fix pull request #1433 - silver mace

Pull request from Umbire:  starting gear for angelic beings should
use recently added silver mace instead of old ordinary mace.

It's simpler to just type in the change than to merge the commit.

Fixes #1433
This commit is contained in:
PatR
2025-08-06 15:33:57 -07:00
parent b0076decae
commit 2d6f0d74f2

View File

@@ -331,7 +331,7 @@ m_initweap(struct monst *mtmp)
case S_ANGEL:
if (humanoid(ptr)) {
/* create minion stuff; bypass mongets */
int typ = rn2(3) ? LONG_SWORD : MACE;
int typ = rn2(3) ? LONG_SWORD : SILVER_MACE;
const char *nam = (typ == LONG_SWORD) ? "Sunsword" : "Demonbane";
otmp = mksobj(typ, FALSE, FALSE);
@@ -346,7 +346,7 @@ m_initweap(struct monst *mtmp)
/* make long sword be +0 to +3, mace be +3 to +6 to compensate
for being significantly weaker against large opponents */
otmp->spe = rn2(4);
if (typ == MACE)
if (typ == SILVER_MACE)
otmp->spe += 3;
(void) mpickobj(mtmp, otmp);