lockpicking while engulfed
You can't begin or resume locking or unlocking a chest on the floor while swallowed by a monster, but you could lock or unlock an adjacent door in that situation.
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@@ -324,6 +324,7 @@ dropped wielded, in use leash should remain in inventory, since it's in-use
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wielded, in use leash can't be snatched by whip-wielding monster
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when using two weapons at once, whip-wielding monster can target either one
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can't #force floor item while engulfed, levitating, or unskilled riding
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can't lock or unlock doors while engulfed
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if hero or monster standing on opened drawbridge survives its destruction,
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fall into water or lava instead of remaining on top
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11
src/lock.c
11
src/lock.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)lock.c 3.5 2007/01/02 */
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/* SCCS Id: @(#)lock.c 3.5 2007/02/17 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -249,7 +249,7 @@ pick_lock(pick) /* pick a lock with a given object */
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pline(no_longer, "hold the", what);
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reset_pick();
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return 0;
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} else if (xlock.box && !can_reach_floor(TRUE)) {
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} else if (u.uswallow || (xlock.box && !can_reach_floor(TRUE))) {
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pline(no_longer, "reach the", "lock");
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reset_pick();
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return 0;
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@@ -264,6 +264,13 @@ pick_lock(pick) /* pick a lock with a given object */
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if(nohands(youmonst.data)) {
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You_cant("hold %s -- you have no hands!", doname(pick));
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return(0);
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} else if (u.uswallow) {
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You_cant("%sunlock %s.",
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#ifdef TOURIST
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(picktyp == CREDIT_CARD) ? "" :
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#endif
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"lock or ", mon_nam(u.ustuck));
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return 0;
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}
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if((picktyp != LOCK_PICK &&
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