fix github issue #285 - spellcasting monster

After casting a spell, a monster got a chance to make a regular attack
despite the apparent attempt to set up a return value indicating that
it wouldn't move.

When looking over the return value situation, I noticed 'wormhitu()'
for the first time.  It gives worms additional attacks when the hero
is adjacent to some of the tail, that only works if the head is within
reach of a melee attack.  The hidden tail segment at head's location
always met that criterium so gave an extra attack that didn't make
sense; change wormhitu() to skip that segment.

Do some formatting in mcastu.c; no change in actual code there.

Fixes #285
This commit is contained in:
PatR
2020-02-02 00:55:26 -08:00
parent bfd180a5ac
commit 2ebbe61f53
5 changed files with 41 additions and 30 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.85 $ $NHDT-Date: 1580608377 2020/02/02 01:52:57 $
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.87 $ $NHDT-Date: 1580633720 2020/02/02 08:55:20 $
General Fixes and Modified Features
-----------------------------------
@@ -50,6 +50,7 @@ revamp achievement tracking for exploring Mine's End and Sokoban (by acquiring
throttle long worm growth rate and HP accumulation
poly'd hero was able to zap wands, apply tools, and #rub objects without
having any hands
spellcasting monster got an extra move after casting
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.6 extern.h $NHDT-Date: 1580044333 2020/01/26 13:12:13 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.786 $ */
/* NetHack 3.6 extern.h $NHDT-Date: 1580633720 2020/02/02 08:55:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.787 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -3014,7 +3014,7 @@ E void FDECL(initworm, (struct monst *, int));
E void FDECL(worm_move, (struct monst *));
E void FDECL(worm_nomove, (struct monst *));
E void FDECL(wormgone, (struct monst *));
E void FDECL(wormhitu, (struct monst *));
E int FDECL(wormhitu, (struct monst *));
E void FDECL(cutworm, (struct monst *, XCHAR_P, XCHAR_P, BOOLEAN_P));
E void FDECL(see_wsegs, (struct monst *));
E void FDECL(detect_wsegs, (struct monst *, BOOLEAN_P));

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@@ -1,4 +1,4 @@
/* NetHack 3.6 mcastu.c $NHDT-Date: 1567418129 2019/09/02 09:55:29 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.55 $ */
/* NetHack 3.6 mcastu.c $NHDT-Date: 1580633721 2020/02/02 08:55:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.64 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -82,8 +82,7 @@ static int
choose_magic_spell(spellval)
int spellval;
{
/* for 3.4.3 and earlier, val greater than 22 selected the default spell
*/
/* for 3.4.3 and earlier, val greater than 22 selected default spell */
while (spellval > 24 && rn2(25))
spellval = rn2(spellval);
@@ -232,7 +231,7 @@ boolean foundyou;
/* monster unable to cast spells? */
if (mtmp->mcan || mtmp->mspec_used || !ml) {
cursetxt(mtmp, is_undirected_spell(mattk->adtyp, spellnum));
return (0);
return 0;
}
if (mattk->adtyp == AD_SPEL || mattk->adtyp == AD_CLRC) {
@@ -250,14 +249,14 @@ boolean foundyou;
canseemon(mtmp) ? Monnam(mtmp) : "Something",
levl[mtmp->mux][mtmp->muy].typ == WATER ? "empty water"
: "thin air");
return (0);
return 0;
}
nomul(0);
if (rn2(ml * 10) < (mtmp->mconf ? 100 : 20)) { /* fumbled attack */
if (canseemon(mtmp) && !Deaf)
pline_The("air crackles around %s.", mon_nam(mtmp));
return (0);
return 0;
}
if (canspotmon(mtmp) || !is_undirected_spell(mattk->adtyp, spellnum)) {
pline("%s casts a spell%s!",
@@ -283,7 +282,7 @@ boolean foundyou;
impossible(
"%s casting non-hand-to-hand version of hand-to-hand spell %d?",
Monnam(mtmp), mattk->adtyp);
return (0);
return 0;
}
} else if (mattk->damd)
dmg = d((int) ((ml / 2) + mattk->damn), (int) mattk->damd);
@@ -293,7 +292,6 @@ boolean foundyou;
dmg = (dmg + 1) / 2;
ret = 1;
switch (mattk->adtyp) {
case AD_FIRE:
pline("You're enveloped in flames.");
@@ -334,7 +332,7 @@ boolean foundyou;
}
if (dmg)
mdamageu(mtmp, dmg);
return (ret);
return ret;
}
static int
@@ -845,11 +843,11 @@ register struct attack *mattk;
/* don't print constant stream of curse messages for 'normal'
spellcasting monsters at range */
if (mattk->adtyp > AD_SPC2)
return (0);
return 0;
if (mtmp->mcan) {
cursetxt(mtmp, FALSE);
return (0);
return 0;
}
if (lined_up(mtmp) && rn2(3)) {
nomul(0);
@@ -862,7 +860,7 @@ register struct attack *mattk;
} else
impossible("Monster spell %d cast", mattk->adtyp - 1);
}
return (1);
return 1;
}
/*mcastu.c*/

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@@ -1,4 +1,4 @@
/* NetHack 3.6 monmove.c $NHDT-Date: 1579616424 2020/01/21 14:20:24 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.128 $ */
/* NetHack 3.6 monmove.c $NHDT-Date: 1580633722 2020/02/02 08:55:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.129 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2006. */
/* NetHack may be freely redistributed. See license for details. */
@@ -631,22 +631,23 @@ register struct monst *mtmp;
/* arbitrary distance restriction to keep monster far away
from you from having cast dozens of sticks-to-snakes
or similar spells by the time you reach it */
if (dist2(mtmp->mx, mtmp->my, u.ux, u.uy) <= 49
&& !mtmp->mspec_used) {
if (!mtmp->mspec_used
&& dist2(mtmp->mx, mtmp->my, u.ux, u.uy) <= 49) {
struct attack *a;
for (a = &mdat->mattk[0]; a < &mdat->mattk[NATTK]; a++) {
if (a->aatyp == AT_MAGC
&& (a->adtyp == AD_SPEL || a->adtyp == AD_CLRC)) {
if (castmu(mtmp, a, FALSE, FALSE)) {
tmp = 3;
tmp = 3; /* bypass m_move() */
break;
}
}
}
}
tmp = m_move(mtmp, 0);
if (!tmp)
tmp = m_move(mtmp, 0);
if (tmp != 2)
distfleeck(mtmp, &inrange, &nearby, &scared); /* recalc */
@@ -690,14 +691,18 @@ register struct monst *mtmp;
/* Now, attack the player if possible - one attack set per monst
*/
if (!mtmp->mpeaceful || (Conflict && !resist(mtmp, RING_CLASS, 0, 0))) {
if (inrange && !noattacks(mdat)
&& (Upolyd ? u.mh : u.uhp) > 0 && !scared && tmp != 3)
if (tmp != 3 && (!mtmp->mpeaceful
|| (Conflict && !resist(mtmp, RING_CLASS, 0, 0)))) {
if (inrange && !scared && !noattacks(mdat)
/* [is this hp check really needed?] */
&& (Upolyd ? u.mh : u.uhp) > 0) {
if (mattacku(mtmp))
return 1; /* monster died (e.g. exploded) */
if (mtmp->wormno)
wormhitu(mtmp);
}
if (mtmp->wormno) {
if (wormhitu(mtmp))
return 1; /* worm died (poly'd hero passive counter-attack) */
}
}
/* special speeches for quest monsters */
if (!mtmp->msleeping && mtmp->mcanmove && nearby)
@@ -707,6 +712,7 @@ register struct monst *mtmp;
&& couldsee(mtmp->mx, mtmp->my) && !mtmp->minvis && !rn2(5))
cuss(mtmp);
/* note: can't get here when tmp==2 so this always returns 0 */
return (tmp == 2);
}

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@@ -1,4 +1,4 @@
/* NetHack 3.6 worm.c $NHDT-Date: 1580043421 2020/01/26 12:57:01 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.42 $ */
/* NetHack 3.6 worm.c $NHDT-Date: 1580633722 2020/02/02 08:55:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.43 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2009. */
/* NetHack may be freely redistributed. See license for details. */
@@ -329,8 +329,10 @@ struct monst *worm;
* Check for mon->wormno before calling this function!
*
* If the hero is near any part of the worm, the worm will try to attack.
* Returns 1 if the worm dies (poly'd hero with passive counter-attack)
* or 0 if it doesn't.
*/
void
int
wormhitu(worm)
struct monst *worm;
{
@@ -341,11 +343,15 @@ struct monst *worm;
* is out of range of the player. We might try to kludge, and bring
* the head within range for a tiny moment, but this needs a bit more
* looking at before we decide to do this.
*
* Head has already had a chance to attack, so the dummy tail segment
* sharing its location should be skipped.
*/
for (seg = wtails[wnum]; seg; seg = seg->nseg)
for (seg = wtails[wnum]; seg != wheads[wnum]; seg = seg->nseg)
if (distu(seg->wx, seg->wy) < 3)
if (mattacku(worm))
return; /* your passive ability killed the worm */
return 1; /* your passive ability killed the worm */
return 0;
}
/* cutworm()