history reconciliation
Eliminate most of the minor differences between dat/history and the end section of doc/Guidebook.txt which didn't seem to be intentional. Several commas, a couple of past/present tense discrepancies, and various clauses or whole sentences which were in one but not the other. There are still differences which this doesn't address. Also a couple of actual changes. Make the Guidebook refer to itself as "this document" rather than "this paper". Change "dozens of people's work" to "scores of people's work". Add a new sentence describing the version numbering scheme used by 3.0, which wasn't 3.0.x yet.
This commit is contained in:
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dat/history
75
dat/history
@@ -2,7 +2,7 @@ NetHack History file for release 3.6
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Behold, mortal, the origins of NetHack...
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Jay Fenlason wrote the original Hack with help from Kenny Woodland,
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Jay Fenlason wrote the original Hack, with help from Kenny Woodland,
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Mike Thome, and Jon Payne.
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Andries Brouwer did a major re-write, transforming Hack into a very different
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@@ -22,11 +22,10 @@ many of the added features, and produced NetHack version 1.4 in 1987. He
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then coordinated a cast of thousands in enhancing and debugging NetHack 1.4
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and released NetHack versions 2.2 and 2.3.
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Later, Mike coordinated a major rewrite of the game, heading a team which
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Later, Mike coordinated a major re-write of the game, heading a team which
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included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,
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Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz,
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to produce NetHack 3.0c. The same group subsequently released ten patch-
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level revisions and updates of 3.0.
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to produce NetHack 3.0c.
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NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo
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Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy
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@@ -39,6 +38,11 @@ Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other
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Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
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through the later revisions of 3.0.
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Version 3.0 went through ten relatively rapidly released "patch-level"
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revisions. Versions at the time were designated "3.0 patchlevel 10" or
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"3.0pl10" rather than 3.0.10; that three component numbering scheme began
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to be used with 3.1.0.
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Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
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the NetHack Development Team which now included Ken Arromdee, David Cohrs,
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Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,
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@@ -56,18 +60,18 @@ Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC.
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Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David
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Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke,
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and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for
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and Andy Swanson, developed NetHack 3.1 for the Macintosh, porting it for
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MPW. Building on their development, Bart House added a Think C port.
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Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1
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to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible
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to the Atari. Pat Rankin, with help from Joshua Delahunty, was responsible
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for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to
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Windows NT.
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Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11.
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It drew the map as text rather than graphically but included nh10.bdf, an
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optionally used custom X11 font which has tiny images in place of letters and
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punctuation, a precursor of tiles. Those images didn't extend to individual
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punctuation, a precursor of tiles. Those images don't extend to individual
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monster and object types, just replacements for monster and object classes
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(so one custom image for all "a" insects and another for all "[" armor and
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so forth, not separate images for beetles and ants or for cloaks and boots).
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@@ -80,7 +84,7 @@ He contributed them to the NetHack Development Team which rechristened them
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other games. NetHack's tiles support was then implemented on other platforms
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(initially MS-DOS but eventually Windows, Qt, and X11 too).
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The 3.2 NetHack Development Team, comprised of Michael Allison, Ken Arromdee,
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The 3.2 NetHack Development Team, comprised of Michael Allison, Ken Arromdee,
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David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
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Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz,
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and Paul Winner, released version 3.2 in April of 1996.
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@@ -89,7 +93,7 @@ Version 3.2 marked the tenth anniversary of the formation of the development
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team. In a testament to their dedication to the game, all thirteen members
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of the original NetHack Development Team remained on the team at the start of
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work on that release. During the interval between the release of 3.1.3 and
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3.2, one of the founding members of the NetHack Development Team,
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3.2, one of the founding members of the NetHack Development Team,
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Dr. Izchak Miller, passed away. That release of the game was dedicated to
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him by the development and porting teams.
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@@ -106,12 +110,12 @@ NetHack-- when some people incorrectly assumed that it was a conversion
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of the C source code to C++. Working independently, Stephen White wrote
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NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack--
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to produce SLASH. Larry Stewart-Zerba and Warwick Allison improved the
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spellcasting system with the Wizard Patch. Warwick Allison also ported
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spell casting system with the Wizard Patch. Warwick Allison also ported
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NetHack to use the Qt interface.
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Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and
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Warren Cheung combined SLASH with the Wizard Patch to produce Slash'EM, and
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with the help of Kevin Hugo, added more features. Kevin later joined the
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NetHack Development Team and incorporated the best of these ideas in
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NetHack Development Team and incorporated the best of these ideas into
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NetHack 3.3.
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The final update to 3.2 was the bug fix release 3.2.3, which was released
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@@ -134,7 +138,7 @@ publicly available web-site listing all the bugs that had been discovered.
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Despite that constantly growing bug list, 3.3 proved stable enough to last
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for more than a year and a half.
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The 3.4 NetHack Development Team initially consisted of Michael Allison,
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The 3.4 NetHack Development Team initially consisted of Michael Allison,
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Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick,
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Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison
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joining just before the release of NetHack 3.4.0 in March 2002.
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@@ -160,7 +164,7 @@ Ron Van Iwaarden maintained 3.4 for OS/2.
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Janne Salmijarvi and Teemu Suikki maintained and enhanced the
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Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1.
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Christian `Marvin' Bressler maintained 3.4 for the Atari after he
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Christian "Marvin" Bressler maintained 3.4 for the Atari after he
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resurrected it for 3.3.1.
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The release of NetHack 3.4.3 in December 2003 marked the beginning of a
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@@ -176,12 +180,12 @@ maintained, and enjoyed by the community to this day.
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In September 2014, an interim snapshot of the code under development was
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released publicly by other parties. Since that code was a work-in-progress
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and had not gone through a period of debugging, it was decided that the
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version numbers present on that code snapshot would be retired and never
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used in an official NetHack release. An announcement was posted on the
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NetHack Development Team's official nethack.org website to that effect,
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stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release
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version.
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and had not gone through the process of debugging it as a suitable release,
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it was decided that the version numbers present on that code snapshot would
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be retired and never used in an official NetHack release. An announcement
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was posted on the NetHack Development Team's official nethack.org website
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to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0
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official release version.
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In January 2015, preparation began for the release of NetHack 3.6.
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@@ -189,7 +193,7 @@ At the beginning of development for what would eventually get released
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as 3.6.0, the NetHack Development Team consisted of Warwick Allison,
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Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
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Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
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Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
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In early 2015, ahead of the release of 3.6.0, new members Sean Hunt,
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Pasi Kallinen, and Derek S. Ray joined the NetHack Development Team.
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Near the end of the development of 3.6.0, one of the significant inspirations
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@@ -200,12 +204,12 @@ Terry Pratchett, passed away. NetHack 3.6.0 introduced a tribute to him.
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team since the release of 3.4.3 with some of the beloved community patches.
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Many bugs were fixed and some code was restructured.
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The NetHack Development Team, as well as Steve VanDevender and
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Kevin Smolkowski ensured that NetHack 3.6 continued to operate on various
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Unix flavors as well as maintaining the X11 interface.
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The NetHack Development Team, as well as Steve VanDevender and
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Kevin Smolkowski, ensured that NetHack 3.6 continued to operate on various
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UNIX flavors and maintained the X11 interface.
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Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
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of NetHack 3.6.1 for Mac OSX.
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of NetHack 3.6 for Mac OSX.
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Michael Allison, David Cohrs, Bart House, Pasi Kallinen, Alex Kompel,
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Dion Nicolaas, Derek S. Ray and Yitzhak Sapir maintained the port of
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@@ -216,7 +220,7 @@ hindered by limited access. Kevin Smolkowski has updated and tested it
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for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha
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and Integrity (aka Itanium aka IA64) but not VAX.
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Ray Chason resurrected the msdos port for 3.6 and contributed the
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Ray Chason resurrected the MS-DOS port for 3.6 and contributed the
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necessary updates to the community at large.
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In late April 2018, several hundred bug fixes for 3.6.0 and some new
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@@ -224,12 +228,12 @@ features were assembled and released as NetHack 3.6.1.
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The NetHack Development Team at the time of release of 3.6.1 consisted of
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Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet,
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Pasi Kallinen, Ken Lorber, Dean Luick, Patric Mueller, Pat Rankin,
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Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz and Paul Winner.
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Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz, and Paul Winner.
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In early May 2019, another 320 bug fixes along with some enhancements and
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In early May 2019, another 320 bug fixes along with some enhancements and
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the adopted curses window port, were released as 3.6.2.
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Bart House, who had contributed to the game as a porting team participant
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Bart House, who had contributed to the game as a porting team participant
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for decades, joined the NetHack Development Team in late May 2019.
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NetHack 3.6.3 was released on December 5, 2019 containing over 190 bug
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@@ -241,18 +245,19 @@ fix and a few bug fixes.
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NetHack 3.6.5 was released on January 27, 2020 containing some security fixes
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and a small number of bug fixes.
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NetHack 3.6.6 was released on March 8, 2020 containing a security fix and
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NetHack 3.6.6 was released on March 8, 2020 containing a security fix and
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some bug fixes.
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The official NetHack web site is maintained by Ken Lorber at
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http://www.nethack.org/.
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https://www.nethack.org/.
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On behalf of the NetHack community, thank you very much once again to
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M. Drew Streib and Pasi Kallinen for providing a public NetHack server
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at nethack.alt.org. Thanks to Keith Simpson and Andy Thomson for
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hardfought.org. Thanks to all those unnamed dungeoneers who invest their
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time and effort into annual NetHack tournaments such as Junethack
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and in days past, devnull.net (gone for now, but not forgotten).
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time and effort into annual NetHack tournaments such as Junethack,
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The November NetHack Tournament, and in days past, devnull.net (gone for
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now, but not forgotten).
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- - - - - - - - - -
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@@ -301,5 +306,5 @@ of these miscreants in this, the list of Dungeoneers:
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Gregg Wonderly Michael Sokolov Warren Cheung
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Hao-yang Wang Mike Engber Warwick Allison
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Helge Hafting Mike Gallop Yitzhak Sapir
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Irina Rempt-Drijfhout Mike Passaretti
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Izchak Miller Mike Stephenson
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Irina Rempt-Drijfhout Mike Passaretti
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Izchak Miller Mike Stephenson
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