@@ -4803,8 +4803,9 @@ zap_over_floor(
lev->typ = lava ? ROOM : ICE;
}
bury_objs(x, y);
if (!lava)
if (!lava) {
Soundeffect(se_soft_crackling, 30);
if (see_it) {
if (lava)
Norep("The %s cools and solidifies.",
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