No trying themed rooms if lua init failed

This commit is contained in:
Pasi Kallinen
2020-04-20 16:34:22 +03:00
parent 5fa12f4bc4
commit 776ebd809e

View File

@@ -255,6 +255,7 @@ makerooms()
g.dungeons[u.uz.dnum].themerms[0] = '\0';
lua_close(g.dungeons[u.uz.dnum].themelua);
g.dungeons[u.uz.dnum].themelua = NULL;
dothemes = FALSE;
} else {
dothemes = TRUE;
}