history reconciliation
Eliminate most of the minor differences between dat/history and the end section of doc/Guidebook.txt which didn't seem to be intentional. Several commas, a couple of past/present tense discrepancies, and various clauses or whole sentences which were in one but not the other. There are still differences which this doesn't address. Also a couple of actual changes. Make the Guidebook refer to itself as "this document" rather than "this paper". Change "dozens of people's work" to "scores of people's work". Add a new sentence describing the version numbering scheme used by 3.0, which wasn't 3.0.x yet.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.382 $ $NHDT-Date: 1592708267 2020/06/21 02:57:47 $
|
||||
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.383 $ $NHDT-Date: 1593219357 2020/06/27 00:55:57 $
|
||||
.\"
|
||||
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
|
||||
.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
|
||||
@@ -5341,17 +5341,17 @@ Credits
|
||||
.pg
|
||||
The original \fIhack\fP game was modeled on the Berkeley
|
||||
.UX
|
||||
\fIrogue\fP game. Large portions of this paper were shamelessly
|
||||
\fIrogue\fP game. Large portions of this document were shamelessly
|
||||
cribbed from \fIA Guide to the Dungeons of Doom\fP, by Michael C. Toy
|
||||
and Kenneth C. R. C. Arnold. Small portions were adapted from
|
||||
\fIFurther Exploration of the Dungeons of Doom\fP, by Ken Arromdee.
|
||||
.pg
|
||||
NetHack is the product of literally dozens of people's work.
|
||||
NetHack is the product of literally scores of people's work.
|
||||
Main events in the course of the game development are described below:
|
||||
.
|
||||
.pg
|
||||
\fBJay Fenlason\fP wrote the original Hack, with help from
|
||||
\fBKenny Woodland\fP, \fBMike Thome\fP and \fBJon Payne\fP.
|
||||
\fBKenny Woodland\fP, \fBMike Thome\fP, and \fBJon Payne\fP.
|
||||
.pg
|
||||
\fBAndries Brouwer\fP did a major re-write, transforming Hack into a
|
||||
very different game, and published (at least) three versions (1.0.1,
|
||||
@@ -5361,17 +5361,19 @@ machines to the Usenet.
|
||||
.pg
|
||||
\fBDon G. Kneller\fP ported Hack 1.0.3 to Microsoft C and MS-DOS, producing PC
|
||||
HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went
|
||||
on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6).
|
||||
on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6;
|
||||
note that these are old Hack version numbers, not contemporary NetHack ones).
|
||||
.pg
|
||||
\fBR. Black\fP ported PC HACK 3.51 to Lattice C and the Atari 520/1040ST,
|
||||
producing ST Hack 1.03.
|
||||
.pg
|
||||
\fBMike Stephenson\fP merged these various versions back together,
|
||||
incorporating many of the added features, and produced NetHack 1.4.
|
||||
incorporating many of the added features, and produced NetHack version 1.4
|
||||
in 1987.
|
||||
He then coordinated a cast of thousands in enhancing and debugging
|
||||
NetHack 1.4 and released NetHack versions 2.2 and 2.3.
|
||||
.pg
|
||||
Later, Mike coordinated a major rewrite of the game, heading a
|
||||
Later, Mike coordinated a major re-write of the game, heading a
|
||||
team which included \fBKen Arromdee\fP, \fBJean-Christophe Collet\fP, \fBSteve
|
||||
Creps\fP, \fBEric Hendrickson\fP, \fBIzchak Miller\fP, \fBJohn Rupley\fP,
|
||||
\fBMike Threepoint\fP, and \fBJanet Walz\fP, to produce NetHack 3.0c.
|
||||
@@ -5388,8 +5390,15 @@ NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they
|
||||
continued to enhance the PC, Macintosh, and Amiga ports through the later
|
||||
revisions of 3.0.
|
||||
.pg
|
||||
Version 3.0 went through ten relatively rapidly released \(lqpatch-level\(rq
|
||||
revisions.
|
||||
Versions at the time were designated \(lq3.0 patchlevel 10\(rq
|
||||
or \(lq3.0pl10\(rq rather than 3.0.10; that three component numbering scheme
|
||||
began to be used with 3.1.0.
|
||||
.pg
|
||||
Headed by \fBMike Stephenson\fP and coordinated by \fBIzchak Miller\fP and
|
||||
\fBJanet Walz\fP, the NetHack Development Team which now included \fBKen Arromdee\fP,
|
||||
\fBJanet Walz\fP, the NetHack Development Team which now included
|
||||
\fBKen Arromdee\fP,
|
||||
\fBDavid Cohrs\fP, \fBJean-Christophe Collet\fP, \fBKevin Darcy\fP,
|
||||
\fBMatt Day\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean Luick\fP,
|
||||
\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a radical
|
||||
@@ -5453,6 +5462,10 @@ and 3.2, one of the founding members of the NetHack Development Team, \fBDr. Izc
|
||||
Miller\fP, was diagnosed with cancer and passed away. That release of the
|
||||
game was dedicated to him by the development and porting teams.
|
||||
.pg
|
||||
Version 3.2 proved to be more stable than previous versions.
|
||||
Many bugs were fixed, abuses eliminated, and game features tuned for
|
||||
better game play.
|
||||
.pg
|
||||
During the lifespan of NetHack 3.1 and 3.2, several enthusiasts
|
||||
of the game added
|
||||
their own modifications to the game and made these \(lqvariants\(rq publicly
|
||||
@@ -5471,8 +5484,8 @@ casting system with the Wizard Patch.
|
||||
.pg
|
||||
\fBWarren Cheung\fP combined SLASH with the Wizard Patch to produce Slash'EM,
|
||||
and with the help of \fBKevin Hugo\fP, added more features.
|
||||
Kevin later joined the
|
||||
NetHack Development Team and incorporated the best of these ideas in NetHack 3.3.
|
||||
Kevin later joined the NetHack Development Team and incorporated the best
|
||||
of these ideas into NetHack 3.3.
|
||||
.pg
|
||||
The final update to 3.2 was the bug fix release 3.2.3, which was released
|
||||
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
|
||||
@@ -5542,15 +5555,17 @@ during the tenure of 3.4.3. It was during that same period that several new
|
||||
variants emerged within the NetHack community. Notably sporkhack by
|
||||
\fBDerek S. Ray\fP, unnethack by \fBPatric Mueller\fP, nitrohack and its
|
||||
successors originally by \fBDaniel Thaler\fP and then by \fBAlex Smith\fP,
|
||||
and Dynahack by \fBTung Nguyen\fP. Some of those variants continue to be
|
||||
and Dynahack by \fBTung Nguyen\fP.
|
||||
Some of those variants continue to be
|
||||
developed, maintained, and enjoyed by the community to this day.
|
||||
.pg
|
||||
In September 2014, an interim snapshot of the code under development was
|
||||
released publicly by other parties. Since that code was a work-in-progress
|
||||
released publicly by other parties.
|
||||
Since that code was a work-in-progress
|
||||
and had not gone through the process of debugging it as a suitable release,
|
||||
it was decided that the version numbers present on that code snapshot would
|
||||
be retired and never used in an official NetHack release. An announcement
|
||||
was posted on the NetHack Development Team's official
|
||||
be retired and never used in an official NetHack release.
|
||||
An announcement was posted on the NetHack Development Team's official
|
||||
.UR nethack.org
|
||||
website to that effect,
|
||||
stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release
|
||||
@@ -5568,9 +5583,10 @@ In early 2015, ahead of the release of 3.6.0, new members
|
||||
\fBSean Hunt\fP, \fBPasi Kallinen\fP, and \fBDerek S. Ray\fP
|
||||
joined the NetHack Development Team.
|
||||
.pg
|
||||
Near the end of the development of 3.6.0, one of the significant inspirations for many of
|
||||
the humorous and fun features found in the game, author Terry Pratchett,
|
||||
passed away. NetHack 3.6.0 introduced a tribute to him.
|
||||
Near the end of the development of 3.6.0, one of the significant
|
||||
inspirations for many of the humorous and fun features found in the
|
||||
game, author Terry Pratchett, passed away.
|
||||
NetHack 3.6.0 introduced a tribute to him.
|
||||
.pg
|
||||
3.6.0 was released in December 2015, and merged work done by the development
|
||||
team since the release of 3.4.3 with some of the beloved community
|
||||
@@ -5595,7 +5611,7 @@ hindered by limited access. \fBKevin Smolkowski\fP has updated and tested it
|
||||
for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha
|
||||
and Integrity (aka Itanium aka IA64) but not VAX.
|
||||
.pg
|
||||
\fBRay Chason\fP resurrected the msdos port for 3.6 and contributed the
|
||||
\fBRay Chason\fP resurrected the MS-DOS port for 3.6 and contributed the
|
||||
necessary updates to the community at large.
|
||||
.pg
|
||||
In late April 2018, several hundred bug fixes for 3.6.0 and
|
||||
@@ -5637,7 +5653,7 @@ again to \fBM. Drew Streib\fP and \fBPasi Kallinen\fP for providing a
|
||||
public NetHack server at nethack.alt.org. Thanks to \fBKeith Simpson\fP
|
||||
and \fBAndy Thomson\fP for hardfought.org. Thanks to all those
|
||||
unnamed dungeoneers who invest their time and effort into annual
|
||||
NetHack tournaments such as Junethack, The November NetHack Tournament
|
||||
NetHack tournaments such as Junethack, The November NetHack Tournament,
|
||||
and in days past, devnull.net (gone for now, but not forgotten).
|
||||
.pg
|
||||
.ce
|
||||
|
||||
Reference in New Issue
Block a user