fixes update (trunk only)

This commit is contained in:
nethack.allison
2006-09-21 02:35:56 +00:00
parent 5d0228ed70
commit 347aadee88

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@@ -174,6 +174,11 @@ win32gui: made auto-arrange windows on/off option (it was reset automatically
win32gui: fix a possible crash with AltGr-4 WM_KEYDOWN handling
win32gui: use whatever alternate tile set is loaded in the menus
win32tty: prevent early error messages from flashing by too fast and not seen
win32tty: work around problem where display symbols were wrong or unrecognizable
on systems where the default language for non-Unicode programs was not
set to "US English" - courtesy Ray Chason
win32tty: work around problem where some characters did not show up if the
console code page was other than 437
platforms that support hangup: SAFERHANGUP to avoid losing objects in transit
between lists when hangup occurs, and also avoid cheats due to
well-timed hangups to stop a long melee
@@ -226,6 +231,10 @@ add ability to sort the list when viewing known spells with '+' command
describe magic cancellation from worn armor in enlightment/end-of-game feedback
add atmospheric sound messages for temples
sometimes give announcement message when monsters teleport to hero's vicinity
obsolete config file keywords: GRAPHICS, OBJECTS, TRAPS, EFFECTS
deprecated options: IBMGraphics, DECGraphics, boulder
new options: symset, roguesymset for choosing a symbol set from the symbols file
new config file keyword: SYMBOLS for overriding character symbol values by name
Platform- and/or Interface-Specific New Features
@@ -258,5 +267,6 @@ remove remains of sync_hunger, which has been ifdef'd out for years
new mextra structure housing pointers to mname, egd, epri, eshk, emin, edog
consolidate vault.h, epri.h, eshk.h, emin.h and edog.h into new mextra.h
new oextra structure housing pointers to oname, omonst, omid, olong, and omailcmd
drawing symbols for DECGraphics, IBMGraphics, MACgraphics are now stored in an
external symbol file that can be changed without rebuilding