VS community editions are freely downloadable. Maintain only 2 most recent.

Changes to be committed:
	modified:   sys/winnt/Install.nt
	modified:   sys/winnt/Makefile.msc
	modified:   sys/winnt/nhsetup.bat
	deleted:    win/win32/vs2010/NetHack.sln
	deleted:    win/win32/vs2010/NetHackW.vcxproj
	deleted:    win/win32/vs2010/dgncomp.vcxproj
	deleted:    win/win32/vs2010/dgnstuff.vcxproj
	deleted:    win/win32/vs2010/dlb_main.vcxproj
	deleted:    win/win32/vs2010/levcomp.vcxproj
	deleted:    win/win32/vs2010/levstuff.vcxproj
	deleted:    win/win32/vs2010/makedefs.vcxproj
	deleted:    win/win32/vs2010/recover.vcxproj
	deleted:    win/win32/vs2010/tile2bmp.vcxproj
	deleted:    win/win32/vs2010/tilemap.vcxproj
	deleted:    win/win32/vs2010/tiles.vcxproj
	deleted:    win/win32/vs2010/uudecode.vcxproj
	deleted:    win/win32/vs2013/NetHack.sln
	deleted:    win/win32/vs2013/NetHack.vcxproj
	deleted:    win/win32/vs2013/NetHackW.vcxproj
	deleted:    win/win32/vs2013/dgncomp.vcxproj
	deleted:    win/win32/vs2013/dgnstuff.vcxproj
	deleted:    win/win32/vs2013/dlb_main.vcxproj
	deleted:    win/win32/vs2013/levcomp.vcxproj
	deleted:    win/win32/vs2013/levstuff.vcxproj
	deleted:    win/win32/vs2013/makedefs.vcxproj
	deleted:    win/win32/vs2013/nhdefkey.vcxproj
	deleted:    win/win32/vs2013/recover.vcxproj
	deleted:    win/win32/vs2013/tile2bmp.vcxproj
	deleted:    win/win32/vs2013/tilemap.vcxproj
	deleted:    win/win32/vs2013/tiles.vcxproj
	deleted:    win/win32/vs2013/uudecode.vcxproj
This commit is contained in:
nhmall
2017-12-03 08:42:38 -05:00
parent 90405235e5
commit 2cfbd682a1
31 changed files with 80 additions and 10803 deletions

View File

@@ -1,4 +1,4 @@
Copyright (c) NetHack Development Team 1990-2015
Copyright (c) NetHack Development Team 1990-2017
NetHack may be freely redistributed. See license for details.
==============================================================
Instructions for compiling and installing
@@ -14,28 +14,19 @@ Credit for the Win32 Graphical version of NetHack (aka "NetHack for
Windows" or NetHackW) goes to Alex Kompel who initially developed and
contributed the port.
The PC Windows porting team consisting of Michael Allison, David Cohrs,
Alex Kompel, Dion Nicolaas, Yitzhak Sapir, and Janet Walz maintained the
tty and graphical win32 versions of NetHack 3.6.1.
Alex Kompel, Dion Nicolaas, Yitzhak Sapir, Derek S. Ray, Michael Allison,
Pasi Kallinen, Bart House, and Janet Walz contributed to the maintainance
of the tty and graphical windows versions of NetHack 3.6.1.
You can build a TTY version of NetHack and a Windows Graphical
version. You can use one of the following build environments:
o A copy of Microsoft Visual Studio 2017 Express
o A copy of Microsoft Visual Studio 2017 Community Edition
OR Microsoft Visual Studio 2015 Express
OR
o A copy of Microsoft Visual Studio 2015 Express
OR
o A copy of Microsoft Visual Studio 2013 Express
The current NetHack code has not been tested with earlier versions
of the compiler.
OR
o A copy of MinGW. MinGW is a collection of header
o (Untested for 3.6) A copy of MinGW. MinGW is a collection of header
files and import libraries with which native Windows32 programs
can be built; the MinGW distribution contains the GNU Compiler
Collection. You can download MinGW at
@@ -43,24 +34,18 @@ version. You can use one of the following build environments:
Earlier versions of MinGW will not allow you to build the Windows
Graphical version.
In addition to the makefiles that allow you to build NetHack from the
command line, there is also a set of project files and a workspace file
that allow you to build the Windows Graphical version from Microsoft
Visual C's IDE (Integrated Development Environment.)
/--------------------------------------------------------\
| Building And Running Using Visual Studio 2015 or |
| Visual Studio 2017 |
\--------------------------------------------------------/
If you are NOT using Visual Studio 2015 or Visual Studio 2017, proceed
to "FIRST STEP - MOVING THINGS AROUND".
If you are NOT using Visual Studio 2015 or Visual Studio 2017 IDE, or
you prefer to build using a Make utility and a Makefile proceed
to "Building Using Make".
When using either Visual Studio 2015 or Visual Studio 2017, you do not
need to move things around. You simply need to load the solution file
within the IDE, build the solution and run the version of NetHack
you wish to run.
When using either Visual Studio 2015 or Visual Studio 2017, you simply
need to load the solution file within the IDE, build the solution and
run the version of NetHack you wish to run.
The Visual Studio 2015 NetHack solution file can be found here:
win\win32\vs2015\NetHack.sln
@@ -78,15 +63,23 @@ So the steps are:
You can also build all the projects for all platforms and configurations
using a "build.bat" batch file found in the same directory as the solution.
Change to the appropriate directory (i.e. win\win32\vs2015 for VS2015 builds)
and run "build.bat".
Change to the appropriate directory (i.e. win\win32\vs2015 for VS2015 builds,
win\win32\vs2017 for VS2017 builds) and run "build.bat".
Note: The Visual Studio project files distributed for NetHack 3.6.1 are configured for the
Windows SDK version 10.0.15063.0. At the time of writing, the Windows SDK version that
is distributed with VS2017 Community Edition is a newer 10.0.16299.0. If you have a build
error MSB8036, you will simply need to change the expected SDK version as follows:
o Open the solution in the IDE and in the project property pages, right-click the
solution and select "Retarget solution".
/-----------------------------------\
| FIRST STEP - MOVING THINGS AROUND |
| Building Using Make |
\-----------------------------------/
The first step in building either version of NetHack is to execute
sys\winnt\nhsetup.bat to move some files to their required locations.
The first step in building either version of NetHack via Makefile is to
execute sys\winnt\nhsetup.bat to move some files to their required locations.
From the command prompt:
cd sys\winnt
@@ -95,19 +88,9 @@ From the command prompt:
From a Windows explorer window:
double-click on nhsetup.bat
A "binary" directory will be created off the top of the NetHack source
tree to house the completed build.
A build subdirectory will also be created off the top of the NetHack
source tree, and many files appropriate for a graphical build will be
moved there.
If you wish to build from the command line, proceed to "BUILDING FROM
THE COMMAND LINE."
If you wish to build using Visual C's IDE, proceed now to "BUILDING
USING VISUAL C'S IDE."
/--------------------------------\
| BUILDING FROM THE COMMAND LINE |
\--------------------------------/
@@ -143,10 +126,11 @@ I. Dispelling the Myths:
We have provided a Makefile for each of the following compilers:
o Microsoft Visual Studio 2013 Express Visual C++ Compiler
o Microsoft Visual Studio 2015 or 2017 C++ Compiler
The Community Editions are fine and available at no cost
o MinGW 2.0 (with GCC 3.2)
The Microsoft Visual Studio 2013 Express Makefile was created for use
The Microsoft Visual Studio makefile was created for use
with MS NMAKE which is provided with the Microsoft compiler.
The supplied Makefile may work with earlier versions of the Microsoft
compiler, but that has not been tested.
@@ -168,67 +152,10 @@ Setting Up
all the necessary environment variables for the compiler environment
are set correctly.
Visual Studio 2013 Express
The installation should have placed a command prompt option on the
Start menus that is properly configured for building:
From
Start | All Programs | Microsoft Visual Studio 2013 Express
Select
Visual Studio Command Prompt 2013
Anyway, once you are at a command prompt (cmd.exe) regardless of how you
got there, you can use one of the following sets of commands to prepare
your environment for building:
For a 32-bit x86 build (like the official binary):
cd "\Program Files (x86)\Microsoft Visual Studio 12.0\VC"
vcvarsall x86
For a 64-bit x64 build:
cd "\Program Files (x86)\Microsoft Visual Studio 12.0\VC"
vcvarsall x86_amd64
-----------------------------------------------------------
vcvarsall.bat | Compiler | Build-computer | Build output
argument | | architecture | architecture
--------------+------------+----------------+--------------
X86 | x86 32-bit | x86, x64 | x86
| native | |
--------------+------------+----------------+--------------
x86_amd64 | x64 on x86 | x86, x64 | x64
| cross | |
--------------+------------+----------------+--------------
amd64 | x64 64-bit | x64 | x64
| native | |
--------------+------------+----------------+--------------
amd64_x86 | x86 on | x64 | x86
| x64 cross | |
-----------------------------------------------------------
Change your current directory to the src subfolder of the nethack
source tree.
cd src
At this time, if you are determined to build an x64 version
with the Microsoft Visual Studio 2013 compiler,
one extra NetHack-specific step is needed. Edit the Makefile in the src
directory and change this in the section marked as 1.:
#
# 64 bit
#TARGET_CPU=x64
#
# 32 bit
TARGET_CPU=x86
to this:
#
# 64 bit
TARGET_CPU=x64
#
# 32 bit
#TARGET_CPU=x86
GCC
For the GCC Makefile, add <mingw>\bin to your path, where <mingw>
@@ -312,7 +239,7 @@ Compiling
5. Now that everything is set up...
For Visual Studio 2013 Express, as mentioned above, you should now be
For the Visual Studio compiler, as mentioned above, you should now be
at the command prompt to carry out the build and your current
directory should be the src subdirectory in the NetHack source tree.
@@ -363,201 +290,8 @@ Notes:
- a 64-bit (x64) .exe file,
which should run on any 64-bit Windows O/S.
To run NetHack, proceed to RUNNING NETHACK.
/-------------------------------------------------\
| BUILDING USING VISUAL STUDIO 2013 EXPRESS IDE |
\-------------------------------------------------/
Only the native port built on the Windows API, or Graphical
NetHack, can be built using the Visual Studo 2013 Express IDE.
I. Dispelling the Myths:
Compiling NetHack using the Visual C IDE is straightforward, as long
as you have your compiler and tools correctly installed.
It is again assumed that you already changed your directory to
sys\winnt and executed:
nhsetup
as described at the top of this document. If you didn't, you must go
back and do so before proceeding.
II. To compile your copy of NetHack for Windows on a Windows machine
using the Visual Studio 2013 Express IDE:
Setting Up
1. It almost goes without saying that you should make sure that your
tools are set up and running correctly. (For the Microsoft Visual
Studio 2013 ExpressIDE it should correctly fire up when you choose
it:
Start | All Programs | Microsoft Visual Studio 2013 Express
and select
Visual C++ 2013 Express
2. Make sure all the NetHack files are in the appropriate directory
structure. You should have a main directory with subdirectories
dat, doc, include, src, sys\share, sys\winnt, util, win\win32, and
at this point you should also have a build directory and a binary
directory (both created by nhsetup.bat executed from sys\winnt
earlier.)
Other subdirectories may also be included in your distribution, but
they are not necessary for building the graphical version of NetHack
(you can delete them to save space if you wish.)
Required Directories for building Graphical NetHack with the Visual
C IDE:
top
|
-----------------------------------------/ /---------------
| | | | | | | | |
util dat doc include src sys win build binary
| |
------ -----
| | |
share winnt win32
Those last two (build and binary) are created during the building
process. They are not disributed as part of the NetHack source
distribution. nhsetup.bat creates the build directory and moves a
few files into it, including the Visual C project files. The
"binary" directory will house everything you need to play the game
after building is complete.
Check the file "Files" in your top level directory for an exact
listing of what file is in which directory. In order for the build
process to work, all the source files must be in the proper
locations. Remember that nhsetup.bat moves/copies many files around
to their intended locations for building NetHack.
If you downloaded or ftp'd the sources from a UNIX system, the lines
will probably end in UNIX-style newlines, instead of the carriage
return and line feed pairs used by Windows. Visual C project files
and workspace files (dsp and dsw files) in particular need to have
their lines end in carriage-return-line-feed or they won't work
properly.
3. Ready your tool.
Note: It's possible to build a graphical version using the Makefile,
as explained above. However, the IDE build has full game
functionality.
Start the Visual Studio 2013 Express IDE:
Start | All Programs | Microsoft Visual Studio 2013 Express
and select
Visual C++ 2013 Express
In the Visual C++ 2013 Express IDE menus, choose:
File | Open Project/Solution
4. Set up for the build.
In the Visual C dialog box, navigate to the top of
your NetHack source directory.
In there, highlight "nethack.sln" for Visual C++ 2013 Express Edition
and click on Open.
Once the workspace or solution has been opened, you should see
the following list in the Visual C selection left pane:
+ dgncomp
+ dgnstuff
+ dlb_main
+ levcomp
+ levstuff
+ makedefs
+ nethackw
+ recover
+ tile2bmp
+ tilemap
+ uudecode
On the Visual C++ 2013 Express IDE menus, NetHackW should be the startup
project in bold, but if it isn't make it so by right-clicking and
choosing "set as Startup Project."
In Visual C 2013 Express IDE menus right-click on
"Solution NetHack (14 Projects)" and select "Configuration Manager."
Set the "Active Solution Configuration" to either
Debug
or
Release
and click the "Close" button.
The Release build of NetHackW which does not contain all the
debugging information and is smaller, and runs slightly quicker.
The Debug build of NetHackW will spend time writing debug information
to the disk as the game is played. Unless you are debugging or
enhancing NetHack for Windows, you probably will want to choose the
Release build.
Building
5. Start your build.
On the Visual C++ Express IDE menus once again, choose:
Debug | Build Solution
or press <F7> to accomplish the same thing.
That starts the build. It is likely that the IDE message window
where you are doing the compiling will be occupied for a while.
6. If all has gone well to this point, you should now have a NetHack
executable called NetHackW.exe in the "binary" directory, along with
all the support files that it needs.
/-----------------\
| RUNNING NETHACK |
\-----------------/
I. Checking the installation:
Make sure all of the support files -- Guidebook.txt, license,
Defaults.nh, NetHack.exe or NetHackW.exe, nhdat, and recover.exe --
were copied to the game directory. If not, move them there
yourself.
Edit Defaults.nh to reflect your particular setup and personal
preferences, by following the comments. As with all releases since
3.2.1, HACKDIR defaults to the same directory as that where the
NetHack.exe or NetHackW.exe executable resides. You only need to
set HACKDIR in defaults.nh if, for some reason, you wish to override
that (be careful).
II. Executing the game
1. Running from the command prompt:
If you add the directory containing the NetHack executable to your
PATH, you can just type "nethack" or "nethack -umike" or "nethackw"
or "nethackw -umike" to start it up. Alternatively, you can
explicitly invoke it with a command such as
"c:\nethack\binary\nethack.exe" or "c:\nethack\binary\nethackw.exe"
(specifying whatever drive and directory your NetHack executable
resides in) each time.
2. Running from a Windows shortcut.
If you will be running it by launching it from a shortcut, just use
the following information when setting up the shortcut.
Description : NetHack 3.6.1 Console version
Command Line : C:\NETHACK\BINARY\NETHACK.EXE
Description : NetHack 3.6.1 Graphical Interface
Command Line : C:\NETHACK\BINARY\NETHACKW.EXE
(changing the directory to the appropriate one of course)
III. Play NetHack. If it works, you're done!
NetHack.exe is the tty version. NetHackW.exe is the graphical version.
Play NetHack.
PROBLEMS

View File

@@ -1,5 +1,5 @@
# NetHack 3.6 Makefile.msc $NHDT-Date: 1451610993 2016/01/01 01:16:33 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.101 $ */
# Copyright (c) NetHack PC Development Team 1993-2015
# Copyright (c) NetHack PC Development Team 1993-2017
#
#==============================================================================
# Build Tools Environment
@@ -9,7 +9,7 @@
# Visual Studio Compilers Tested:
# - Microsoft Visual Studio 2010 Express, with the Platform SDK
# - Microsoft Visual Studio 2013 Express
# - Microsoft Visual Studio 2015 Express (pre-release)
# - Microsoft Visual Studio 2017 Community Edition
#
#==============================================================================
# This is used for building two versions of NetHack:
@@ -35,7 +35,9 @@
# is too old or untested.
#
!IF "$(_NMAKE_VER)" == "14.00.22310.1"
!IF "$(_NMAKE_VER)" == "14.11.25547.0"
VSVER=2017
!ELSEIF "$(_NMAKE_VER)" == "14.00.22310.1"
VSVER=2015
!ELSEIF "$(_NMAKE_VER)" == "12.00.21005.1"
VSVER=2013
@@ -68,11 +70,15 @@ VSVER=0000 #untested version
# 32 bit
TARGET_CPU=x86
!ELSE
!IF ($(VSVER) == 0000)
!ERROR Unsupported and untested version of Visual Studio
!ELSE
# For VS2010 use "setenv /x86" or "setenv /x64" before invoking make process
# DO NOT DELETE THE FOLLOWING LINE
!include <win32.mak>
!ENDIF
!ENDIF
#
#---------------------------------------------------------------
# 2. Where do you want the game to be built (which folder)?
@@ -179,18 +185,18 @@ DLBFLG =
TARGET_CPU=x86
!ENDIF
!IF "$(_NMAKE_VER)" == "10.00.40219.01"
CL2013=
!IF ($(VSVER) == 2010)
CL_RECENT=
!ELSE
! IF ($(VSVER) > 2010)
CL2013=-sdl
CL_RECENT=-sdl
! ENDIF
!ENDIF
ccommon= -c -nologo -D"_CONSOLE" -D"_CRT_NONSTDC_NO_DEPRECATE" -D"_CRT_SECURE_NO_DEPRECATE" \
-D"_LIB" -D"_SCL_SECURE_NO_DEPRECATE" -D"_VC80_UPGRADE=0x0600" -D"DLB" -D"_MBCS" \
-DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -D"NDEBUG" -D"YY_NO_UNISTD_H" -EHsc -fp:precise -Gd -GF -GS -Gy \
$(CL2013) -WX- -Zc:forScope -Zc:wchar_t -Zi
$(CL_RECENT) -WX- -Zc:forScope -Zc:wchar_t -Zi
cdebug= -analyze- -D"_DEBUG" -Gm -MTd -RTC1 -Od
crelease= -analyze- -D"_MBCS" -errorReport:prompt -Gm- -MT -O2 -Ot -Ox -Oy

View File

@@ -1,12 +1,11 @@
@REM NetHack 3.6 nhsetup.bat $NHDT-Date: 1432512794 2015/05/25 00:13:14 $ $NHDT-Branch: master $:$NHDT-Revision: 1.33 $ */
@REM Copyright (c) NetHack PC Development Team 1993-2015
@REM Copyright (c) NetHack PC Development Team 1993-2017
@REM NetHack may be freely redistributed. See license for details.
@REM Win32 setup batch file, see Install.nt for details
@REM
@echo off
pushd %~dp0
set WIN32PATH=..\..\win\win32
set BUILDPATH=..\..\build
set BINPATH=..\..\binary
set VCDir=
@@ -21,55 +20,7 @@ goto :EOF
:main
:vscheck2015
rem cannot use the registry trick as in vc2010
rem 14 = 2015
SET VCVERS=14
rem Finally, let's determine the root folder for this VC installation.
call set VCROOT=%%VS%VCVERS%0COMNTOOLS%%
if "%VCROOT:~-1%"=="\" set VCROOT=%VCROOT:~0,-1%
rem VCROOT=VSDir\Common7\Tools
call :dirname VCROOT "%VCROOT%"
rem VCROOT=VSDir\Common7
call :dirname VCROOT "%VCROOT%"
rem VCROOT=VSDir
set VCDir=%VCROOT%\VC
SET MSVCVERSION=2015
if not defined VCDir goto :studiocheck2010
if not exist "%VCDir%" goto :studiocheck2010
goto :fallback
:studiocheck2010
@REM Set fallbacks here for 32-bit VS2010
SET REGTREE=HKLM\Software\Microsoft\VCExpress\12.0\Setup\VC
SET MSVCVERSION=2010
@REM if we're in a 64-bit cmd prompt, gotta include Wow6432Node
echo Checking for 64-bit environment...
if "%ProgramFiles%" NEQ "%ProgramFiles(x86)%" SET REGTREE=HKLM\Software\Wow6432Node\Microsoft\VCExpress\12.0\Setup\VC
@REM i can see your house from here... or at least your VC++ folder
echo Checking version of VC++ installed...
echo Checking for VC2013 Express...
for /f "usebackq skip=2 tokens=1-2*" %%a IN (`reg query %REGTREE% /v ProductDir`) do @set VCDir="%%c"
if not defined VCDir goto :othereditions
if not exist %VCDir% goto :othereditions
set MSVCVERSION=2013
goto :fallback
:othereditions
@REM TODO: teach ourselves to detect full versions of Studio, which are under a different registry hive
echo VC2013 Express not found; dropping back.
:fallback
echo Using VS%MSVCVERSION%.
set SRCPATH=%WIN32PATH%\vs%MSVCVERSION%
:nxtcheck
echo Checking to see if directories are set up properly...
echo Checking to see if source tree directories are set up properly...
if not exist ..\..\include\hack.h goto :err_dir
if not exist ..\..\src\hack.c goto :err_dir
if not exist ..\..\dat\wizard.des goto :err_dir
@@ -77,6 +28,9 @@ if not exist ..\..\util\makedefs.c goto :err_dir
if not exist ..\..\sys\winnt\winnt.c goto :err_dir
echo Directories look ok.
:movemakes
echo Moving Makefiles into ..\..\src for those not using Visual Studio
REM Some file movemet for those that still want to use MAKE or NMAKE and a Makefile
:do_tty
if NOT exist %BINPATH%\*.* mkdir %BINPATH%
if NOT exist %BINPATH%\license copy ..\..\dat\license %BINPATH%\license >nul
@@ -102,77 +56,38 @@ echo ..\..\src\Makefile.gcc-orig
copy Makefile.gcc ..\..\src\Makefile.gcc >nul
echo MinGW Makefile copied ok.
:do_win
if not exist %SRCPATH%\nethack.sln goto :err_win
echo.
if exist %BUILDPATH%\*.* goto projectcopy
echo Creating %BUILDPATH% directory...
mkdir %BUILDPATH%
:projectcopy
@REM Visual Studio Express solution file
if NOT exist %SRCPATH%\nethack.sln goto skipsoln
echo Copying %SRCPATH%\nethack.sln to ..\..\nethack.sln...
copy %SRCPATH%\nethack.sln ..\.. >nul
:skipsoln
if NOT exist %BINPATH%\*.* echo Creating %BINPATH% directory...
if NOT exist %BINPATH%\*.* mkdir %BINPATH%
if NOT exist %BINPATH%\license copy ..\..\dat\license %BINPATH%\license >nul
echo Copying Visual C project files to %BUILDPATH% directory...
copy %WIN32PATH%\dgnstuff.mak %BUILDPATH% >nul
copy %WIN32PATH%\levstuff.mak %BUILDPATH% >nul
copy %WIN32PATH%\tiles.mak %BUILDPATH% >nul
@REM Visual C++ 201X Express project files
:vcexpress
if NOT exist %SRCPATH%\makedefs.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\tile2bmp.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\tilemap.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\uudecode.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\NetHackW.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\NetHack.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\dgncomp.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\dgnstuff.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\dlb_main.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\levcomp.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\levstuff.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\recover.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\tiles.vcxproj goto skipvcexpress
if NOT exist %SRCPATH%\nhdefkey.vcxproj goto skipvcexpress
copy %SRCPATH%\makedefs.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\tile2bmp.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\tilemap.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\uudecode.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\NetHackW.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\NetHack.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\dgncomp.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\dgnstuff.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\dlb_main.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\levcomp.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\levstuff.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\recover.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\tiles.vcxproj %BUILDPATH% >nul
copy %SRCPATH%\nhdefkey.vcxproj %BUILDPATH% >nul
echo LIBRARY nhdefkey >%BUILDPATH%\nhdefkey64.def
echo LIBRARY nhdefkey >%BUILDPATH%\nhdefkey.def
echo EXPORTS >>%BUILDPATH%\nhdefkey.def
echo ProcessKeystroke >>%BUILDPATH%\nhdefkey.def
echo NHkbhit >>%BUILDPATH%\nhdefkey.def
echo CheckInput >>%BUILDPATH%\nhdefkey.def
echo SourceWhere >>%BUILDPATH%\nhdefkey.def
echo SourceAuthor >>%BUILDPATH%\nhdefkey.def
echo KeyHandlerName >>%BUILDPATH%\nhdefkey.def
echo Done copying files.
:skipvcexpress
:vscheck2017
SET REGTREE=HKLM\SOFTWARE\WOW6432Node\Microsoft\VisualStudio\SxS\VS7
@REM i can see your house from here... or at least your VC++ folder
echo Checking version of VC++ installed...
echo Checking for VC2017 Community Edition...
for /f "usebackq skip=2 tokens=1-2*" %%a IN (`reg query %REGTREE% /v 15.0`) do @set VCDir="%%c"
if not defined VCDir goto :vscheck2015
if not exist %VCDir% goto :vscheck2015
set MSVCVERSION=2017
goto :fallback
:vscheck2015
rem cannot use the registry trick used for vc2017
rem 14 = 2015
SET VCVERS=14
rem Finally, let's determine the root folder for this VC installation.
set VCROOT=%%VS%VCVERS%0COMNTOOLS%%
if "%VCROOT:~-1%"=="\" set VCROOT=%VCROOT:~0,-1%
rem VCROOT=VSDir\Common7\Tools
call :dirname VCROOT "%VCROOT%"
rem VCROOT=VSDir\Common7
call :dirname VCROOT "%VCROOT%"
rem VCROOT=VSDir
set VCDir=%VCROOT%\VC
SET MSVCVERSION=2015
:fallback
echo Using VS%MSVCVERSION%.
set SRCPATH=%WIN32PATH%\vs%MSVCVERSION%
echo NetHack VS%MSVCVERSION% project files are in %SRCPATH%
goto :done
:err_win
@@ -182,12 +97,6 @@ echo Check "Install.nt" for a list of the steps required
echo to build NetHack.
goto :fini
:err_data
echo A required file ..\..\dat\data.bas seems to be missing.
echo Check "Files." in the root directory for your NetHack distribution
echo and make sure that all required files exist.
goto :fini
:err_dir
echo Your directories are not set up properly, please re-read the
echo documentation and sys/winnt/Install.nt.

View File

@@ -1,157 +0,0 @@
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File diff suppressed because it is too large Load Diff

View File

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View File

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