history reconciliation

Eliminate most of the minor differences between dat/history and the
end section of doc/Guidebook.txt which didn't seem to be intentional.
Several commas, a couple of past/present tense discrepancies, and
various clauses or whole sentences which were in one but not the
other.  There are still differences which this doesn't address.

Also a couple of actual changes.  Make the Guidebook refer to itself
as "this document" rather than "this paper".  Change "dozens of
people's work" to "scores of people's work".  Add a new sentence
describing the version numbering scheme used by 3.0, which wasn't
3.0.x yet.
This commit is contained in:
PatR
2020-06-26 17:56:03 -07:00
parent ae5e02b9c0
commit 30b19a3891
3 changed files with 114 additions and 73 deletions

View File

@@ -2,7 +2,7 @@ NetHack History file for release 3.6
Behold, mortal, the origins of NetHack...
Jay Fenlason wrote the original Hack with help from Kenny Woodland,
Jay Fenlason wrote the original Hack, with help from Kenny Woodland,
Mike Thome, and Jon Payne.
Andries Brouwer did a major re-write, transforming Hack into a very different
@@ -22,11 +22,10 @@ many of the added features, and produced NetHack version 1.4 in 1987. He
then coordinated a cast of thousands in enhancing and debugging NetHack 1.4
and released NetHack versions 2.2 and 2.3.
Later, Mike coordinated a major rewrite of the game, heading a team which
Later, Mike coordinated a major re-write of the game, heading a team which
included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,
Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz,
to produce NetHack 3.0c. The same group subsequently released ten patch-
level revisions and updates of 3.0.
to produce NetHack 3.0c.
NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo
Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy
@@ -39,6 +38,11 @@ Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other
Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
through the later revisions of 3.0.
Version 3.0 went through ten relatively rapidly released "patch-level"
revisions. Versions at the time were designated "3.0 patchlevel 10" or
"3.0pl10" rather than 3.0.10; that three component numbering scheme began
to be used with 3.1.0.
Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
the NetHack Development Team which now included Ken Arromdee, David Cohrs,
Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,
@@ -56,18 +60,18 @@ Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC.
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David
Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke,
and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for
and Andy Swanson, developed NetHack 3.1 for the Macintosh, porting it for
MPW. Building on their development, Bart House added a Think C port.
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1
to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible
to the Atari. Pat Rankin, with help from Joshua Delahunty, was responsible
for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to
Windows NT.
Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11.
It drew the map as text rather than graphically but included nh10.bdf, an
optionally used custom X11 font which has tiny images in place of letters and
punctuation, a precursor of tiles. Those images didn't extend to individual
punctuation, a precursor of tiles. Those images don't extend to individual
monster and object types, just replacements for monster and object classes
(so one custom image for all "a" insects and another for all "[" armor and
so forth, not separate images for beetles and ants or for cloaks and boots).
@@ -80,7 +84,7 @@ He contributed them to the NetHack Development Team which rechristened them
other games. NetHack's tiles support was then implemented on other platforms
(initially MS-DOS but eventually Windows, Qt, and X11 too).
The 3.2 NetHack Development Team, comprised of Michael Allison, Ken Arromdee,
The 3.2 NetHack Development Team, comprised of Michael Allison, Ken Arromdee,
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz,
and Paul Winner, released version 3.2 in April of 1996.
@@ -89,7 +93,7 @@ Version 3.2 marked the tenth anniversary of the formation of the development
team. In a testament to their dedication to the game, all thirteen members
of the original NetHack Development Team remained on the team at the start of
work on that release. During the interval between the release of 3.1.3 and
3.2, one of the founding members of the NetHack Development Team,
3.2, one of the founding members of the NetHack Development Team,
Dr. Izchak Miller, passed away. That release of the game was dedicated to
him by the development and porting teams.
@@ -106,12 +110,12 @@ NetHack-- when some people incorrectly assumed that it was a conversion
of the C source code to C++. Working independently, Stephen White wrote
NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack--
to produce SLASH. Larry Stewart-Zerba and Warwick Allison improved the
spellcasting system with the Wizard Patch. Warwick Allison also ported
spell casting system with the Wizard Patch. Warwick Allison also ported
NetHack to use the Qt interface.
Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and
Warren Cheung combined SLASH with the Wizard Patch to produce Slash'EM, and
with the help of Kevin Hugo, added more features. Kevin later joined the
NetHack Development Team and incorporated the best of these ideas in
NetHack Development Team and incorporated the best of these ideas into
NetHack 3.3.
The final update to 3.2 was the bug fix release 3.2.3, which was released
@@ -134,7 +138,7 @@ publicly available web-site listing all the bugs that had been discovered.
Despite that constantly growing bug list, 3.3 proved stable enough to last
for more than a year and a half.
The 3.4 NetHack Development Team initially consisted of Michael Allison,
The 3.4 NetHack Development Team initially consisted of Michael Allison,
Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick,
Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison
joining just before the release of NetHack 3.4.0 in March 2002.
@@ -160,7 +164,7 @@ Ron Van Iwaarden maintained 3.4 for OS/2.
Janne Salmijarvi and Teemu Suikki maintained and enhanced the
Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1.
Christian `Marvin' Bressler maintained 3.4 for the Atari after he
Christian "Marvin" Bressler maintained 3.4 for the Atari after he
resurrected it for 3.3.1.
The release of NetHack 3.4.3 in December 2003 marked the beginning of a
@@ -176,12 +180,12 @@ maintained, and enjoyed by the community to this day.
In September 2014, an interim snapshot of the code under development was
released publicly by other parties. Since that code was a work-in-progress
and had not gone through a period of debugging, it was decided that the
version numbers present on that code snapshot would be retired and never
used in an official NetHack release. An announcement was posted on the
NetHack Development Team's official nethack.org website to that effect,
stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release
version.
and had not gone through the process of debugging it as a suitable release,
it was decided that the version numbers present on that code snapshot would
be retired and never used in an official NetHack release. An announcement
was posted on the NetHack Development Team's official nethack.org website
to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0
official release version.
In January 2015, preparation began for the release of NetHack 3.6.
@@ -189,7 +193,7 @@ At the beginning of development for what would eventually get released
as 3.6.0, the NetHack Development Team consisted of Warwick Allison,
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
In early 2015, ahead of the release of 3.6.0, new members Sean Hunt,
Pasi Kallinen, and Derek S. Ray joined the NetHack Development Team.
Near the end of the development of 3.6.0, one of the significant inspirations
@@ -200,12 +204,12 @@ Terry Pratchett, passed away. NetHack 3.6.0 introduced a tribute to him.
team since the release of 3.4.3 with some of the beloved community patches.
Many bugs were fixed and some code was restructured.
The NetHack Development Team, as well as Steve VanDevender and
Kevin Smolkowski ensured that NetHack 3.6 continued to operate on various
Unix flavors as well as maintaining the X11 interface.
The NetHack Development Team, as well as Steve VanDevender and
Kevin Smolkowski, ensured that NetHack 3.6 continued to operate on various
UNIX flavors and maintained the X11 interface.
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
of NetHack 3.6.1 for Mac OSX.
of NetHack 3.6 for Mac OSX.
Michael Allison, David Cohrs, Bart House, Pasi Kallinen, Alex Kompel,
Dion Nicolaas, Derek S. Ray and Yitzhak Sapir maintained the port of
@@ -216,7 +220,7 @@ hindered by limited access. Kevin Smolkowski has updated and tested it
for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha
and Integrity (aka Itanium aka IA64) but not VAX.
Ray Chason resurrected the msdos port for 3.6 and contributed the
Ray Chason resurrected the MS-DOS port for 3.6 and contributed the
necessary updates to the community at large.
In late April 2018, several hundred bug fixes for 3.6.0 and some new
@@ -224,12 +228,12 @@ features were assembled and released as NetHack 3.6.1.
The NetHack Development Team at the time of release of 3.6.1 consisted of
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet,
Pasi Kallinen, Ken Lorber, Dean Luick, Patric Mueller, Pat Rankin,
Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz and Paul Winner.
Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz, and Paul Winner.
In early May 2019, another 320 bug fixes along with some enhancements and
In early May 2019, another 320 bug fixes along with some enhancements and
the adopted curses window port, were released as 3.6.2.
Bart House, who had contributed to the game as a porting team participant
Bart House, who had contributed to the game as a porting team participant
for decades, joined the NetHack Development Team in late May 2019.
NetHack 3.6.3 was released on December 5, 2019 containing over 190 bug
@@ -241,18 +245,19 @@ fix and a few bug fixes.
NetHack 3.6.5 was released on January 27, 2020 containing some security fixes
and a small number of bug fixes.
NetHack 3.6.6 was released on March 8, 2020 containing a security fix and
NetHack 3.6.6 was released on March 8, 2020 containing a security fix and
some bug fixes.
The official NetHack web site is maintained by Ken Lorber at
http://www.nethack.org/.
https://www.nethack.org/.
On behalf of the NetHack community, thank you very much once again to
M. Drew Streib and Pasi Kallinen for providing a public NetHack server
at nethack.alt.org. Thanks to Keith Simpson and Andy Thomson for
hardfought.org. Thanks to all those unnamed dungeoneers who invest their
time and effort into annual NetHack tournaments such as Junethack
and in days past, devnull.net (gone for now, but not forgotten).
time and effort into annual NetHack tournaments such as Junethack,
The November NetHack Tournament, and in days past, devnull.net (gone for
now, but not forgotten).
- - - - - - - - - -
@@ -301,5 +306,5 @@ of these miscreants in this, the list of Dungeoneers:
Gregg Wonderly Michael Sokolov Warren Cheung
Hao-yang Wang Mike Engber Warwick Allison
Helge Hafting Mike Gallop Yitzhak Sapir
Irina Rempt-Drijfhout Mike Passaretti
Izchak Miller Mike Stephenson
Irina Rempt-Drijfhout Mike Passaretti
Izchak Miller Mike Stephenson

View File

@@ -1,4 +1,4 @@
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.382 $ $NHDT-Date: 1592708267 2020/06/21 02:57:47 $
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.383 $ $NHDT-Date: 1593219357 2020/06/27 00:55:57 $
.\"
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
@@ -5341,17 +5341,17 @@ Credits
.pg
The original \fIhack\fP game was modeled on the Berkeley
.UX
\fIrogue\fP game. Large portions of this paper were shamelessly
\fIrogue\fP game. Large portions of this document were shamelessly
cribbed from \fIA Guide to the Dungeons of Doom\fP, by Michael C. Toy
and Kenneth C. R. C. Arnold. Small portions were adapted from
\fIFurther Exploration of the Dungeons of Doom\fP, by Ken Arromdee.
.pg
NetHack is the product of literally dozens of people's work.
NetHack is the product of literally scores of people's work.
Main events in the course of the game development are described below:
.
.pg
\fBJay Fenlason\fP wrote the original Hack, with help from
\fBKenny Woodland\fP, \fBMike Thome\fP and \fBJon Payne\fP.
\fBKenny Woodland\fP, \fBMike Thome\fP, and \fBJon Payne\fP.
.pg
\fBAndries Brouwer\fP did a major re-write, transforming Hack into a
very different game, and published (at least) three versions (1.0.1,
@@ -5361,17 +5361,19 @@ machines to the Usenet.
.pg
\fBDon G. Kneller\fP ported Hack 1.0.3 to Microsoft C and MS-DOS, producing PC
HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went
on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6).
on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6;
note that these are old Hack version numbers, not contemporary NetHack ones).
.pg
\fBR. Black\fP ported PC HACK 3.51 to Lattice C and the Atari 520/1040ST,
producing ST Hack 1.03.
.pg
\fBMike Stephenson\fP merged these various versions back together,
incorporating many of the added features, and produced NetHack 1.4.
incorporating many of the added features, and produced NetHack version 1.4
in 1987.
He then coordinated a cast of thousands in enhancing and debugging
NetHack 1.4 and released NetHack versions 2.2 and 2.3.
.pg
Later, Mike coordinated a major rewrite of the game, heading a
Later, Mike coordinated a major re-write of the game, heading a
team which included \fBKen Arromdee\fP, \fBJean-Christophe Collet\fP, \fBSteve
Creps\fP, \fBEric Hendrickson\fP, \fBIzchak Miller\fP, \fBJohn Rupley\fP,
\fBMike Threepoint\fP, and \fBJanet Walz\fP, to produce NetHack 3.0c.
@@ -5388,8 +5390,15 @@ NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they
continued to enhance the PC, Macintosh, and Amiga ports through the later
revisions of 3.0.
.pg
Version 3.0 went through ten relatively rapidly released \(lqpatch-level\(rq
revisions.
Versions at the time were designated \(lq3.0 patchlevel 10\(rq
or \(lq3.0pl10\(rq rather than 3.0.10; that three component numbering scheme
began to be used with 3.1.0.
.pg
Headed by \fBMike Stephenson\fP and coordinated by \fBIzchak Miller\fP and
\fBJanet Walz\fP, the NetHack Development Team which now included \fBKen Arromdee\fP,
\fBJanet Walz\fP, the NetHack Development Team which now included
\fBKen Arromdee\fP,
\fBDavid Cohrs\fP, \fBJean-Christophe Collet\fP, \fBKevin Darcy\fP,
\fBMatt Day\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean Luick\fP,
\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a radical
@@ -5453,6 +5462,10 @@ and 3.2, one of the founding members of the NetHack Development Team, \fBDr. Izc
Miller\fP, was diagnosed with cancer and passed away. That release of the
game was dedicated to him by the development and porting teams.
.pg
Version 3.2 proved to be more stable than previous versions.
Many bugs were fixed, abuses eliminated, and game features tuned for
better game play.
.pg
During the lifespan of NetHack 3.1 and 3.2, several enthusiasts
of the game added
their own modifications to the game and made these \(lqvariants\(rq publicly
@@ -5471,8 +5484,8 @@ casting system with the Wizard Patch.
.pg
\fBWarren Cheung\fP combined SLASH with the Wizard Patch to produce Slash'EM,
and with the help of \fBKevin Hugo\fP, added more features.
Kevin later joined the
NetHack Development Team and incorporated the best of these ideas in NetHack 3.3.
Kevin later joined the NetHack Development Team and incorporated the best
of these ideas into NetHack 3.3.
.pg
The final update to 3.2 was the bug fix release 3.2.3, which was released
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
@@ -5542,15 +5555,17 @@ during the tenure of 3.4.3. It was during that same period that several new
variants emerged within the NetHack community. Notably sporkhack by
\fBDerek S. Ray\fP, unnethack by \fBPatric Mueller\fP, nitrohack and its
successors originally by \fBDaniel Thaler\fP and then by \fBAlex Smith\fP,
and Dynahack by \fBTung Nguyen\fP. Some of those variants continue to be
and Dynahack by \fBTung Nguyen\fP.
Some of those variants continue to be
developed, maintained, and enjoyed by the community to this day.
.pg
In September 2014, an interim snapshot of the code under development was
released publicly by other parties. Since that code was a work-in-progress
released publicly by other parties.
Since that code was a work-in-progress
and had not gone through the process of debugging it as a suitable release,
it was decided that the version numbers present on that code snapshot would
be retired and never used in an official NetHack release. An announcement
was posted on the NetHack Development Team's official
be retired and never used in an official NetHack release.
An announcement was posted on the NetHack Development Team's official
.UR nethack.org
website to that effect,
stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release
@@ -5568,9 +5583,10 @@ In early 2015, ahead of the release of 3.6.0, new members
\fBSean Hunt\fP, \fBPasi Kallinen\fP, and \fBDerek S. Ray\fP
joined the NetHack Development Team.
.pg
Near the end of the development of 3.6.0, one of the significant inspirations for many of
the humorous and fun features found in the game, author Terry Pratchett,
passed away. NetHack 3.6.0 introduced a tribute to him.
Near the end of the development of 3.6.0, one of the significant
inspirations for many of the humorous and fun features found in the
game, author Terry Pratchett, passed away.
NetHack 3.6.0 introduced a tribute to him.
.pg
3.6.0 was released in December 2015, and merged work done by the development
team since the release of 3.4.3 with some of the beloved community
@@ -5595,7 +5611,7 @@ hindered by limited access. \fBKevin Smolkowski\fP has updated and tested it
for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha
and Integrity (aka Itanium aka IA64) but not VAX.
.pg
\fBRay Chason\fP resurrected the msdos port for 3.6 and contributed the
\fBRay Chason\fP resurrected the MS-DOS port for 3.6 and contributed the
necessary updates to the community at large.
.pg
In late April 2018, several hundred bug fixes for 3.6.0 and
@@ -5637,7 +5653,7 @@ again to \fBM. Drew Streib\fP and \fBPasi Kallinen\fP for providing a
public NetHack server at nethack.alt.org. Thanks to \fBKeith Simpson\fP
and \fBAndy Thomson\fP for hardfought.org. Thanks to all those
unnamed dungeoneers who invest their time and effort into annual
NetHack tournaments such as Junethack, The November NetHack Tournament
NetHack tournaments such as Junethack, The November NetHack Tournament,
and in days past, devnull.net (gone for now, but not forgotten).
.pg
.ce

View File

@@ -5825,19 +5825,19 @@ The original %
{\it hack\/} game was modeled on the Berkeley
%.ux
UNIX
{\it rogue\/} game. Large portions of this paper were shamelessly
{\it rogue\/} game. Large portions of this document were shamelessly
cribbed from %
{\it A Guide to the Dungeons of Doom}, by Michael C. Toy
and Kenneth C. R. C. Arnold. Small portions were adapted from
{\it Further Exploration of the Dungeons of Doom}, by Ken Arromdee.
%.pg
{\it NetHack\/} is the product of literally dozens of people's work.
{\it NetHack\/} is the product of literally scores of people's work.
Main events in the course of the game development are described below:
%.pg
\bigskip
\nd {\it Jay Fenlason\/} wrote the original {\it Hack\/} with help from {\it
\nd {\it Jay Fenlason\/} wrote the original {\it Hack}, with help from {\it
Kenny Woodland}, {\it Mike Thome}, and {\it Jon Payne}.
%.pg
@@ -5851,7 +5851,9 @@ into a very different game, and published (at least) three versions (1.0.1,
\nd {\it Don G. Kneller\/} ported {\it Hack\/} 1.0.3 to Microsoft C and MS-DOS,
producing {\it PC Hack\/} 1.01e, added support for DEC Rainbow graphics in
version 1.03g, and went on to produce at least four more versions (3.0, 3.2,
3.51, and 3.6).
3.51, and 3.6;
note that these are old {\it Hack\/} version numbers, not contemporary
{\it NetHack\/} ones).
%.pg
\medskip
@@ -5862,16 +5864,17 @@ version 1.03g, and went on to produce at least four more versions (3.0, 3.2,
\medskip
\nd {\it Mike Stephenson\/} merged these various versions back together,
incorporating many of the added features, and produced {\it NetHack\/} version
1.4. He then coordinated a cast of thousands in enhancing and debugging
1.4 in 1987.
He then coordinated a cast of thousands in enhancing and debugging
{\it NetHack\/} 1.4 and released {\it NetHack\/} versions 2.2 and 2.3.
%.pg
\medskip
\nd Later, Mike coordinated a major rewrite of the game, heading a team which
\nd Later, Mike coordinated a major re-write of the game, heading a team which
included {\it Ken Arromdee}, {\it Jean-Christophe Collet}, {\it Steve Creps},
{\it Eric Hendrickson}, {\it Izchak Miller}, {\it Eric S. Raymond}, {\it John
Rupley}, {\it Mike Threepoint}, and {\it Janet Walz}, to produce {\it
NetHack\/} 3.0c.
Rupley}, {\it Mike Threepoint}, and {\it Janet Walz}, to produce
{\it NetHack\/} 3.0c.
%.pg
\medskip
@@ -5889,10 +5892,18 @@ NetHack\/} 3.0 to the Macintosh. Along with various other Dungeoneers, they
continued to enhance the PC, Macintosh, and Amiga ports through the later
revisions of 3.0.
%.pg
Version 3.0 went through ten relatively rapidly released ``patch-level''
revisions.
Versions at the time were designated ``3.0 patchlevel 10''
or ``3.0pl10'' rather than 3.0.10; that three component numbering scheme
began to be used with 3.1.0.
%.pg
\medskip
\nd Headed by {\it Mike Stephenson\/} and coordinated by {\it Izchak Miller\/} and
{\it Janet Walz}, the {\it NetHack Development Team} which now included {\it Ken Arromdee},
\nd Headed by {\it Mike Stephenson\/} and coordinated by {\it Izchak Miller\/}
and {\it Janet Walz}, the {\it NetHack Development Team} which now included
{\it Ken Arromdee},
{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
{\it Matt Day}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a radical
@@ -5973,6 +5984,11 @@ one of the founding members of the {\it NetHack Development Team}, {\it Dr. Izch
was diagnosed with cancer and passed away. That release of the game was
dedicated to him by the development and porting teams.
%.pg
Version 3.2 proved to be more stable than previous versions.
Many bugs were fixed, abuses eliminated, and game features tuned for
better game play.
%.pg
\medskip
During the lifespan of {\it NetHack\/} 3.1 and 3.2, several enthusiasts
@@ -5998,8 +6014,8 @@ casting system with the Wizard Patch.
{\it Warren Cheung} combined {\it SLASH} with the Wizard Patch
to produce {\it Slash'EM\/}, and
with the help of {\it Kevin Hugo}, added more features.
Kevin later joined the
{\it NetHack Development Team} and incorporated the best of these ideas into {\it NetHack\/} 3.3.
Kevin later joined the {\it NetHack Development Team} and incorporated
the best of these ideas into {\it NetHack\/} 3.3.
%.pg
\medskip
@@ -6096,17 +6112,20 @@ during the tenure of 3.4.3. It was during that same period that several new
variants emerged within the {\it NetHack\/} community. Notably sporkhack by
Derek S. Ray, {\it unnethack\/} by Patric Mueller, {\it nitrohack\/} and its
successors originally by Daniel Thaler and then by Alex Smith, and
{\it Dynahack\/} by Tung Nguyen. Some of those variants continue to be
{\it Dynahack\/} by Tung Nguyen.
Some of those variants continue to be
developed, maintained, and enjoyed by the community to this day.
%.pg
\medskip
In September 2014, an interim snapshot of the code under development was
released publicly by other parties. Since that code was a work-in-progress
released publicly by other parties.
Since that code was a work-in-progress
and had not gone through the process of debugging it as a suitable release,
it was decided that the version numbers present on that code snapshot would
be retired and never used in an official {\it NetHack\/} release. An
announcement was posted on the {\it NetHack Development Team}'s official {\it nethack.org\/} website
be retired and never used in an official {\it NetHack\/} release.
An announcement was posted on the {\it NetHack Development Team}'s official
{\it nethack.org\/} website
to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0
official release version.
@@ -6166,13 +6185,14 @@ and Integrity (aka Itanium aka IA64) but not VAX.
%.pg
\medskip
{\it Ray Chason} resurrected the msdos port for 3.6 and contributed the
{\it Ray Chason} resurrected the MS-DOS port for 3.6 and contributed the
necessary updates to the community at large.
%.pg
\medskip
In late April 2018, several hundred bug fixes for 3.6.0 and some new features
were assembled and released as NetHack 3.6.1. The {\it NetHack Development Team} at the
were assembled and released as NetHack 3.6.1.
The {\it NetHack Development Team} at the
time of release of 3.6.1 consisted of
{\it Warwick Allison}, {\it Michael Allison}, {\it Ken Arromdee},
{\it David Cohrs}, {\it Jessie Collet},
@@ -6230,7 +6250,7 @@ public NetHack server at nethack.alt.org. Thanks to {\it Keith Simpson}
and {\it Andy Thomson} for hardfought.org. Thanks to all those
unnamed dungeoneers who invest their time and effort into annual
{\it NetHack\/} tournaments such as {\it Junethack},
{\it The November NetHack Tournament} and in days past,
{\it The November NetHack Tournament}, and in days past,
{\it devnull.net\/} (gone for now, but not forgotten).
\clearpage