lenses
This adds <Someone>'s lens patch. This is probably it for me adding in any more user-contributed patches for 3.3.2 (except maybe coin flipping; does anyone object to it?) --Ken A.
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@@ -480,6 +480,7 @@ put prisoners in the Dark One's dungeon (Dylan O'Donnell)
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add leather cloak so soldiers don't have elven cloaks
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add Tom Friedetzky's BUC-patch (applies to full menustyle only)
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add wizard #poly and #levelchange (originally levelgain; Dylan O'Donnell),
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add Jason Short's additional lenses use patch
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Platform- and/or Interface-Specific New Features
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@@ -1115,7 +1115,10 @@ register int aflag;
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} else {
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int fund = (uwep && uwep->oartifact &&
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spec_ability(uwep, SPFX_SEARCH)) ?
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((uwep->spe > 5) ? 5 : uwep->spe) : 0;
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uwep->spe : 0;
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if (ublindf && ublindf->otyp == LENSES)
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fund += 2; /* JDS: lenses help searching */
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if (fund > 5) fund = 5;
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for(x = u.ux-1; x < u.ux+2; x++)
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for(y = u.uy-1; y < u.uy+2; y++) {
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if(!isok(x,y)) continue;
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@@ -281,6 +281,8 @@ learn()
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char splname[BUFSZ];
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boolean costly = TRUE;
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/* JDS: lenses give 50% faster reading; 33% smaller read time */
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if (ublindf && ublindf->otyp == LENSES && rn2(2)) delay++;
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if (delay) { /* not if (delay++), so at end delay == 0 */
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delay++;
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return(1); /* still busy */
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@@ -386,7 +388,8 @@ register struct obj *spellbook;
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} else {
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/* uncursed - chance to fail */
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int read_ability = ACURR(A_INT) + 4 + u.ulevel/2
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- 2*objects[booktype].oc_level;
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- 2*objects[booktype].oc_level
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+ (ublindf && ublindf->otyp == LENSES) ? 2 : 0;
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/* only wizards know if a spell is too difficult */
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if (Role_if(PM_WIZARD) && read_ability < 20) {
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char qbuf[QBUFSZ];
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