fixes entry for #635 - magical breathing w/ gills
Fixes entry for pull request by entrez. If poly'd hero is wearing an amulet of magical breathing, avoid gradually losing hit points while out of water when in aquatic form. You won't be able to put on an amulet of magical breathing if already in aquatic form, but you could have one carry over from being worn in some other form. Implemented for monsters too but won't have any effect during play for them because they never use that particular type of amulet. Closes #635
This commit is contained in:
@@ -684,6 +684,8 @@ the chance for #untrap to free a monster stuck in a web was very unlikely
|
||||
if #untrap monst-from-web failure happened while hero was standing on a spot
|
||||
where a new web couldn't be created (furniture, grave, magic portal),
|
||||
the expected "<monst> remains entangled" feedback wasn't delivered
|
||||
if hero is wearing an amulet of magical breathing and polymorphs into a fish
|
||||
or sea monster, don't lose health for turns spent out of water
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user