comment typos: afternmv

[g.]'afternmv' was misspelled 'aftermv' multiple times.
This commit is contained in:
PatR
2020-06-23 15:31:50 -07:00
parent 30c83d6f84
commit ae5e02b9c0

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 do_wear.c $NHDT-Date: 1586125907 2020/04/05 22:31:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.130 $ */
/* NetHack 3.6 do_wear.c $NHDT-Date: 1592951498 2020/06/23 22:31:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.133 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2071,13 +2071,13 @@ struct obj *obj;
* to change so armor's +/- value is evident via the status line.
* We used to set it here because of that, but then it would stick
* if a nymph stole the armor before it was fully worn. Delay it
* until the aftermv action. The player may still know this armor's
* until the afternmv action. The player may still know this armor's
* +/- amount if donning gets interrupted, but the hero won't.
*
obj->known = 1;
*/
setworn(obj, mask);
/* if there's no delay, we'll execute 'aftermv' immediately */
/* if there's no delay, we'll execute 'afternmv' immediately */
if (obj == uarm)
g.afternmv = Armor_on;
else if (obj == uarmh)
@@ -2101,7 +2101,7 @@ struct obj *obj;
g.multi_reason = "dressing up";
g.nomovemsg = "You finish your dressing maneuver.";
} else {
unmul(""); /* call aftermv, clear it+nomovemsg+multi_reason */
unmul(""); /* call afternmv, clear it+nomovemsg+multi_reason */
on_msg(obj);
}
g.context.takeoff.mask = g.context.takeoff.what = 0L;