Clear saved lua_State from dungeons
These will be recreated if necessary in makerooms
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@@ -210,6 +210,9 @@ NHFILE *nhfp;
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}
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last = g.branches = (branch *) 0;
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for (i = 0; i < g.n_dgns; i++)
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g.dungeons[i].themelua = (lua_State *) 0;
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &count, sizeof(count));
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