history reconciliation
Eliminate most of the minor differences between dat/history and the end section of doc/Guidebook.txt which didn't seem to be intentional. Several commas, a couple of past/present tense discrepancies, and various clauses or whole sentences which were in one but not the other. There are still differences which this doesn't address. Also a couple of actual changes. Make the Guidebook refer to itself as "this document" rather than "this paper". Change "dozens of people's work" to "scores of people's work". Add a new sentence describing the version numbering scheme used by 3.0, which wasn't 3.0.x yet.
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@@ -5825,19 +5825,19 @@ The original %
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{\it hack\/} game was modeled on the Berkeley
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%.ux
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UNIX
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{\it rogue\/} game. Large portions of this paper were shamelessly
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{\it rogue\/} game. Large portions of this document were shamelessly
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cribbed from %
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{\it A Guide to the Dungeons of Doom}, by Michael C. Toy
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and Kenneth C. R. C. Arnold. Small portions were adapted from
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{\it Further Exploration of the Dungeons of Doom}, by Ken Arromdee.
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%.pg
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{\it NetHack\/} is the product of literally dozens of people's work.
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{\it NetHack\/} is the product of literally scores of people's work.
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Main events in the course of the game development are described below:
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%.pg
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\bigskip
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\nd {\it Jay Fenlason\/} wrote the original {\it Hack\/} with help from {\it
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\nd {\it Jay Fenlason\/} wrote the original {\it Hack}, with help from {\it
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Kenny Woodland}, {\it Mike Thome}, and {\it Jon Payne}.
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%.pg
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@@ -5851,7 +5851,9 @@ into a very different game, and published (at least) three versions (1.0.1,
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\nd {\it Don G. Kneller\/} ported {\it Hack\/} 1.0.3 to Microsoft C and MS-DOS,
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producing {\it PC Hack\/} 1.01e, added support for DEC Rainbow graphics in
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version 1.03g, and went on to produce at least four more versions (3.0, 3.2,
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3.51, and 3.6).
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3.51, and 3.6;
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note that these are old {\it Hack\/} version numbers, not contemporary
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{\it NetHack\/} ones).
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%.pg
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\medskip
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@@ -5862,16 +5864,17 @@ version 1.03g, and went on to produce at least four more versions (3.0, 3.2,
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\medskip
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\nd {\it Mike Stephenson\/} merged these various versions back together,
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incorporating many of the added features, and produced {\it NetHack\/} version
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1.4. He then coordinated a cast of thousands in enhancing and debugging
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1.4 in 1987.
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He then coordinated a cast of thousands in enhancing and debugging
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{\it NetHack\/} 1.4 and released {\it NetHack\/} versions 2.2 and 2.3.
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%.pg
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\medskip
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\nd Later, Mike coordinated a major rewrite of the game, heading a team which
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\nd Later, Mike coordinated a major re-write of the game, heading a team which
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included {\it Ken Arromdee}, {\it Jean-Christophe Collet}, {\it Steve Creps},
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{\it Eric Hendrickson}, {\it Izchak Miller}, {\it Eric S. Raymond}, {\it John
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Rupley}, {\it Mike Threepoint}, and {\it Janet Walz}, to produce {\it
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NetHack\/} 3.0c.
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Rupley}, {\it Mike Threepoint}, and {\it Janet Walz}, to produce
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{\it NetHack\/} 3.0c.
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%.pg
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\medskip
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@@ -5889,10 +5892,18 @@ NetHack\/} 3.0 to the Macintosh. Along with various other Dungeoneers, they
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continued to enhance the PC, Macintosh, and Amiga ports through the later
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revisions of 3.0.
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%.pg
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Version 3.0 went through ten relatively rapidly released ``patch-level''
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revisions.
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Versions at the time were designated ``3.0 patchlevel 10''
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or ``3.0pl10'' rather than 3.0.10; that three component numbering scheme
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began to be used with 3.1.0.
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%.pg
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\medskip
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\nd Headed by {\it Mike Stephenson\/} and coordinated by {\it Izchak Miller\/} and
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{\it Janet Walz}, the {\it NetHack Development Team} which now included {\it Ken Arromdee},
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\nd Headed by {\it Mike Stephenson\/} and coordinated by {\it Izchak Miller\/}
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and {\it Janet Walz}, the {\it NetHack Development Team} which now included
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{\it Ken Arromdee},
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{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
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{\it Matt Day}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
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{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a radical
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@@ -5973,6 +5984,11 @@ one of the founding members of the {\it NetHack Development Team}, {\it Dr. Izch
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was diagnosed with cancer and passed away. That release of the game was
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dedicated to him by the development and porting teams.
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%.pg
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Version 3.2 proved to be more stable than previous versions.
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Many bugs were fixed, abuses eliminated, and game features tuned for
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better game play.
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%.pg
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\medskip
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During the lifespan of {\it NetHack\/} 3.1 and 3.2, several enthusiasts
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@@ -5998,8 +6014,8 @@ casting system with the Wizard Patch.
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{\it Warren Cheung} combined {\it SLASH} with the Wizard Patch
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to produce {\it Slash'EM\/}, and
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with the help of {\it Kevin Hugo}, added more features.
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Kevin later joined the
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{\it NetHack Development Team} and incorporated the best of these ideas into {\it NetHack\/} 3.3.
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Kevin later joined the {\it NetHack Development Team} and incorporated
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the best of these ideas into {\it NetHack\/} 3.3.
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%.pg
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\medskip
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@@ -6096,17 +6112,20 @@ during the tenure of 3.4.3. It was during that same period that several new
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variants emerged within the {\it NetHack\/} community. Notably sporkhack by
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Derek S. Ray, {\it unnethack\/} by Patric Mueller, {\it nitrohack\/} and its
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successors originally by Daniel Thaler and then by Alex Smith, and
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{\it Dynahack\/} by Tung Nguyen. Some of those variants continue to be
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{\it Dynahack\/} by Tung Nguyen.
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Some of those variants continue to be
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developed, maintained, and enjoyed by the community to this day.
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%.pg
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\medskip
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In September 2014, an interim snapshot of the code under development was
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released publicly by other parties. Since that code was a work-in-progress
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released publicly by other parties.
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Since that code was a work-in-progress
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and had not gone through the process of debugging it as a suitable release,
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it was decided that the version numbers present on that code snapshot would
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be retired and never used in an official {\it NetHack\/} release. An
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announcement was posted on the {\it NetHack Development Team}'s official {\it nethack.org\/} website
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be retired and never used in an official {\it NetHack\/} release.
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An announcement was posted on the {\it NetHack Development Team}'s official
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{\it nethack.org\/} website
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to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0
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official release version.
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@@ -6166,13 +6185,14 @@ and Integrity (aka Itanium aka IA64) but not VAX.
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%.pg
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\medskip
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{\it Ray Chason} resurrected the msdos port for 3.6 and contributed the
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{\it Ray Chason} resurrected the MS-DOS port for 3.6 and contributed the
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necessary updates to the community at large.
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%.pg
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\medskip
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In late April 2018, several hundred bug fixes for 3.6.0 and some new features
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were assembled and released as NetHack 3.6.1. The {\it NetHack Development Team} at the
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were assembled and released as NetHack 3.6.1.
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The {\it NetHack Development Team} at the
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time of release of 3.6.1 consisted of
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{\it Warwick Allison}, {\it Michael Allison}, {\it Ken Arromdee},
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{\it David Cohrs}, {\it Jessie Collet},
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@@ -6230,7 +6250,7 @@ public NetHack server at nethack.alt.org. Thanks to {\it Keith Simpson}
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and {\it Andy Thomson} for hardfought.org. Thanks to all those
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unnamed dungeoneers who invest their time and effort into annual
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{\it NetHack\/} tournaments such as {\it Junethack},
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{\it The November NetHack Tournament} and in days past,
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{\it The November NetHack Tournament}, and in days past,
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{\it devnull.net\/} (gone for now, but not forgotten).
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\clearpage
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