(!u.uconduct.unvegan) e |= 1L << 1;
|
||||
if(!u.uconduct.unvegetarian) e |= 1L << 2;
|
||||
if(!u.uconduct.gnostic) e |= 1L << 3;
|
||||
if(!u.uconduct.weaphit) e |= 1L << 4;
|
||||
if(!u.uconduct.killer) e |= 1L << 5;
|
||||
if(!u.uconduct.literate) e |= 1L << 6;
|
||||
if(!u.uconduct.polypiles) e |= 1L << 7;
|
||||
if(!u.uconduct.polyselfs) e |= 1L << 8;
|
||||
if(!u.uconduct.wishes) e |= 1L << 9;
|
||||
if(!u.uconduct.wisharti) e |= 1L << 10;
|
||||
if(!num_genocides()) e |= 1L << 11;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
STATIC_OVL long
|
||||
encodeachieve()
|
||||
{
|
||||
long r = 0L;
|
||||
|
||||
if(u.uachieve.bell) r |= 1L << 0;
|
||||
if(u.uachieve.enter_gehennom) r |= 1L << 1;
|
||||
if(u.uachieve.menorah) r |= 1L << 2;
|
||||
if(u.uachieve.book) r |= 1L << 3;
|
||||
if(u.uevent.invoked) r |= 1L << 4;
|
||||
if(u.uachieve.amulet) r |= 1L << 5;
|
||||
if(In_endgame(&u.uz)) r |= 1L << 6;
|
||||
if(Is_astralevel(&u.uz)) r |= 1L << 7;
|
||||
if(u.uachieve.ascended) r |= 1L << 8;
|
||||
if(u.uachieve.mines_luckstone) r |= 1L << 9;
|
||||
if(u.uachieve.finish_sokoban) r |= 1L << 10;
|
||||
if(u.uachieve.killed_medusa) r |= 1L << 11;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
|
||||
|
||||
STATIC_OVL void
|
||||
free_ttlist(tt)
|
||||
struct toptenentry *tt;
|
||||
@@ -322,6 +419,9 @@ time_t when;
|
||||
#ifdef LOGFILE
|
||||
FILE *lfile;
|
||||
#endif /* LOGFILE */
|
||||
#ifdef XLOGFILE
|
||||
FILE *xlfile;
|
||||
#endif /* XLOGFILE */
|
||||
|
||||
/* Under DICE 3.0, this crashes the system consistently, apparently due to
|
||||
* corruption of *rfile somewhere. Until I figure this out, just cut out
|
||||
@@ -380,6 +480,7 @@ time_t when;
|
||||
t0->birthdate = yyyymmdd(ubirthday);
|
||||
t0->deathdate = yyyymmdd(when);
|
||||
t0->tt_next = 0;
|
||||
urealtime.endtime = when;
|
||||
#ifdef UPDATE_RECORD_IN_PLACE
|
||||
t0->fpos = -1L;
|
||||
#endif
|
||||
@@ -395,6 +496,17 @@ time_t when;
|
||||
unlock_file(LOGFILE);
|
||||
}
|
||||
#endif /* LOGFILE */
|
||||
#ifdef XLOGFILE
|
||||
if (lock_file(XLOGFILE, SCOREPREFIX, 10)) {
|
||||
if(!(xlfile = fopen_datafile(XLOGFILE, "a", SCOREPREFIX))) {
|
||||
HUP raw_print("Cannot open extended log file!");
|
||||
} else {
|
||||
writexlentry(xlfile, t0);
|
||||
(void) fclose(xlfile);
|
||||
}
|
||||
unlock_file(XLOGFILE);
|
||||
}
|
||||
#endif /* XLOGFILE */
|
||||
|
||||
if (wizard || discover) {
|
||||
if (how != PANICKED) HUP {
|
||||
|
||||
+46
-9
@@ -621,7 +621,7 @@ int *fail_reason;
|
||||
"statue");
|
||||
pline("%s %s!", upstart(statuename), comes_to_life);
|
||||
} else if (Hallucination) { /* They don't know it's a statue */
|
||||
pline_The("%s suddenly seems more animated.", rndmonnam());
|
||||
pline_The("%s suddenly seems more animated.", rndmonnam(NULL));
|
||||
} else if (cause == ANIMATE_SHATTER) {
|
||||
if (cansee(x, y))
|
||||
Sprintf(statuename, "%s%s", shk_your(tmpbuf, statue),
|
||||
@@ -3145,6 +3145,14 @@ struct obj *obj;
|
||||
erode_obj(obj, NULL, ERODE_CORRODE, EF_GREASE | EF_VERBOSE);
|
||||
}
|
||||
|
||||
/* context for water_damage(), managed by water_damage_chain();
|
||||
when more than one stack of potions of acid explode while processing
|
||||
a chain of objects, use alternate phrasing after the first message */
|
||||
static struct h2o_ctx {
|
||||
int dkn_boom, unk_boom; /* track dknown, !dknown separately */
|
||||
boolean ctx_valid;
|
||||
} acid_ctx = { 0, 0, FALSE };
|
||||
|
||||
/* Get an object wet and damage it appropriately.
|
||||
* "ostr", if present, is used instead of the object name in some
|
||||
* messages.
|
||||
@@ -3158,6 +3166,7 @@ const char *ostr;
|
||||
boolean force;
|
||||
{
|
||||
boolean exploded = FALSE;
|
||||
if (!obj) return ER_NOTHING;
|
||||
|
||||
if (snuff_lit(obj))
|
||||
return ER_DAMAGED;
|
||||
@@ -3201,18 +3210,36 @@ boolean force;
|
||||
return ER_DAMAGED;
|
||||
} else if (obj->oclass == POTION_CLASS) {
|
||||
if (obj->otyp == POT_ACID) {
|
||||
char *bufp, buf[BUFSZ];
|
||||
boolean one = (obj->quan == 1L);
|
||||
boolean update = carried(obj);
|
||||
char *bufp;
|
||||
boolean one = (obj->quan == 1L),
|
||||
update = carried(obj),
|
||||
exploded = FALSE;
|
||||
|
||||
bufp = strcpy(buf, "potion");
|
||||
if (!one) bufp = makeplural(bufp);
|
||||
/* [should we damage player/monster?] */
|
||||
if (Blind && !carried(obj)) obj->dknown = 0;
|
||||
if (acid_ctx.ctx_valid)
|
||||
exploded = ((obj->dknown ? acid_ctx.dkn_boom
|
||||
: acid_ctx.unk_boom) > 0);
|
||||
/* First message is
|
||||
* "a [potion|<color> potion|potion of acid] explodes"
|
||||
* depending on obj->dknown (potion has been seen) and
|
||||
* objects[POT_ACID].oc_name_known (fully discovered),
|
||||
* or "some {plural version} explode" when relevant.
|
||||
* Second and subsequent messages for same chain and
|
||||
* matching dknown status are
|
||||
* "another [potion|<color> &c] explodes" or plural
|
||||
* variant.
|
||||
*/
|
||||
bufp = simpleonames(obj);
|
||||
pline("%s %s %s!", /* "A potion explodes!" */
|
||||
!exploded ? (one ? "A" : "Some") :
|
||||
(one ? "Another" : "More"),
|
||||
(one ? "Another" : "More"),
|
||||
bufp, vtense(bufp, "explode"));
|
||||
exploded = TRUE;
|
||||
if (acid_ctx.ctx_valid) {
|
||||
if (obj->dknown)
|
||||
acid_ctx.dkn_boom++;
|
||||
else
|
||||
acid_ctx.unk_boom++;
|
||||
}
|
||||
setnotworn(obj);
|
||||
delobj(obj);
|
||||
if (update)
|
||||
@@ -3244,10 +3271,20 @@ struct obj *obj;
|
||||
boolean here;
|
||||
{
|
||||
struct obj *otmp;
|
||||
|
||||
/* initialize acid context: so far, neither seen (dknown) potions of
|
||||
acid nor unseen have exploded during this water damage sequence */
|
||||
acid_ctx.dkn_boom = acid_ctx.unk_boom = 0;
|
||||
acid_ctx.ctx_valid = TRUE;
|
||||
|
||||
for (; obj; obj = otmp) {
|
||||
otmp = here ? obj->nexthere : obj->nobj;
|
||||
water_damage(obj, NULL, FALSE);
|
||||
}
|
||||
|
||||
/* reset acid context */
|
||||
acid_ctx.dkn_boom = acid_ctx.unk_boom = 0;
|
||||
acid_ctx.ctx_valid = FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -500,6 +500,7 @@ u_init()
|
||||
(void) memset((genericptr_t)&u, 0, sizeof(u));
|
||||
u.ustuck = (struct monst *)0;
|
||||
(void) memset((genericptr_t)&ubirthday, 0, sizeof(ubirthday));
|
||||
(void) memset((genericptr_t)&urealtime, 0, sizeof(urealtime));
|
||||
|
||||
#if 0 /* documentation of more zero values as desirable */
|
||||
u.usick_cause[0] = 0;
|
||||
|
||||
@@ -1799,7 +1799,7 @@ struct obj *obj, *otmp;
|
||||
if (break_statue(obj)) {
|
||||
if (cansee(obj->ox, obj->oy)) {
|
||||
if (Hallucination)
|
||||
pline_The("%s shatters.", rndmonnam());
|
||||
pline_The("%s shatters.", rndmonnam(NULL));
|
||||
else
|
||||
pline_The("statue shatters.");
|
||||
} else
|
||||
|
||||
+10
-1
@@ -9,7 +9,7 @@ NHSROOT=..
|
||||
# SHELL=E:/GEMINI2/MUPFEL.TTP
|
||||
# UUDECODE=uudecode
|
||||
|
||||
VARDAT = data rumors quest.dat oracles options
|
||||
VARDAT = bogusmon data engrave epitaph rumors quest.dat oracles options
|
||||
|
||||
all: $(VARDAT) spec_levs quest_levs dungeon
|
||||
|
||||
@@ -98,6 +98,15 @@ quest.dat: quest.txt ../util/makedefs
|
||||
oracles: oracles.txt ../util/makedefs
|
||||
../util/makedefs -h
|
||||
|
||||
engrave: engrave.txt ../util/makedefs
|
||||
../util/makedefs -s
|
||||
|
||||
epitaph: epitaph.txt ../util/makedefs
|
||||
../util/makedefs -s
|
||||
|
||||
bogusmon: bogusmon.txt ../util/makedefs
|
||||
../util/makedefs -s
|
||||
|
||||
# note: 'options' should have already been made when include/date.h was created
|
||||
options: ../util/makedefs
|
||||
../util/makedefs -v
|
||||
|
||||
+14
-5
@@ -56,7 +56,7 @@ VARDIR = $(HACKDIR)
|
||||
# for Gnome
|
||||
# VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm
|
||||
|
||||
VARDATD = data oracles options quest.dat rumors
|
||||
VARDATD = bogusmon data engrave epitaph oracles options quest.dat rumors
|
||||
VARDAT = $(VARDATD) $(VARDATND)
|
||||
|
||||
# Some versions of make use the SHELL environment variable as the shell
|
||||
@@ -109,6 +109,15 @@ manpages:
|
||||
data: $(GAME)
|
||||
( cd dat ; $(MAKE) data )
|
||||
|
||||
engrave: $(GAME)
|
||||
( cd dat ; $(MAKE) engrave )
|
||||
|
||||
bogusmon: $(GAME)
|
||||
( cd dat ; $(MAKE) bogusmon )
|
||||
|
||||
epitaph: $(GAME)
|
||||
( cd dat ; $(MAKE) epitaph )
|
||||
|
||||
rumors: $(GAME)
|
||||
( cd dat ; $(MAKE) rumors )
|
||||
|
||||
@@ -264,10 +273,10 @@ install: rootcheck $(GAME) recover $(VARDAT) dungeon spec_levs
|
||||
# set up the game files
|
||||
( $(MAKE) dofiles )
|
||||
# set up some additional files
|
||||
touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile
|
||||
-( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
|
||||
$(CHGRP) $(GAMEGRP) perm record logfile ; \
|
||||
chmod $(VARFILEPERM) perm record logfile )
|
||||
touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile $(VARDIR)/xlogfile
|
||||
-( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile xlogfile ; \
|
||||
$(CHGRP) $(GAMEGRP) perm record logfile xlogfile ; \
|
||||
chmod $(VARFILEPERM) perm record logfile xlogfile )
|
||||
true; $(POSTINSTALL)
|
||||
# and a reminder
|
||||
@echo You may also want to reinstall the man pages via the doc Makefile.
|
||||
|
||||
+135
-143
@@ -13,8 +13,10 @@
|
||||
#
|
||||
#==============================================================================
|
||||
# This is used for building two versions of NetHack:
|
||||
#
|
||||
# A tty port utilizing the Win32 Console I/O subsystem, Console
|
||||
# NetHack;
|
||||
#
|
||||
# A Win32 native port built on the Windows API, Graphical NetHack or
|
||||
# NetHackW.
|
||||
#
|
||||
@@ -181,43 +183,73 @@ guilibs = $(winlibs)
|
||||
# End of VS2013 and greater stuff
|
||||
#=============================================
|
||||
|
||||
#
|
||||
#=============================================
|
||||
# Visual Studio versions >= 2013 specific stuff
|
||||
#=============================================
|
||||
|
||||
!IF "$(TARGET_CPU)" == ""
|
||||
TARGET_CPU=x86
|
||||
!ENDIF
|
||||
|
||||
# Common compiler flags:
|
||||
# -c - compile without linking
|
||||
# -W3 - Set warning level to level 3 (-W4 for 64-bit compilations)
|
||||
# -Zi - generate debugging information
|
||||
# -Od - disable all optimizations
|
||||
# -Ox - use maximum optimizations
|
||||
# -Zd - generate only public symbols and line numbers for debugging
|
||||
# -GS - enable security checks
|
||||
#
|
||||
ccommon=-c -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -c
|
||||
lflags=/INCREMENTAL:NO /NOLOGO
|
||||
|
||||
!IF "$(TARGET_CPU)" == "x86"
|
||||
cflags = $(ccommon) -D_X86_=1 -DWIN32 -D_WIN32 -W3
|
||||
scall = -Gz
|
||||
|
||||
!ELSEIF "$(TARGET_CPU)" == "x64"
|
||||
cflags = $(ccommon) -D_AMD64_=1 -DWIN64 -D_WIN64 -DWIN32 -D_WIN32
|
||||
cflags = $(cflags) -W4
|
||||
scall =
|
||||
!ENDIF
|
||||
|
||||
# declarations for use on Intel x86 systems
|
||||
!IF "$(TARGET_CPU)" == "x86"
|
||||
DLLENTRY = @12
|
||||
!ENDIF
|
||||
|
||||
# declarations for use on AMD64 systems
|
||||
!IF "$(TARGET_CPU)" == "x64"
|
||||
DLLENTRY =
|
||||
!ENDIF
|
||||
|
||||
# for Windows applications
|
||||
conlflags = $(lflags) -subsystem:console,$(EXEVER)
|
||||
guilflags = $(lflags) -subsystem:windows,$(EXEVER)
|
||||
dlllflags = $(lflags) -entry:_DllMainCRTStartup$(DLLENTRY) -dll
|
||||
|
||||
# basic subsystem specific libraries, less the C Run-Time
|
||||
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib
|
||||
winlibs = $(baselibs) user32.lib gdi32.lib comdlg32.lib winspool.lib
|
||||
|
||||
# for Windows applications that use the C Run-Time libraries
|
||||
conlibs = $(baselibs)
|
||||
guilibs = $(winlibs)
|
||||
#
|
||||
# End of VS2013 and greater stuff
|
||||
#=============================================
|
||||
|
||||
#
|
||||
#==========================================
|
||||
# Exe File Info.
|
||||
#==========================================
|
||||
|
||||
# Yacc/Lex ... if you got 'em.
|
||||
#
|
||||
# If you have yacc and lex programs (or work-alike such as bison
|
||||
# and flex), comment out the upper two macros and uncomment
|
||||
# the lower two.
|
||||
#
|
||||
|
||||
DO_YACC = YACC_MSG
|
||||
DO_LEX = LEX_MSG
|
||||
#DO_YACC = YACC_ACT
|
||||
#DO_LEX = LEX_ACT
|
||||
|
||||
# - Specify your yacc and lex programs (or work-alikes) here.
|
||||
|
||||
#YACC = bison -y
|
||||
YACC = byacc
|
||||
#YACC = yacc
|
||||
|
||||
#LEX = lex
|
||||
LEX = flex
|
||||
|
||||
#
|
||||
# - Specify your flex skeleton file (if needed).
|
||||
#
|
||||
|
||||
FLEXSKEL =
|
||||
#FLEXSKEL = -S../tools/flex.ske
|
||||
|
||||
YTABC = y_tab.c
|
||||
YTABH = y_tab.h
|
||||
LEXYYC = lexyy.c
|
||||
|
||||
# For the level compiler bits,
|
||||
# we just defer to win\win32\dgnstuff.mak
|
||||
# and win\win32\levstuff.mak
|
||||
#
|
||||
#
|
||||
# Optional high-quality BSD random number generation routines
|
||||
# (see pcconf.h). Set to nothing if not used.
|
||||
@@ -451,19 +483,20 @@ U = $(UTIL)^\
|
||||
|
||||
MAKESRC = $(U)makedefs.c
|
||||
|
||||
SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c
|
||||
|
||||
DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
|
||||
|
||||
MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
|
||||
|
||||
SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o \
|
||||
#SPLEVOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \
|
||||
# $(O)alloc.o $(O)decl.o $(O)drawing.o \
|
||||
# $(O)monst.o $(O)objects.o $(O)panic.o
|
||||
|
||||
SPLEVOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \
|
||||
$(O)alloc.o $(O)decl.o $(O)drawing.o \
|
||||
$(O)monst.o $(O)objects.o $(O)panic.o
|
||||
|
||||
DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o \
|
||||
DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_lex.o $(O)dgn_main.o \
|
||||
$(O)alloc.o $(O)panic.o
|
||||
|
||||
|
||||
RECOVOBJS = $(O)recover.o
|
||||
|
||||
TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
|
||||
@@ -840,6 +873,14 @@ $(INCL)\vis_tab.h: $(U)makedefs.exe
|
||||
$(SRC)\vis_tab.c: $(U)makedefs.exe
|
||||
$(U)makedefs -z
|
||||
|
||||
$(DAT)\engrave: $(DAT)\engrave.txt $(U)makedefs.exe
|
||||
..\util\makedefs -s
|
||||
$(DAT)\epitaph: $(DAT)\epitaph.txt $(U)makedefs.exe
|
||||
..\util\makedefs -s
|
||||
$(DAT)\bogusmon: $(DAT)\bogusmon.txt $(U)makedefs.exe
|
||||
..\util\makedefs -s
|
||||
|
||||
|
||||
#==========================================
|
||||
# uudecode utility and uuencoded targets
|
||||
#==========================================
|
||||
@@ -890,71 +931,55 @@ $(WIN32)\splash.bmp: $(U)uudecode.exe $(WIN32)\splash.uu
|
||||
..\..\util\uudecode.exe splash.uu
|
||||
chdir ..\..\src
|
||||
|
||||
#==========================================
|
||||
#=================================================
|
||||
# Level Compiler Stuff
|
||||
#==========================================
|
||||
#=================================================
|
||||
#
|
||||
# defer to the steps in ..\win\win32\levstuff.mak
|
||||
#
|
||||
|
||||
LEVCFLAGS=-c -nologo -DWINVER=0x0400 -DWIN32 -D_WIN32 \
|
||||
-D_MT -MT -I..\include -nologo -Z7 -Od -DDLB
|
||||
$(U)lev_yacc.c $(INCL)\lev_comp.h: $(U)lev_comp.y
|
||||
nmake -nologo -f ..\win\win32\levstuff.mak default
|
||||
|
||||
LEVCFLAGS=-c -nologo -DWIN32 -D_WIN32 -I$(INCL) -nologo -Z7 -Od -DDLB
|
||||
|
||||
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
|
||||
$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_yacc.c
|
||||
|
||||
$(O)lev_lex.o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
|
||||
$(U)lev_lex.c
|
||||
$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_lex.c
|
||||
|
||||
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
|
||||
$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_main.c
|
||||
|
||||
$(U)levcomp.exe: $(SPLEVOBJS)
|
||||
@echo Linking $@...
|
||||
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
||||
echo $(link)
|
||||
echo $(lflagsUtil)
|
||||
$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
||||
$(SPLEVOBJS:^ =^
|
||||
)
|
||||
<<
|
||||
|
||||
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_yacc.c
|
||||
|
||||
$(O)lev_$(LEX).o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
|
||||
$(U)lev_$(LEX).c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_$(LEX).c
|
||||
|
||||
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_main.c
|
||||
|
||||
|
||||
$(U)lev_yacc.c $(INCL)\lev_comp.h : $(U)lev_comp.y
|
||||
! IF "$(DO_YACC)"=="YACC_ACT"
|
||||
chdir $(UTIL)
|
||||
$(YACC) -d lev_comp.y
|
||||
copy $(YTABC) lev_yacc.c
|
||||
copy $(YTABH) $(INCL)\lev_comp.h
|
||||
@del $(YTABC)
|
||||
@del $(YTABH)
|
||||
chdir $(SRC)
|
||||
! ELSE
|
||||
@echo $(U)lev_comp.y has changed.
|
||||
@echo To update $(U)lev_yacc.c and $(INCL)\lev_comp.h run $(YACC).
|
||||
@echo ---
|
||||
@echo For now, we will copy the prebuilt lev_yacc.c and
|
||||
@echo lev_comp.h from $(SSYS) into $(UTIL) and use them.
|
||||
@copy $(SSYS)\lev_yacc.c $(U)lev_yacc.c >nul
|
||||
@copy $(SSYS)\lev_comp.h $(INCL)\lev_comp.h >nul
|
||||
@echo /**/ >>$(U)lev_yacc.c
|
||||
@echo /**/ >>$(INCL)\lev_comp.h
|
||||
! ENDIF
|
||||
|
||||
$(U)lev_$(LEX).c: $(U)lev_comp.l
|
||||
! IF "$(DO_LEX)"=="LEX_ACT"
|
||||
chdir $(UTIL)
|
||||
$(LEX) $(FLEXSKEL) lev_comp.l
|
||||
copy $(LEXYYC) $@
|
||||
@del $(LEXYYC)
|
||||
chdir $(SRC)
|
||||
! ELSE
|
||||
@echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
|
||||
@echo ---
|
||||
@echo For now, we will copy the prebuilt lev_lex.c
|
||||
@echo from $(SSYS) into $(UTIL) and use it.
|
||||
@copy $(SSYS)\lev_lex.c $@ >nul
|
||||
@echo /**/ >>$@
|
||||
! ENDIF
|
||||
|
||||
#==========================================
|
||||
#=================================================
|
||||
# Dungeon Compiler Stuff
|
||||
#==========================================
|
||||
#=================================================
|
||||
#
|
||||
# defer to the steps in ..\win\win32\dgnstuff.mak
|
||||
#
|
||||
$(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
|
||||
nmake -nologo -f ..\win\win32\dgnstuff.mak default
|
||||
|
||||
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(U)dgn_yacc.c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_yacc.c
|
||||
|
||||
$(O)dgn_lex.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
|
||||
$(U)dgn_lex.c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_lex.c
|
||||
|
||||
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_main.c
|
||||
|
||||
$(U)dgncomp.exe: $(DGNCOMPOBJS)
|
||||
@echo Linking $@...
|
||||
@@ -963,56 +988,9 @@ $(U)dgncomp.exe: $(DGNCOMPOBJS)
|
||||
)
|
||||
<<
|
||||
|
||||
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(U)dgn_yacc.c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_yacc.c
|
||||
|
||||
$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
|
||||
$(U)dgn_$(LEX).c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_$(LEX).c
|
||||
|
||||
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_main.c
|
||||
|
||||
$(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
|
||||
! IF "$(DO_YACC)"=="YACC_ACT"
|
||||
chdir $(UTIL)
|
||||
$(YACC) -d dgn_comp.y
|
||||
copy $(YTABC) dgn_yacc.c
|
||||
copy $(YTABH) $(INCL)\dgn_comp.h
|
||||
@del $(YTABC)
|
||||
@del $(YTABH)
|
||||
chdir $(SRC)
|
||||
! ELSE
|
||||
@echo $(U)dgn_comp.y has changed. To update dgn_yacc.c and
|
||||
@echo $(INCL)\dgn_comp.h run $(YACC).
|
||||
@echo ---
|
||||
@echo For now, we will copy the prebuilt $(U)dgn_yacc.c and
|
||||
@echo dgn_comp.h from $(SSYS) into $(UTIL) and use them.
|
||||
@copy $(SSYS)\dgn_yacc.c $(U)dgn_yacc.c >nul
|
||||
@copy $(SSYS)\dgn_comp.h $(INCL)\dgn_comp.h >nul
|
||||
@echo /**/ >>$(U)dgn_yacc.c
|
||||
@echo /**/ >>$(INCL)\dgn_comp.h
|
||||
! ENDIF
|
||||
|
||||
$(U)dgn_$(LEX).c: $(U)dgn_comp.l
|
||||
! IF "$(DO_LEX)"=="LEX_ACT"
|
||||
chdir $(UTIL)
|
||||
$(LEX) $(FLEXSKEL) dgn_comp.l
|
||||
copy $(LEXYYC) $@
|
||||
@del $(LEXYYC)
|
||||
chdir $(SRC)
|
||||
! ELSE
|
||||
@echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
|
||||
@echo ---
|
||||
@echo For now, we will copy the prebuilt dgn_lex.c
|
||||
@echo from $(SSYS) into $(UTIL) and use it.
|
||||
@copy $(SSYS)\dgn_lex.c $@ >nul
|
||||
@echo /**/ >>$@
|
||||
! ENDIF
|
||||
|
||||
#==========================================
|
||||
#=================================================
|
||||
# Create directory for holding object files
|
||||
#==========================================
|
||||
#=================================================
|
||||
|
||||
$(O)obj.tag:
|
||||
@if not exist $(OBJ)\*.* echo creating directory $(OBJ)
|
||||
@@ -1050,7 +1028,7 @@ envchk:
|
||||
#==========================================
|
||||
|
||||
#===========================================
|
||||
# Header files NOT distributed in ..\include
|
||||
# Header files NOT distributed in $(INCL)
|
||||
#===========================================
|
||||
|
||||
$(INCL)\win32api.h: $(NTSYS)\win32api.h
|
||||
@@ -1081,7 +1059,7 @@ $(DAT)\porthelp: $(NTSYS)\porthelp
|
||||
nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
|
||||
$(DAT)\quest.dat $(DAT)\rumors $(DAT)\help $(DAT)\hh $(DAT)\cmdhelp \
|
||||
$(DAT)\history $(DAT)\opthelp $(DAT)\wizhelp $(DAT)\dungeon $(DAT)\porthelp \
|
||||
$(DAT)\license $(O)sp_lev.tag
|
||||
$(DAT)\license $(DAT)\engrave $(DAT)\epitaph $(DAT)\bogusmon $(O)sp_lev.tag
|
||||
cd $(DAT)
|
||||
echo data >dlb.lst
|
||||
echo oracles >>dlb.lst
|
||||
@@ -1091,6 +1069,9 @@ nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
|
||||
if exist porthelp echo porthelp >>dlb.lst
|
||||
echo quest.dat >>dlb.lst
|
||||
echo rumors >>dlb.lst
|
||||
echo engrave >>dlb.lst
|
||||
echo epitaph >>dlb.lst
|
||||
echo bogusmon >>dlb.lst
|
||||
echo help >>dlb.lst
|
||||
echo hh >>dlb.lst
|
||||
echo cmdhelp >>dlb.lst
|
||||
@@ -1238,6 +1219,9 @@ spotless: clean
|
||||
if exist $(U)*.map del $(U)*.map
|
||||
if exist $(DAT)\data del $(DAT)\data
|
||||
if exist $(DAT)\rumors del $(DAT)\rumors
|
||||
if exist $(DAT)\engrave del $(DAT)\engrave
|
||||
if exist $(DAT)\epitaph del $(DAT)\epitaph
|
||||
if exist $(DAT)\bogusmon del $(DAT)\bogusmon
|
||||
if exist $(DAT)\???-fil?.lev del $(DAT)\???-fil?.lev
|
||||
if exist $(DAT)\???-goal.lev del $(DAT)\???-goal.lev
|
||||
if exist $(DAT)\???-loca.lev del $(DAT)\???-loca.lev
|
||||
@@ -1321,6 +1305,14 @@ clean:
|
||||
if exist $(O)sp_lev.tag del $(O)sp_lev.tag
|
||||
if exist $(O)uudecode.MAP del $(O)uudecode.MAP
|
||||
if exist $(O)uudecode.PDB del $(O)uudecode.PDB
|
||||
rem
|
||||
rem defer to the steps in ..\win\win32\levstuff.mak
|
||||
rem
|
||||
nmake -nologo -f ..\win\win32\levstuff.mak clean
|
||||
rem
|
||||
rem defer to the steps in ..\win\win32\dgnstuff.mak
|
||||
rem
|
||||
nmake -nologo -f ..\win\win32\dgnstuff.mak clean
|
||||
|
||||
! IF ("$(WINPFLAG)"!="")
|
||||
if exist $(TILEBMP16) del $(TILEBMP16)
|
||||
|
||||
+45
-1
@@ -169,6 +169,7 @@ static char *FDECL(bannerc_string, (char *,const char *));
|
||||
static char *FDECL(xcrypt, (const char *));
|
||||
static unsigned long FDECL(read_rumors_file,
|
||||
(const char *,int *,long *,unsigned long));
|
||||
static void FDECL(do_rnd_access_file, (const char *));
|
||||
static boolean FDECL(d_filter, (char *));
|
||||
static boolean FDECL(h_filter, (char *));
|
||||
static boolean FDECL(ranged_attk,(struct permonst*));
|
||||
@@ -213,7 +214,7 @@ extern unsigned _stklen = STKSIZ;
|
||||
int
|
||||
main(void)
|
||||
{
|
||||
const char *def_options = "odemvpqrhz";
|
||||
const char *def_options = "odemvpqrshz";
|
||||
char buf[100];
|
||||
int len;
|
||||
|
||||
@@ -329,6 +330,11 @@ char *options;
|
||||
case 'r':
|
||||
case 'R': do_rumors();
|
||||
break;
|
||||
case 's':
|
||||
case 'S': do_rnd_access_file(EPITAPHFILE);
|
||||
do_rnd_access_file(ENGRAVEFILE);
|
||||
do_rnd_access_file(BOGUSMONFILE);
|
||||
break;
|
||||
case 'h':
|
||||
case 'H': do_oracles();
|
||||
break;
|
||||
@@ -870,6 +876,44 @@ unsigned long old_rumor_offset;
|
||||
return rumor_offset;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
do_rnd_access_file(fname)
|
||||
const char *fname;
|
||||
{
|
||||
Sprintf(filename, DATA_IN_TEMPLATE, fname);
|
||||
Strcat(filename, ".txt");
|
||||
if (!(ifp = fopen(filename, RDTMODE))) {
|
||||
perror(filename);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
filename[0]='\0';
|
||||
#ifdef FILE_PREFIX
|
||||
Strcat(filename, file_prefix);
|
||||
#endif
|
||||
Sprintf(eos(filename), DATA_TEMPLATE, fname);
|
||||
if (!(ofp = fopen(filename, WRTMODE))) {
|
||||
perror(filename);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
Fprintf(ofp,"%s",Dont_Edit_Data);
|
||||
|
||||
tfp = getfp(DATA_TEMPLATE, "grep.tmp", WRTMODE);
|
||||
grep0(ifp, tfp);
|
||||
ifp = getfp(DATA_TEMPLATE, "grep.tmp", RDTMODE);
|
||||
|
||||
while (fgets(in_line, sizeof in_line, ifp) != 0) {
|
||||
if (in_line[0] == '#') continue; /* discard comments */
|
||||
if (in_line[0] == '\n') continue; /* and empty lines */
|
||||
(void) fputs(xcrypt(in_line), ofp);
|
||||
}
|
||||
Fclose(ifp);
|
||||
Fclose(ofp);
|
||||
|
||||
delete_file(DATA_TEMPLATE, "grep.tmp");
|
||||
return;
|
||||
}
|
||||
|
||||
void
|
||||
do_rumors()
|
||||
{
|
||||
|
||||
+18
-8
@@ -1,11 +1,21 @@
|
||||
# Uncomment as appropriate for your form of YACC/LEX.
|
||||
#
|
||||
#YACC = yacc.exe
|
||||
#YACC = byacc.exe
|
||||
YACC = bison.exe -y
|
||||
#
|
||||
#LEX = lex.exe
|
||||
LEX = flex.exe
|
||||
# $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
|
||||
# $Date:2002/01/22 22:54:54 $ $Revision: 1.2 $
|
||||
#YACC = byacc.exe
|
||||
#LEX = flex.exe
|
||||
#YTABC = y_tab.c
|
||||
#YTABH = y_tab.h
|
||||
#LEXYYC = lexyy.c
|
||||
|
||||
!IF "$(YACC)"!=""
|
||||
@echo Yacc-alike set to $(YACC)
|
||||
@echo YTABC set to $(YTABC)
|
||||
@echo YTABH set to $(YTABH)
|
||||
!ENDIF
|
||||
|
||||
!IF "$(LEX)"!=""
|
||||
@echo Lex-alike set to $(LEX)
|
||||
@echo LEXYYC set to $(LEXYYC)
|
||||
!ENDIF
|
||||
|
||||
# these won't have an impact unless YACC/LEX are defined
|
||||
YTABC = y.tab.c
|
||||
|
||||
Reference in New Issue
Block a user