digging/chopping a drawbridge
<Someone> mentioned this back in 12/05. Digging a closed drawbridge would result in a "This wall is too hard..." message.
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@@ -234,6 +234,7 @@ re-adjust gem generation probabilities when revisiting existing dungeon levels
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kick evasion shouldn't move monsters through walls
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kick evasion shouldn't move monsters through walls
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kick evasion and jousting/staggering blows shouldn't move grid bugs diagonally
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kick evasion and jousting/staggering blows shouldn't move grid bugs diagonally
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#untrap didn't check whether hero could reach the ground
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#untrap didn't check whether hero could reach the ground
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digging/chopping a closed drawbridge message mentioned diggin a "wall"
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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@@ -234,7 +234,8 @@ dig(VOID_ARGS)
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}
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}
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if (IS_ROCK(lev->typ) && !may_dig(dpx,dpy) &&
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if (IS_ROCK(lev->typ) && !may_dig(dpx,dpy) &&
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dig_typ(uwep, dpx, dpy) == DIGTYP_ROCK) {
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dig_typ(uwep, dpx, dpy) == DIGTYP_ROCK) {
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pline("This wall is too hard to %s.", verb);
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pline("This %s is too hard to %s.",
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is_db_wall(dpx, dpy) ? "drawbridge" : "wall", verb);
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return(0);
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return(0);
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}
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}
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}
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}
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